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Captain
Join Date: Jun 2012
Posts: 677
# 11
10-18-2012, 09:59 AM
combat enginsh ave always been useless, hyper is king

MT.
Empire Veteran
Join Date: Jun 2012
Posts: 6,753
# 12
10-18-2012, 10:04 AM
Quote:
Originally Posted by redricky View Post
At least the Breen and Jem sets just need to go to the gym a little more often and stop calling out the wrong boyfriend's name.

The Reman set is the cross dresser you pick up by accident. So pretty, then you realize that all the parts are wrong.

Watching the non-functional 3 piece bonus do effectively nothing in your defense tab is like that moment in the cab when she leans over and says, "By the way, my name's Steve."
Note to self; No trim hunts with redricky or learn to use the "Dundee" check before leaving any bars.........
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
Career Officer
Join Date: Jun 2012
Posts: 735
# 13
10-18-2012, 10:35 AM
Quote:
Originally Posted by sophlogimo View Post
Actually I think this points at a general problem we have: Too high energy totals.

A large number of issues (including the Offensive Engineer usefulness in PvP) could be solved by making additional power levels beyond the standard 200 harder to get. Or even have a lower base number to begin with... like, 100, with minimum level 5, not 25.
This is true only if you're an engineer, or if you fly an Escort or Cruiser. When in a sciship that needs 125toAux every 5 seconds, you'll have little left for engines and shields, not to mention weapons :/
Captain
Join Date: Jun 2012
Posts: 1,446
# 14
10-18-2012, 10:41 AM
Why leave KHG engines off the list. Isn't the issue w/needing to boost Combat Impulse Engines in general?
Banned
Join Date: Jun 2012
Posts: 846
# 15
10-18-2012, 10:54 AM
Quote:
Originally Posted by p2wsucks View Post
Why leave KHG engines off the list. Isn't the issue w/needing to boost Combat Impulse Engines in general?
the KHG as a set overall is pretty interesting to decent. It's set bonus actually overcomes the complete Gimp that is known as Combat Engines.

(which no one should field anyway barring an Amazing set bonus somewhere along the line)
Captain
Join Date: Jun 2012
Posts: 1,446
# 16
10-18-2012, 10:56 AM
Quote:
Originally Posted by ghostyandfrosty View Post
the KHG as a set overall is pretty interesting to decent. It's set bonus actually overcomes the complete Gimp that is known as Combat Engines.

(which no one should field anyway barring an Amazing set bonus somewhere along the line)
I'll grant the 2 piece boost is nice for torp boats. But, I'd rather through in Omega or Aegis Engines. Can't remember the last time I used KHG engines even for Brel torp builds.

Edit:

Fortgot to mention the AoE MES isn't worth the 3rd piece. Must be intiated out of combat, short duration, etc.
Career Officer
Join Date: Jun 2012
Posts: 874
# 17
10-18-2012, 10:57 AM
The threshold for combat engines should be in the 60-70 range. Everyone is always over 50.
Empire Veteran
Join Date: Jun 2012
Posts: 6,427
# 18
10-18-2012, 11:03 AM
impulse engines need a rethink. i don't think they get better as you level, going from a mkXI to XII omega engine, i noticed my turn rate and speed not increase at all, whats the point of them haveing a MK then?

its impossible to have low energy and be effective, your defense score will be a huge liability, you will get circles flyed around you, trying to evasive away simply wont work with a combat engine and you have to have a terrible skill build to somehow not have over 50 engine power. heres what impulse engines need to do

combat- innate turn 3 before any other modifiers, normal energy curve

standard, 1 turn, 1 speed, 1 full, 1, aux thruster mod all innate, normal energy curve

hyper- innate speed 3, high energy curve

and there needs to be a level based buff to speed and turn every level, that works.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jun 2012
Posts: 1,446
# 19
10-18-2012, 11:06 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
impulse engines need a rethink. i don't think they get better as you level, going from a mkXI to XII omega engine, i noticed my turn rate and speed not increase at all, whats the point of them haveing a MK then?

its impossible to have low energy and be effective, your defense score will be a huge liability, you will get circles flyed around you, trying to evasive away simply wont work with a combat engine and you have to have a terrible skill build to somehow not have over 50 engine power. heres what impulse engines need to do

combat- innate turn 3 before any other modifiers, normal energy curve

standard, 1 turn, 1 speed, 1 full, 1, aux thruster mod all innate, normal energy curve

hyper- innate speed 3, high energy curve

and there needs to be a level based buff to speed and turn every level, that works.
I found if I ignored the tooltip and fitted mkxi vs mkxii there is a difference and mkxii is better fyi.

Edit:

55.42 flight speed 36.3 turnrate vs 54.84 flight speed 36.3 turn rate. slight difference

Aegis 54.40 fs, 35.2 turnrate

romulan 37.71 fs, 34.1 turnrate

khg mkxii 36.03 fs, 37.4 turnrate



all at 109/100 engine power

Last edited by p2wsucks; 10-18-2012 at 11:11 AM.
Captain
Join Date: Aug 2012
Posts: 11,537
# 20
10-18-2012, 12:52 PM
So the "low" Engine is not the same as the "low" Efficiency - it's not up to 75?
The 25% AUX thrusters when the engine is disabled is not better than just sitting there?
The up to +10 Wep Pwr when you've switched to Aux/Shields is not helpful?
It's better to have a higher Engine power when you're still going to be flying slower because you want to turn eventually - typically done in the larger ship which is not going to be looking as much at Def as simply being able to tank the damage vs. the more nimble ship which is not going to be looking to tank the damage as much as to avoid the damage?

You know, I'd always thought that the engines were situational. It's not a case of one engine being the perfect engine for every ship. If you're flying X ship, then A or B might be better. If you're flying Y or Z ship, then you'd definitely want to look at C...

...this thread leads me to believe everything I posted above is wrong.
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