What does this mean? What are "patrols"? How are they different from normal missions?
Patrols are an author feature.
They allow the author to control where enemies go. Like having them walk along a hallway in a circle. Eventually, maybe have them change route based on things the player does or have mission contacts follow the player or walk from place to place.
One thing that occurs to me with patrols. Wasn't the Foundry changed forever ago so that enemies only spawn when the player gets close? And things out of range despawn?
What good is a patrol if it has to begin its route close to the player?