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I've read through most of this thread and I'm looking for a little confirmation.
In my Escort build (PvE only), I use the Aegis Engines, Borg Console, Borg Deflector and Borg Shields.
As I understand it, my 3-piece set now becomes a 2-piece set - meaning that I lose the 'shield boost' proc but not the 'hull repair' proc?
The reason I lose it, is because the console is now part of a separate set entirely?
So to get my 'shield boost' proc back, I need to swap Aegis Engines for Borg Engines and run the full Borg set?
Assuming the above is true - that wouldn't really give me much reason to keep the borg console and to attempt to find an alternative that provides better/similar buffs.
A shame as the 'shield boost' proc did come in very handy at times - is this actually live on holodeck now or is this a proposed change?
Tbh, if you're in an escort you should max your damage. That usually means running the omega set, if you want to be safer use the MACO shields w/them assuming your toon is a fed. The Omega deflector boosts your targeting, the engines are among the best if not the best options for performance, and the 2 part bonus gives you free shield damage which is boosted by flow caps and weapon power level.
More generally even for PvPing Escorts should be using tet glider for most builds out there. Seriously, do you know how easy it is to escape from ships using Borg Engines? Half the time I don't even need an engine batt or evasives, just full power to engines and I'm out of harms way.
If anything this hurts zombie cruisers and zombie sci builds. Even than all it did was mean people like most NPCs just ignore them till the other targets are down.
Tbh, if you're in an escort you should max your damage. That usually means running the omega set, if you want to be safer use the MACO shields w/them assuming your toon is a fed. The Omega deflector boosts your targeting, the engines are among the best if not the best options for performance, and the 2 part bonus gives you free shield damage which is boosted by flow caps and weapon power level.
More generally even for PvPing Escorts should be using tet glider for most builds out there. Seriously, do you know how easy it is to escape from ships using Borg Engines? Half the time I don't even need an engine batt or evasives, just full power to engines and I'm out of harms way.
If anything this hurts zombie cruisers and zombie sci builds. Even than all it did was mean people like most NPCs just ignore them till the other targets are down.
Now that's interesting to know, I hadn't even considered the Omega or MACO sets.
Will certainly check them out, appreciate the info.
Escaping from ships isn't really an issue in PvE, hence why I don't use the Borg engines.
One thing nobody has mentioned is the new fleet holdings. We were told that they would be granting access to some rather nifty consoles, they may possibly add to the new Borg sets in ways we are yet to see.
Making it the only 4 piece set in the game made it something too tempting, especially when the console required no STFs.
Quote:
Originally Posted by stoleviathan99
Especially since the Borg set was supposed to be outclassed by Omega Force/MACO.
Quote:
Originally Posted by stoleviathan99
Speccing is about choices. Gear is about setting goals to get more choices.
Costlier things should perform better.
The costlier things still may not perform better.
I feel like you're only looking at the borg set half of this equation.
Let's look at the existing sets:
MACO
Even with these nerfs/changes, the MACO set bonuses are terrible.
1) 5% recharge reduction is cosmetic, and is also superfluous in the face of Tac Initiative and Aux to Batts + Technician builds.
2) Graviton beam is worthless, and this is the third set bonus. The only thing it's done since they nerfed the usefulness out of it is tickle the borg and then promptly go on a 3 minute cooldown.
OMEGA
1) Tet Glider is still a decent set bonus, it's been heavily nerfed primarily for PvP balance concerns.
2) Gravitic Anchor is almost useful. Again, another power on a 3 minute cooldown.
-50 defense is completely pointless in STFs. You can run a character with zero accuracy bonuses and still have a 99-100% hit rate against the Borg (or all NPCs for that matter).
If this power had the kinetic ressitance debuff and defense debuff numbers switched around, and either
A) Lasted longer (30s)
or
B) Had a much, much shorter cooldown (say, 1 minute to 90 seconds)
It might actually be useful.
KHG
1) Tactical Readiness. Decent, but only if you use Torpedos (does not boost mines).
2) Mask Energy Field. This power, for the STF environment, wins hands down as possibly the most useless thing you could possibly add to a ship - and requires that you slot the entire set to get it.
I feel like you're only looking at the borg set half of this equation.
Let's look at the existing sets:
MACO
Even with these nerfs/changes, the MACO set bonuses are terrible.
1) 5% recharge reduction is cosmetic, and is also superfluous in the face of Tac Initiative and Aux to Batts + Technician builds.
2) Graviton beam is worthless, and this is the third set bonus. The only thing it's done since they nerfed the usefulness out of it is tickle the borg and then promptly go on a 3 minute cooldown.
OMEGA
1) Tet Glider is still a decent set bonus, it's been heavily nerfed primarily for PvP balance concerns.
2) Gravitic Anchor is almost useful. Again, another power on a 3 minute cooldown.
-50 defense is completely pointless in STFs. You can run a character with zero accuracy bonuses and still have a 99-100% hit rate against the Borg (or all NPCs for that matter).
If this power had the kinetic ressitance debuff and defense debuff numbers switched around, and either
A) Lasted longer (30s)
or
B) Had a much, much shorter cooldown (say, 1 minute to 90 seconds)
It might actually be useful.
KHG
1) Tactical Readiness. Decent, but only if you use Torpedos (does not boost mines).
2) Mask Energy Field. This power, for the STF environment, wins hands down as possibly the most useless thing you could possibly add to a ship - and requires that you slot the entire set to get it.
Keep in mind the 5% reduction effects more than just Boff powers last I saw unlike tac intiative and aux2batt builds.
Tet glider is still very good and flow caps is a tier 1 skill, so not much in skill investment given the return.
As you mentioned for torp builds 2 part khg is a must for kdf.
I don't see how the grav beam is a bad thing, it's an AoE knockback w/speed reduction.
Omega bonus is useful in PvP and for PvE you can lower kinetic resists allowing torps/mines/sci abilities to do more damage.
KHG 3 part is crap.
You're also leaving out individual bonuses which for the omega set I like each part based on that alone.
KHG shield has crappy regen, but for high alpha NPC attacks it has a huge buffer for those who only PvE. For PvP it's proc can be annoying
Omega Shields are good for movement for PvP and have a high proc rate.
Maco Shields have +10 when under ff, 10% resists, resiliant, high regen and cap.
Omega deflector has +targeting skill.
KHG deflector boosts a lot of abilities, depends on build if they match what you'd like to have boosted.
Maco has good hull boosting stats plus many others including shield boosts.
KHG are mostly crap b/c combat type, but they do have the hot restart and a turnrate boost.
Omega the best engines based on the type.
MACO engines are solid and probably 3rd best engines behind omega and aegis. The driver coil bonus adds a boost for those who like to come out of full impulse w/decent power levels.