Captain
Join Date: Jun 2012
Posts: 3,289
# 21
10-12-2012, 06:36 PM
So what? This just shows the BFI Doff are working as intended.

Its the 3pc borg set that still is the main problem, and mutliple extend shields and RSP, not BFI Doff.

Balance the borg set, make it require 4pc bonus to get either the hull or shield heal procs, leave the Doff alone.

Nerf the DOff and you will just force more people to use 3 pc borg.

Last edited by marc8219; 10-12-2012 at 06:38 PM.
Captain
Join Date: Jun 2012
Posts: 2,122
# 22
10-12-2012, 06:57 PM
Curious, I always considered the borg 3-piece bonus almost worthless (almost negligeable when compared to other heals in the parses I made with it equipped).

Of course SDO doffs are providing the biggest heals on my builds, clearly much more efficient than they should be.
TOIVA, Toi Vaxx, Toia Vix: Bring in the Allegiance class
Toi'Va, Ti'vath, Toivia: Add Tier 6 staple KDF ship types: Carrier and Bird of prey.
Tae'Va, T'Vaya, To'Var: Give us Asylums for Romulans

Don't make ARC mandatory! Keep it optional only!
Career Officer
Join Date: Jun 2012
Posts: 883
# 23
10-12-2012, 07:49 PM
Quote:
Originally Posted by brandonfl View Post
So a simple fix might be to disable set bonuses on PvP maps, maybe? Sounds good to me. That would open up so many more gear options and really allow you to take min/maxing to its limits. Plus, that would me no more Temporal "take your hands of the keyboard" Fields.
Good solution, but not one Cryptic would ever be willing to take. They have made it abundantly clear that they want continuity between PvP and PvE systems.

That being said, another good solution would be more very powerful items that aren't a part of sets, something that the fleet elite items do to a certain extent.
Cryptic Studios Team
Join Date: Jun 2012
Posts: 1,385
# 24
10-12-2012, 07:55 PM
Quote:
Originally Posted by hurleybird View Post
Good solution, but not one Cryptic would ever be willing to take. They have made it abundantly clear that they want continuity between PvP and PvE systems.
It's no fun for a player that has worked hard to unlock a certain power or effect, to be told they cannot use it in a certain circumstance. It's a more user-friendly option to tune such effects such that turning them off is never a necessity.
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Cryptic - Systems Design
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Quote:
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Kurland here...
Career Officer
Join Date: Jun 2012
Posts: 883
# 25
10-12-2012, 08:01 PM
I would tend to agree, in a perfect world at least. In the past I didn't think that Cryptic could ever pull it off, that they should cut their losses and go with something more GW-like, but now I'm not entirely sure

That said, some items (not gear) should be turned off. The fleet bonuses for example rightfully don't have an effect in PvP. The same should be true for bonuses you get from doff missions, consumables like ablative jevonite, and of course team batteries, but sadly isn't. I wouldn't mind seeing deuterium disabled in PvP either, I certainly wouldn't miss grinding it.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 26
10-12-2012, 08:33 PM
Quote:
Originally Posted by mewi View Post
I disagree, the borg 3 piece set is being used on like what? 90% of ships? The hull heal is insane from Borg set, the fact that it eliminates every other set in almost every build, makes it overpowered. "Sweet Spot" you become far more squishy when you use another set, far more. :/
Even if the borg proc was cut in half, aside from Tet Glider, the other STF set bonuses/powers are mostly pointless and people will still use the Borg set (or Glider).

The other sets have bonuses and special powers that are mostly terrible, irrelevant or very build specific and not very appealing.

Commander
Join Date: Jul 2012
Posts: 363
# 27
10-12-2012, 08:35 PM
Quote:
Originally Posted by darkfader1988 View Post

Edit: Also, BFI is actually bugged atm, where it's effectiveness is currently based off your AUX power, the BFI healing still works if your auxiliary is procced and offline. And even switching powerlevels to max and use BFI while your aux is still offline procs it to the full effect of full aux.

MT-
This is correct, one thing Hilbert may have over looked as well as yourself. Is that TRH tested BFI and it's effectiveness while having flow capacitors. Flow capacitors enhance the heal ten fold.

