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Thanks SO MUCH for all your support, and we'll see you in-game!
One thing nobody has mentioned is the new fleet holdings. We were told that they would be granting access to some rather nifty consoles, they may possibly add to the new Borg sets in ways we are yet to see.
By the description it seems pretty clear they are Omega reputation sets, question about the console is how the Mk will work ... upgrade assignment or buying it (with Reputation marks) off the shelf.
The cutting beam might be a beam arry/dbb that does kenetic with high sheild peirce, so it would benefit from it. I'm hoping it is as that would give my pve sci build a way to get more kenetic and bleedthrough at the same time as letting me use target subsystem abilities.
Sorry, I was going off memory and blended a deflector I got from STF store w/the Jem. The Jem boosts flow caps, counter measures, gravitons, and damps +24.4 and has a +1 stealth detection. I've used it for flow caps or scramble builds till I found something better in the past.
I'm not entirely grasping the point you're trying to make... Is it that the assimilated console shouldn't be changed? Or Devs shouldn't be in player fleets? Or that it's getting changed because of Dev's in player fleets? Or what???
What I don't really get is why they made the new Borg set almost completely a kinetic weapons load and then made the bonus one to weap power. To be honest I'm not sure what possible ship that would go well with, a DBB/cannon Recon maybe? But then you're so low on weapon slots...
Unless there's something I'm missing it seems very misguided.
It's hard to say, if the cutting beam really is kinetic damage (I know what it says but this is Cryptic) then I have to wonder if the 2-piece KHG set would work with it; if that is the case then I know of several platforms that this would work on from the B'rel to the Bortasqu.
However, I think that, again, this would work best on this would work best on non-tac boats like assault cruisers and the like where they need to spend more skill points to get weapon power up to 125 and get drained hard by large broadsides. All this is speculative though since we don't know the firing arcs, damage, or anything at all really.....
I'm not entirely grasping the point you're trying to make... Is it that the assimilated console shouldn't be changed? Or Devs shouldn't be in player fleets? Or that it's getting changed because of Dev's in player fleets? Or what???
What I'm saying is that, however unlikely, the possibility is there to corrupt the development system. Devs should be above being members of player fleets and developing emotions for or against any players.
I find it funny because of all the changes to skills and sets have been because pvpers are *****ing about being overpowered....then it makes it underpowered in PvE because players want "balance" in PvP....
Surely you aren't implying that Cryptic makes balance changes based solely on PvP?
Quote:
Originally Posted by p2wsucks
Why would you even need this set for PvE? Seriously I haven't used it in ages in either PvE or PvP.
Pretty much this ^
Despite the fact that PvE is so easy you could run all Mk X commons and still complete optionals.