Provisions are not something that is owned by any specific player. They are a reward for completing specific PROJECTS, and go into a pool shared by the entire fleet. Whenever a fleet member purchases something that requires a provision, the fleet's pool of provisions is depleted. So, as the fleet leader, you must regularly run more provisioning projects to keep the fleet's pool of various provisions stocked.
jake, there are NO MISSIONS to earn fleet ship provisioning tokens - it's all PROJECTS.
Whenever you do "Basic Ship Provisioning" or "Provision Fleet Ships I" projects in the future, the tokens are put into a fleet pool. Not your inventory. Not your personal bank. Not your account bank. Not your fleet bank. Not your mail. A fleet pool.
Everytime somebody in your fleet buys a fleet ship, it uses up ONE of these tokens.
If your fleet runs out of these tokens, nobody can buy any more fleet ships UNTIL you run another "Basic Ship Provisioning" or "Provision Fleet Ships I" project and earn more tokens.
Correct. When you complete Tier 1, you get projects which either give a certain amount of buff provisions, operational asset provisions, equipment provisions, or the project that gives 1000 XP when finished. These provisions allow all authorized personnel to purchase buffs, operational assets, or equipment with Fleet Credits through contributions. To purchase a Fleet ship, you need to run a project to get ship provisions, then you need to purchase the ship from the shipyard. The one at Earth spacedock also works. There are two types of Fleet ships, the retrofit and the fleet version. The retrofit costs 200,000 Fleet Credits while the fleet version costs 20,000 Fleet Credits and 4 Fleet Ship Modules which costs about 20 million Energy Credits on the exchange or $20 on the C-Store so if you want Fleet Patrol Escort, then you need to be at the right tier to have access to the ships, a ship provision available, 20,000 Fleet Credits available, and 4 Fleet Ship Modules available.
Also, one additional thing to consider. In our fleet, being very large, the fleet leadership locked access to the fleet stores initially while we built up the supply of provisions. This ensured that provisions would be available to all who wanted them once the stores were unlocked, rather than creating a race to see who could buy something as soon as the provisioning projects completed. Since you're a small fleet, and can't likely bust out provisioning projects one after the other, it might be worth a discussion to make sure everybody understands the system and no one person spends them all.