My stuff may not be as fancy as Hilbert's, but it's good enough to depict the reality in a test that was 5 minutes long.

Anyway first picture: With Flow Caps
http://i49.tinypic.com/16918bq.png
This is a Jem Hadar Attack Ship using a very similar build to the other ship involved in this test. The bars at 625 is the redirect feedback doff proc. 3 BFI doffs were used, points in flow capacitors 99, full aux. Numbers for total heals from redirect feedback in a 5 minute test were 350k

Second picture: Without Flow Caps
http://i49.tinypic.com/300xhxy.png
Again this is a Jem Hadar attack ship. The bars closest to 500 is the redirect feedback doff proc. 3 BFI doffs were used, points in flow capacitors 0, full aux. Numbers for total heals from redirect feedback in a 5 minute test was 200k.

We had two Jem Hadars sit face to face and shoot one another during this test with low weapon power. These are the results.

-PaxOttomana of Turkish RP Heroes

Last edited by paxottoman; 10-12-2012 at 08:38 PM.
Captain
Join Date: Jun 2012
Posts: 1,034
# 28
10-12-2012, 09:04 PM
Quote:
Originally Posted by mewi View Post
I disagree, the borg 3 piece set is being used on like what? 90% of ships? The hull heal is insane from Borg set, the fact that it eliminates every other set in almost every build, makes it overpowered. "Sweet Spot" you become far more squishy when you use another set, far more. :/
The Borg set bonus has been an issue since day one. Even it's last nerf hasn't taken it off the must use list.

I'm going to really really kick myself for suggesting this, but how about splitting off the MACO shields energy resist and power link bonus so that it becomes part of a set bonus (and buff the grav beam while they're at it). Same goes for the KDF shield, make the placate and acc debuff a three piece set bonus. That may force a good few players to make some difficult choices.

Or

Change the Borg heal proc so it's a four set bonus, forcing people to use the full set (including the much unused shield). After all, for a 2 piece set bonus, the heal proc is crazy powerful.

Argh, who am I kidding, people would just whine that it'll make the game too difficult.
Previously Alendiak
Daizen - Lvl 52 Engineer - Eclipse
Selia - Lvl 60 Tactical - Eclipse
Captain
Join Date: Jun 2012
Posts: 668
# 29
10-12-2012, 10:37 PM
Quote:
Originally Posted by hurleybird View Post
Nerf the borg set more and more people will just switch over to glider builds. The reason that you see borg set heals declining over time in Hilbert's data has a large part to do with people trying out other sets.
Frankly I would rather be shooting at teams full of glider then teams full of 3 piece borg sets.

The borg set is the most insanely game breaking set ever released in this game... Glider V1.0 was less of an issue....

Lets be honest... every 45 seconds I can count on 100% of the time my borg hull proc to heal me for 2200 a tick... and the shield proc when I run a 3 piece... on the same timer giving me a TSS 2. The set is pure bunk and it always has been.

Take the borg set away for 2-3 days and see what would happen... the 1 hour match would be a thing of the past...

Frankly all the talk of nerfing BFI... lets be honest the borg set is far more broken then bfi doffs.

They could both get axed in the next patch by accident for a week... and I bet we would all have a ton more fun.
Captain
Join Date: Jun 2012
Posts: 668
# 30
10-12-2012, 10:40 PM
Quote:
Originally Posted by borticuscryptic View Post
It's no fun for a player that has worked hard to unlock a certain power or effect, to be told they cannot use it in a certain circumstance. It's a more user-friendly option to tune such effects such that turning them off is never a necessity.
You know I have never been a fan of seperate mechanics either... however I have to say I'm warming to the idea... cause frankly

To bring BFI doffs... and Borg procs into real balance... you would have to nerf them so hard that the 70% of the people in this game that only PvE will have your head.

Frankly just turning all the dumb sets off in PvP would perhaps be the simple solution. lol

Ya I know not going to happen...

Really though I feel for you I have no idea how you fix the simple fact that if you don't have a min of 2 piece borg on for the hull heal you might as well not que up... and BFI doffs... You can probaly get by with axing half there numbers and if we don't say much about it I am not sure the majority of the pve guys would even notice.
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