Crew doesn't really do diddly squat in PvP or PvE. You're not going to have much crew left just a few minutes into a PvP match, DPA is not the way to go, DPB will get the kills which is what matters in PvP.
Join Date: Sep 2009
[23:35] Horta deals 1738411 (1538303) Toxic Damage to Centurion Engineer with Corrosive Acid.
If you are going to run a Dispersal Pattern, run Beta. Alpha makes a string of single Trics, beta 2 will make a group of 3 that will hurt someone a lot more.
That depends. I favor alpha more against moving targets. It can also help you to better escape. Against static targets (tractored, disabled, grav well) beta is better.
This build doesnt have to be copied 100%. everyone can tweak to fit his/her taste
That depends. I favor alpha more against moving targets. It can also help you to better escape. Against static targets (tractored, disabled, grav well) beta is better.
This build doesnt have to be copied 100%. everyone can tweak to fit his/her taste
You'd have a good attack plan if you use dispersal pattern alpha just after you use viral matrix. Their systems will be shut down, and then - kaboom.
http://www.stoacademy.com/tools/skil...uild=pryosci_0 Spec.
Do you have an unhealthy fascination with setting things on fire? Who doesn't right? As pvpers we produce more flames, and explosions than a Michael Bay movie in one single match. We like it like this of course. But what if you are having a hair of issue in terms of overall...burning in your sci?
Well this ship might just be for you. This seems on the surface like any run of the mill sci ship, and boff wise it is. What differentiates it though is the stuff in the torpedo tubes, and what comes out the back of the ship. Plasma. Lots and lots of hawt sexy burning stuff. Plasma burns, overtime can accumulate very quickly because they stack, and not only this they are also tac boostable.
with 3 purple torp doffs you will be firing these out at a machine gun pace as well. (infact it's quite likely you'll have more torps than firing angle even in the intrepid and recon)
In the tests, I found that they can put on a decent sustained pressure. This boff layout with it should provide more pressure and system shutdowns.
Ghosty, this build sounds like fun! Haven't played my Sci toon in over a year but I'm looking forward to it now. A few questions: Phaser or Plasma for Tac Consoles? What about the other consoles? Use the Ablative I assume? Is this build good for STFs, I heard the Borg have some resistance to plasma. I hope that's wrong. Many thanks!
Ghosty, this build sounds like fun! Haven't played my Sci toon in over a year but I'm looking forward to it now. A few questions: Phaser or Plasma for Tac Consoles? What about the other consoles? Use the Ablative I assume? Is this build good for STFs, I heard the Borg have some resistance to plasma. I hope that's wrong. Many thanks!
Ambiplasma Envelopes are the way to go there. Yeah use the ablative. 2 Field Gens, 2 Graviton Generators, eng consoles I would go ablative armor and borg. and an ablative hull armor console.
Quote:
Originally Posted by sonulinu2
Ghosty, Do you have a suggested build for the Atrox Carrier for those who can't, as of yet, get the Tholian ship?
I got a couple in my Cruiser thread As the Atrox is really more of a healers ship I put it in that thread for simplicity while the Aggressive carriers went over here.
Ambiplasma Envelopes are the way to go there. Yeah use the ablative. 2 Field Gens, 2 Graviton Generators, eng consoles I would go ablative armor and borg. and an ablative hull armor console.
If I may ask, why an Ablative Armor console instead of Neutronium Alloy? Does that one not provide better resists?
Mostly because Ablative covers Three of the Big Four weapon types thrown down range already. The only one it doesn't cover is Polaron. And for the 3 of the 4 it covers it gives a signfiicantly better damage resistance.
Hi guys, I figured this would be a good place to post as I can't currently make a topic.
Looking through the builds here from the main posting I quite liked the look of the Tac Recon build using the Reconnaissance Science Vessel, I have just come off my Engineer who was my first character and I followed one of the builds from the Ultimate Cruiser thread or whatever it was called
Anyway, is there a build around that is like the Tac Recon but for Science Class character and considers the same principles for damage and science abilities?
I am currently level 20 and haven't spent any points as generally I'm not sure what is best and don't want to screw it up, but the aim is to end up in the Recon Sci ship or eventually if the fleet I am a part of gets there the Fleet intrepid.
Any help would be awesome, I've only been playing for a few weeks and with my bad memory this stuff has a habit of flying right over my head, lol.