Rihannsu
Join Date: Jun 2012
Posts: 16
# 21
10-18-2012, 01:06 AM
Being able to see the queue length is critical to getting cross-faction friends together in the same pve event. Please bring it back!
Career Officer
Join Date: Jun 2012
Posts: 1,703
# 22
10-19-2012, 11:42 PM
Quote:
Originally Posted by red01999 View Post
I like the new PvE queue screen - it looks really nice.

However, can we see how many people are in queue again? It's nice to know so you aren't waiting for a half hour for enough people to pile up on some of the more unpopular events. I've also jumped between one or another because one had one space left before it started and the other was all but empty, and I've found this kind of information rather helpful.

Thanks!
^^^
Agreed - the new display changes are nice, but it's also VERY nice to see how close a queue is to popping. Hiding info didn't work so well for City of Heroes; and I'd hate tio see STO starting that trend. It's just going to increase player frustartion especially in this case were it WAS info you guys provided to us since the new Queue system started.
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Captain
Join Date: Jun 2012
Posts: 1,116
# 23
10-20-2012, 04:10 AM
Feedback:
1) Bring back the player count in the queue. I've been waiting for ages trying to get into a Romulan Mark mission - it'd be nice to know whether I just need to try later in the day.
2) Make as many of the Filter dropdowns pre-expanded as possible. By this I mean present the "Ground" and "Space" radio buttons without needing to click the "Region" dropdown. There's pleanty of space to expand those lists - they don't need to be collapsed.
Career Officer
Join Date: Jun 2012
Posts: 158
# 24
10-20-2012, 08:36 PM
I would have to agree on putting the number of people actually queued back into the UI.

Life's too short for me to spend hours waiting for someone to want to play KAGE (for instance). I have other things I could be doing, and I would rather not be caught short (e.g. in a PvP daily) when the mission I wanted to play finally gets a full team and goes ahead without me.

For example, I sat on ESD queuing for KAGE this evening to check out the new Omega Marks stuff (as Into the Hive gives you jack all at the moment and I fancied playing something fairly quick) for just over an hour before I sacked it off and quit the game.

I admit, the queues will probably be shorter when S7 hits Holodeck, but even then I've waited ages for an STF as the queue goes full, then one person leaves, or is disconnected, and thus the queue starts again. But, at least I know that's what is happening. At the moment I can only guess, and guessing is not the way to keep me interested in this. Why queue for something that may or may not happen within an acceptable timespan (but you have no idea either way)?

Tim
Quote:
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Rihannsu
Join Date: Jun 2012
Posts: 12,091
# 25
10-21-2012, 03:45 AM
Quote:
Originally Posted by celendis View Post
Being able to see the queue length is critical to getting cross-faction friends together in the same pve event. Please bring it back!
Yeah this is the only thing the new one is really missing.
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Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 26
10-21-2012, 04:16 AM
Did they change the pvp queue UI too? That's where the waiting times are after all, on holodeck.
Captain
Join Date: Jun 2012
Posts: 633
# 27
10-21-2012, 04:30 AM
Quote:
Just to play Devil's Advocate here...

If they went back to displaying queue numbers, wouldn't that actually be counterproductive? Don't people -not- queue up for a specific event when they see it has a low number of people waiting in the queue?

If you opened up the UI and saw 1 person waiting to start a 5-man PvE map, or 4 people waiting on a different map, you're going to pop into the 4-queue and ignore the other. Even if you enjoy the other content more.

It's psychological. Displaying those numbers serves no purpose to Cryptic. They have no reason to discourage participation in any of their available content.
The problem is there's just not enough players in game to cover all events well.

It would also be nice with so many event we want to run now to have a larger limit on how many events we can queue for at the same time. That would help alliviate some of the no display issues as any given queue will now have more players in it at once.
Career Officer
Join Date: Aug 2012
Posts: 113
# 28
10-21-2012, 08:17 AM
Would also like to get the current total of people in the particular Que back. As it is now, you see the timer symbol(i assume this is what it is) but no idea if you waiting on one person or 20, kind of sucks as is.
Captain
Join Date: Jun 2012
Posts: 896
# 29
10-21-2012, 06:08 PM
Agreed.

Went on earlier today to try and test the new Omega mark stuff, and had no clue where to go and test it (wanted a queue with a couple people rearing to go). However, gave up fairly quickly when I had no clue if said queue would pop in a reasonable amount of time...
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Commander
Join Date: Jun 2012
Posts: 318
# 30
10-21-2012, 07:53 PM
Just adding to the horde of "please bring back the Queued #"

I really miss it especially during times of low volume.
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