Lt. Commander
Join Date: Jun 2012
Posts: 115
# 351
10-05-2012, 12:49 AM
Thanks for the quick review and feedback. I have a few questions for clarification and some responses:

When you first hear the rogue agents on the 4028 map, what option did you chose when your tactical away team member asked for orders?

I set it up so the player has the option to either stun (and have a chance to question the leader), Heavy stun (they're out cold but left alive), or kill, which would leave them as you found them. If you chose an option other then kill, then it's a bug i need to fix. A number of comments I received for my first mission asked for options on how to deal with the enemies, so I set up this so that there would be some visual consequences to their choice.

In terms of the conversation you mentioned, was it a matter of tone, the available responses, or just having them be dead? I will probably go back and switch the conversation to an item like you suggested later, just wanted to get this out then since I've been working on it for so long.

- The characters facing the wall is a bug.....one i thought i had fixed already when testing in the foundry. Will fix tomorrow, too late tonight.

- Respawns are also a bug due to how this map is formed and having to mess around with y coordinates that arn't always consistent. Will go through again and see what I can do. you said you were BELOW the map on the last respawn point? Usually I was ending up above, if thats the case will have to raise the point.

- A question: Did you go into the cell as asked by the console message? I'm trying to get an idea of how often people are or are not. (Not saying if doing so would have helped or hurt you. All I'm saying is that there IS A way to know one way or another if you pay attention to what people are saying earlier in the mission).

- I have been aiming to lean the difficulty for this series more towards "Nintendo" hard without moving into Battletoads territory (please dont let me so old that no one gets this). However I am working into each mission ways to make the mission easier if you use your head a bit)
Play Star Trek: Allegiance - my first series in the Foundry
Starfleet Veteran
Join Date: Jun 2012
Posts: 877
# 352
10-06-2012, 12:38 PM
Quote:
Originally Posted by chicochavez View Post
Thanks for the quick review and feedback. I have a few questions for clarification and some responses:

When you first hear the rogue agents on the 4028 map, what option did you chose when your tactical away team member asked for orders?

I set it up so the player has the option to either stun (and have a chance to question the leader), Heavy stun (they're out cold but left alive), or kill, which would leave them as you found them. If you chose an option other then kill, then it's a bug i need to fix. A number of comments I received for my first mission asked for options on how to deal with the enemies, so I set up this so that there would be some visual consequences to their choice.

In terms of the conversation you mentioned, was it a matter of tone, the available responses, or just having them be dead? I will probably go back and switch the conversation to an item like you suggested later, just wanted to get this out then since I've been working on it for so long.
The first time through I selected Stun and talked to the agents. The second time, after the respawn point issue, I am not sure which one I selected but the NPCs were face down and apparently dead. The issue I had with that is the button said "Talk to Dead Agents," which did not make sense.

Quote:
Originally Posted by chicochavez View Post
- The characters facing the wall is a bug.....one i thought i had fixed already when testing in the foundry. Will fix tomorrow, too late tonight.

- Respawns are also a bug due to how this map is formed and having to mess around with y coordinates that arn't always consistent. Will go through again and see what I can do. you said you were BELOW the map on the last respawn point? Usually I was ending up above, if thats the case will have to raise the point.
This could depend on the use of "Y relative to" "Room Platform" or "Zero Altitude". For that map I am not sure which would be best. I would think "Room Platform" but I am not sure. I played with the 4028 map when it was first available but could not get the spawn point or respawn point to work right. If I moved the spawn or respawn points anywhere beyond the first set of stairs going down it did not work. I suspect the map is bugged and needs to be fixed by the DEVs.

Quote:
Originally Posted by chicochavez View Post
- A question: Did you go into the cell as asked by the console message? I'm trying to get an idea of how often people are or are not. (Not saying if doing so would have helped or hurt you. All I'm saying is that there IS A way to know one way or another if you pay attention to what people are saying earlier in the mission).
Yes I went into the cell.

Quote:
Originally Posted by chicochavez View Post
- I have been aiming to lean the difficulty for this series more towards "Nintendo" hard without moving into Battletoads territory (please dont let me so old that no one gets this). However I am working into each mission ways to make the mission easier if you use your head a bit)
I never played either Nintendo or Battletoads although I have been messing with computers since they first came around.

