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Banned
Join Date: Jun 2012
Posts: 846
With the coming changes to the Borg set, you really need to know this.

The jem and breen engines both Fail because they are Combat Engines, and their perks are only marginally better than Blue Gear of their level. (they are Inferior to some purples) No One in pvp, that has a brain can actually get the benefit of a Combat engine. Everyone's engine power that Matters, has 54/25 engine power at minimum. This is due to warp core efficiency, power generation and engine performance. Combat Impulse stops giving bonuses at 50 or higher. This is why that engine went the way of the dodo over the last couple of years.

At the very least the breen and Jem engines need to be Standard Impulse engines. This is only a minor buff at best true, but it's alot better than what we have now in pvp. Ideally you would make them Hypers instead, since it would actually encourage people to play your lolpve.

It also would make them almost worth considering in the final game.

Neither shield is a Cap3. This is another huge detriment to the set. Neither shield has anything resembling decent shield regen either.
If you make the shields cap3, they'll still be inferior over all to Maco, KHG, and Omega however people will actually use them instead of Blue Cap2s in pvp till they can get their Great Stuff.

These two changes, would make the Breen and Jem set decent stop gaps until someone could get their Maco, borg, KHG, or Omega sets. (yes the reman set sucks, and yes it sucks so bad that I'm not even going to mention it in this thread as it's revision needs to be considerably more Extensive than what this thread can offer. If you think this post is long imagine an entire post this long or longer dedicated to Just the Gimpy Reman Set) Seriously, Blue Gear for engines is just as good, and Purples are better. Both of which frankly are much easier to acquire without playing silly lolpve. The shields are only about as effective at best to Cap2 shields. Which are very easily acquirable.
Captain
Join Date: Jun 2012
Posts: 1,123
# 2
10-18-2012, 08:40 AM
Quote:
Originally Posted by ghostyandfrosty View Post
has 54/25 engine power at minimum.
They do? Well color me embarrassed....I only have 52/30.
Banned
Join Date: Jun 2012
Posts: 846
# 3
10-18-2012, 08:40 AM
Quote:
Originally Posted by shookyang View Post
They do? Well color me embarrassed....I only have 52/30.
And you still can't use a combat engine effectively
Starfleet Veteran
Join Date: Jun 2012
Posts: 3,330
# 4
10-18-2012, 09:03 AM
Actually I think this points at a general problem we have: Too high energy totals.

A large number of issues (including the Offensive Engineer usefulness in PvP) could be solved by making additional power levels beyond the standard 200 harder to get. Or even have a lower base number to begin with... like, 100, with minimum level 5, not 25.
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Promote what you love, instead of bashing what you hate.
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Banned
Join Date: Jun 2012
Posts: 846
# 5
10-18-2012, 09:10 AM
Quote:
Originally Posted by sophlogimo View Post
Actually I think this points at a general problem we have: Too high energy totals.

A large number of issues (including the Offensive Engineer usefulness in PvP) could be solved by making additional power levels beyond the standard 200 harder to get. Or even have a lower base number to begin with... like, 100, with minimum level 5, not 25.
This has been the way it is since Launch. It has 0 reason to change now. None.
Also offense engineers are alot more useful than you think, especially with the coming change to the borg set. Mine commonly racks up 300k+ damage (that's within 100k of an Escorts totals), and a million heals (or better) most of which is External healing being thrown, in a typical arena. Where as my tac has 2 subystems at any time that are around 50 /25 my engineers 90 percent of the time, run 100+ across the board, without factoring in my maco bonuses.

Last edited by ghostyandfrosty; 10-18-2012 at 09:16 AM.
Starfleet Veteran
Join Date: Jun 2012
Posts: 3,330
# 6
10-18-2012, 09:17 AM
Quote:
Originally Posted by ghostyandfrosty View Post
This has been the way it is since Launch. It has 0 reason to change now. None.
May I point you at the OP...
---------------------------------------------------------------------------------
Promote what you love, instead of bashing what you hate.
https://www.youtube.com/watch?featur...lM_skuv4#t=584
Lieutenant
Join Date: Jul 2012
Posts: 35
# 7
10-18-2012, 09:22 AM
I so agree! This is not a game breaking change but having normal engines and a capx3 would make me consider mixing and matching but still overall make the "marks" sets better. I would go so far as to say all the sets need a pass for usability as the third ability 3 set bonuses are just pitiful. While i uderstand the need for pvp balance, i think an inante non taggable ability would be better. Breen 3 piece - 2 power all systems enemy. +2 all levels you. Jem hadar remove the sweep and allow the victory is life for all ships. Khg forfet aoe stealth allow a bonus to stealth +5 for your ship only. Omega 3 piecebonus instead could insead be a 10% bonus to turn rate (ghetto rcs consule) remen set could have the built in point defense the plasma one from the preorder bonus bust it doesnt take a slot up. (it does 45 plasma damafe every 15 secs and randomly taegets nearest enemy). I dont ay fed so i dont knkw what would be cool for 3 piece maco. These arent groundbreaking but would allow all sets to be unique and different playstyles would make you go for different sets.
Banned
Join Date: Jun 2012
Posts: 846
# 8
10-18-2012, 09:23 AM
Quote:
Originally Posted by sophlogimo View Post
May I point you at the OP...
In the old skill tree it could be circumstantially useful for Tac Cruisers to have low engine power. The problem though, is modern STO dps is very strong, and every ship now needs every point of defense they can muster.

Combat Engines being useful still won't address the Core Issue of the breen and jem engines Sucking, but it would be a decent start if they were hypers.
Captain
Join Date: Jun 2012
Posts: 1,015
# 9
10-18-2012, 09:41 AM
Quote:
Originally Posted by ghostyandfrosty View Post
(yes the reman set sucks, and yes it sucks so bad that I'm not even going to mention it in this thread as it's revision needs to be considerably more Extensive than what this thread can offer. If you think this post is long imagine an entire post this long or longer dedicated to Just the Gimpy Reman Set)
At least the Breen and Jem sets just need to go to the gym a little more often and stop calling out the wrong boyfriend's name.

The Reman set is the cross dresser you pick up by accident. So pretty, then you realize that all the parts are wrong.

Watching the non-functional 3 piece bonus do effectively nothing in your defense tab is like that moment in the cab when she leans over and says, "By the way, my name's Steve."
Ensign
Join Date: Jun 2012
Posts: 15
# 10
10-18-2012, 09:55 AM
Quote:
Originally Posted by redricky View Post
At least the Breen and Jem sets just need to go to the gym a little more often and stop calling out the wrong boyfriend's name.

The Reman set is the cross dresser you pick up by accident. So pretty, then you realize that all the parts are wrong.

Watching the non-functional 3 piece bonus do effectively nothing in your defense tab is like that moment in the cab when she leans over and says, "By the way, my name's Steve."
... wow. Well if that description doesn't do it for you I don't know what will.
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A'jora
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