Commander
Join Date: Jun 2012
Posts: 251
# 31
10-15-2012, 03:32 PM
Since we're sharing builds, I'll share mine as well:

Com Engineering: EPTW1, RSP1, EPTS3, AtSIF3
Ensign: EPTS1 (Until I can get some blue Doffs, then it becomes ET1)
LTC Tac: TT1, CRF1, APO1
LT Tac: TT1, CRF1
LT Sci: Polarize Hull 1 , HE2

Weapons:

4 Tetryon Dual Heavy Cannons ACCx2 MK X1
4 Tetryon Turrets ACCx2 MK X1

Equipment: Borg (Deflector, Engine), KHG Shield MK12

Consoles:

Tac: Tetryon Pulse Generator MKXI x4
Engineering: Neutronium Armor XI, 2 RCS Accelerators MKXi, Plasmonic Leech
Science: Flow Capacitor MK XI, Borg Console

I love the Fleet Torkaht. I pit this thing against Escorts and although they can outturn the Cruiser, it can go toe to toe with them without feeling like a Slug. I had escorts pilots compliment me for the great fights they have against this ship. I even took on 2 or 3 Escorts without dying.
Captain
Join Date: Jun 2012
Posts: 2,888
# 32
10-15-2012, 04:14 PM
Here is my build

4x DHC
4x turrets
borg engines
borg deflector
Honor guard shields

subspace field modulator and 3 types of batteries

eng consoles: 1 assimilated module and 3x neutronium
sci: 2x field generator
tac: 4x disruptor induction coil


Lt Cmdr tac: TT1, CRF1, APO1
Lt Tac: TT1, CSV1

Cmdr Eng: EPTS1, RSP1, ET3, ATSIF3
Ensign Eng: Epts1

Lt Sci: HE1, TSS2

duty officers:
3x Shield distribution

2x conn officers evasive manuver version

This build is just as tanky and heals itself just as good as cruisers that are more eng heavy like the Vorcha retrofit or negvar, it just doesn't have all the utility other eng skills give like warp plasma or extend shields, which i have no problem giving up to get increased firepower. It still works as a secondary team healer but not the main healer without extend shields. Normally the 2 tt should be used to keep shield facings up but if you need to use the ET3 for a large hull heal just use RSP, BFI, or TSS and manual shield distribution to keep shields up while tt is put on cd.

Power settings normally should be at 100 weapons 50 to engines so you can turn fast enough to put DHC on target even in pvp, also the captain should have high or preferebly maxed out impulse thrusters and engine performance skills to help in turning.

Also I might add that being in a cruiser with teeth that while manuverable still is nowhere near as manuverale or fast as an escort or BOP, often making you the main target. Take away the neutronium or field gen consoles to use universals at your own risk, I would never use any on this ship though besides the assimilated module.

Last edited by marc8219; 10-15-2012 at 04:17 PM.
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