The problem with really tough enemy mobs is they can overwhelm a player, especially if they are playing on elite level. Since the respawn points are not working properly on that map you may want to tone down the mobs a little or remove the respawn points below the first level. As far as the story goes I see no portion of the story that would be harmed by toning down some of the mobs.

Hope that helps. Thanks for authoring,
Brian
If you would like a detailed review of your mission please visit my forum posting "In depth mission reports upon request" for details. Also see Evil 70th's list of missions at "Evil 70th's Missions".
Career Officer
Join Date: Jun 2012
Posts: 998
# 353
10-15-2012, 12:54 AM
O Evil One, I have great news: The long-awaited, months-in-the-making fifth installment of my "Ghosts of War" series is at last published and ready for your review!

Quote:
Mission name: "Ghosts of War, Part V"
Author Name: NCC-89471
Level: 35+
Faction: Starfleet
Project ID: ST-HDISRTVDK
Estimated Mission Length: 1 hour
Starting Location: Wolf 359 system (Sirius Sector Block, Vulcan sector)
Method of Report Delivery: Forum post to this thread and/or the GoW series thread
Starfleet Veteran
Join Date: Jun 2012
Posts: 877
# 354
10-15-2012, 06:29 PM
Quote:
Originally Posted by paxfederatica View Post
O Evil One, I have great news: The long-awaited, months-in-the-making fifth installment of my "Ghosts of War" series is at last published and ready for your review!
NCC-89471,

Thanks for the review request. I am looking forward to this mission but work has me swamped this week. I will try to get to it before the weekend but if not I will definitely get to it Saturday morning.

Thanks for authoring,
Brian
If you would like a detailed review of your mission please visit my forum posting "In depth mission reports upon request" for details. Also see Evil 70th's list of missions at "Evil 70th's Missions".
Career Officer
Join Date: Jun 2012
Posts: 998
# 355
10-15-2012, 06:34 PM
Quote:
Originally Posted by evil70th View Post
NCC-89471,

Thanks for the review request. I am looking forward to this mission but work has me swamped this week. I will try to get to it before the weekend but if not I will definitely get to it Saturday morning.

Thanks for authoring,
Brian
No worries - I've already found a few things to tweak on it myself anyway. Which I kind of expected, as this is the biggest and most action-oriented installment yet. It is, as I've described it many times in the past, the saga's Battle of Hogwarts.
Starfleet Veteran
Join Date: Jun 2012
Posts: 223
# 356
10-17-2012, 03:40 AM
Hey Evil, got a new one for ya to check out:

"Clean Sweep"
Fed, Any Level
ST-HMHPVPQP5
Est. Length: 45 mins?
Start Location: Servin system in Regulus Sector

Teaser:
Behrens Station, one of the largest starship maintenance facilities servicing Starfleet vessels heading to and from the Klingon front, requires your aid providing cover for a task force that will soon be receiving passes by the station's Baryon sweep arrays.

Report to the station and ensure that all ships complete their Baryon particle purging without any interference from the Klingons or other hostile forces.

On top of your usual thoroughness, I'm interested in the feel for the difficulty for both ground and space battles, potential plot holes and how much suck your boffs had trying to get through doors. =)

Thanks!
Captain
Join Date: Jun 2012
Posts: 522
# 357
10-19-2012, 07:20 PM
Hey, Evil! Hope you have been well. You reviewed my mission "Finding resolution" a while back and I have a new one for you when you have a chance.

The Far wanderer
ID: ST-HFXJYEDSW
FACTION: Federation
LEVEL: 41+
PLAY TIME: Aprox. 40 minutes
GAME PLAY: Investigation, Exploration, some Space Combat, Dialogue Heavy.

Many Thanks, AJS
Starfleet Veteran
Join Date: Jun 2012
Posts: 877
# 358
10-19-2012, 11:24 PM
Quote:
Originally Posted by rogueeenterprise View Post
Hey Evil, got a new one for ya to check out:

"Clean Sweep"
Fed, Any Level
ST-HMHPVPQP5
Est. Length: 45 mins?
Start Location: Servin system in Regulus Sector

Teaser:
Behrens Station, one of the largest starship maintenance facilities servicing Starfleet vessels heading to and from the Klingon front, requires your aid providing cover for a task force that will soon be receiving passes by the station's Baryon sweep arrays.

Report to the station and ensure that all ships complete their Baryon particle purging without any interference from the Klingons or other hostile forces.

