Empire Veteran
Join Date: Jun 2012
Posts: 410
# 11
10-12-2012, 04:08 AM
Quote:
Originally Posted by meimeitoo View Post
It's hard to work a beam overload build + pure sci, as you're going to have to choose between either (near) max aux or max weps power.

Also, THY1, THY2? THY1 isn't that good, really; but, more importantly, if you're going to be using a second tact boff, the ensign slot should really just contain 'the other' TT1. Save yourself 2 doffs in the process.

Also, ET1 on ensign eng? You have no EPtS at all! A bold choice!

using only one TT and 2 purple conn officers I gain one ability
and actually I do not need EPtS, TSS is good enough and I have a high shield's regeneration rate... May be in pvp I have to change something, but I use my sci toon in pve only.

at the moment that build is good for elite stf but it is not the final one... I have some ideas to try.
Empire Veteran
Join Date: Jun 2012
Posts: 410
# 12
10-13-2012, 02:47 AM
yesterday I spent some time re-building my wells so:

universal lt cmd: TT1, TS2, TS3
eng ensign: EPtS1
Universal lt: HE1, TBR1
sci lt: HE1, TSS2
sci cmd: PH1, TSS2, GW1, GW3

It works good as support ship and based on combatlog, in a CSE I had 7500dps

but using torpedo is easy to deal a great damage if your target has no shields... not so easy if your target has shields.
Career Officer
Join Date: Jul 2012
Posts: 2,600
# 13
10-13-2012, 04:58 AM
Quote:
Originally Posted by eurialo View Post
yesterday I spent some time re-building my wells so:

universal lt cmd: TT1, TS2, TS3
eng ensign: EPtS1
Universal lt: HE1, TBR1
sci lt: HE1, TSS2
sci cmd: PH1, TSS2, GW1, GW3

It works good as support ship and based on combatlog, in a CSE I had 7500dps :D

but using torpedo is easy to deal a great damage if your target has no shields... not so easy if your target has shields. :(
I like it much better. :)

Personally, it would be hard for me to justify 2x hazard emitters, though. You sometimes really do need 1, but 2?
Empire Veteran
Join Date: Jun 2012
Posts: 410
# 14
10-13-2012, 05:54 AM
Quote:
Originally Posted by meimeitoo View Post
it would be hard for me to justify 2x hazard emitters, though. You sometimes really do need 1, but 2?
to help my teammates... when I use HE, the second has a reduced cooldown (you know)... However I am still looking for a better balance.
Career Officer
Join Date: Jul 2012
Posts: 2,600
# 15
10-13-2012, 09:22 AM
Quote:
Originally Posted by eurialo View Post
to help my teammates... when I use HE, the second has a reduced cooldown (you know)... However I am still looking for a better balance.
That makes sense. :) Besides, with your 2x TSS2 already running, not much useful else you can do with ensign sci slot anyway.
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