On top of your usual thoroughness, I'm interested in the feel for the difficulty for both ground and space battles, potential plot holes and how much suck your boffs had trying to get through doors. =)

Thanks!
Hey Rogue,

Welcome back to the queue. You are currently 2nd in the queue behind NCC-89471. This has been a pretty busy week at work and I am exhausted. I plan on starting on the queue in the morning and should be able to get through your mission.

Thanks for authoring,
Brian
If you would like a detailed review of your mission please visit my forum posting "In depth mission reports upon request" for details. Also see Evil 70th's list of missions at "Evil 70th's Missions".
Starfleet Veteran
Join Date: Jun 2012
Posts: 877
# 359
10-19-2012, 11:30 PM
Quote:
Originally Posted by ajstoner View Post
Hey, Evil! Hope you have been well. You reviewed my mission "Finding resolution" a while back and I have a new one for you when you have a chance.

The Far wanderer
ID: ST-HFXJYEDSW
FACTION: Federation
LEVEL: 41+
PLAY TIME: Aprox. 40 minutes
GAME PLAY: Investigation, Exploration, some Space Combat, Dialogue Heavy.

Many Thanks, AJS
Hey AJS,

Welcome back to the queue. You are 3rd in the queue behind Rogue Enterprise. I plan on starting on the queue first thing in the morning. I'll post here following completion of the review.

Thanks for authoring,
Brian
If you would like a detailed review of your mission please visit my forum posting "In depth mission reports upon request" for details. Also see Evil 70th's list of missions at "Evil 70th's Missions".
Starfleet Veteran
Join Date: Jun 2012
Posts: 877
Quote:
Originally Posted by paxfederatica View Post
O Evil One, I have great news: The long-awaited, months-in-the-making fifth installment of my "Ghosts of War" series is at last published and ready for your review!
Federation Mission - Ghosts of War V
Author: paxfederatica
Allegiance: Federation
Project ID: ST-HDISRTVDK

----------Report Start-----------

Summary: This is a riveting mission in the series with great map designs, several tough battles, and excellent story dialogue. I would highly recommend this mission to all players, although not on Elite level. The battles are tough enough on Normal. This episode in your series ties several elements together from the other episodes. It makes me look forward to the next episode in the series, so get back to work on it?

Below are a couple of things I noted while playing the mission that I wanted to let you know about. Everything in this write up should be seen as suggestions on ways I felt you could improve certain elements of the mission. They are yours to do with as you see fit.

Mission Description: This is a good description with detailed notes for the player. I noted no spelling or grammatical errors with this description.

Grant Mission Dialogue: This is a good grant dialogue. I noted no spelling or grammatical errors with this dialogue.

Mission Task: This is a good initial task with a clear start location for the first custom map. I noted no spelling errors with this task.

Mission Entry Prompt:

MAPS:
1: Utopia Planitia (Interior): This is a good map design with excellent story dialogue. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-Commander Veld is standing on the console.

2: Near Earth (Space - Phase-shifted): This is a good map design with fun battles and excellent story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.

3: Earth Spacedock (Interior - Phase-shifted): This is a good map design with several tough battles and excellent story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.

4: Earth Spacedock (Interior): This is a good map design with some fun battles and well written story dialogue. I noted no spelling or grammatical errors with this dialogue or any issues with the map.

5: Near Earth (Space - Phase-shifted): This is a good map design with fun battles and well written story dialogue. I noted one item to consider changing:
-The "Hail the Pax Federatica" dialogue; consider changing "it may mean these ones are injured" to read "it may mean they are injured".

6: Caves beneath Starfleet Academy (Interior - Phase-shifted): This is a good map design with excellent story dialogue. I noted no spelling or grammatical errors with this dialogue. I noted one item to consider changing:
-The other maps had excellent detail, but this one seemed a little plain. If this is the location where they found Data's head in the TNG series then you should consider adding objects that help make it look more like a mine shaft rather than a series of caves.

---------End Report----------

Thanks again for authoring and for giving me the chance to review your work. You did a great job with this mission and the entire series. I look forward to playing/reviewing more of your work in the future.
Brian

This critique report also filed 10/20/2012 on forum posting for: "Ghosts of War" mission series semi-official discussion thread.
If you would like a detailed review of your mission please visit my forum posting "In depth mission reports upon request" for details. Also see Evil 70th's list of missions at "Evil 70th's Missions".
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