Go Back   Star Trek Online > Feedback > Klingon Fleetyards

Thread Tools Display Modes
Join Date: Jun 2012
Posts: 632
# 11
10-19-2012, 10:08 AM
Yeah balance wise it wold be bad for them to get bigge arcs.

@Jnod: And if you did that why would i ever mount them? Look not everyon plays PvP, a wepaon thats only good for short sharp bursts is usless in PVE, sustained is what m,atter there.

the issue with single cannons is that only non-escorts would consider mounting them, but sci get better DPS out of DBB's and cruisers need more than 180 arc to get them all shooting.
Join Date: Jun 2012
Posts: 258
# 12
10-19-2012, 10:16 AM
I know Cyptic is toying around with the idea of a "broadside" ship for each faction, whereas the front and rear slots would become port and starboard slots for firing arcs. The idea would be most beneficial for a ship that could mount cannons in addition to torpedo launchers.
Now that would be brilliant. I would buy it the moment they release it. And no, it wouldn't make good cannon ships. But it would make great beam ships. A cruiser with one forward and backward facing weapon and 3 left/right firing weapons would be perfect.
Empire Veteran
Join Date: Jul 2012
Posts: 5,881
# 13
10-19-2012, 10:23 AM
I wouldn't mind this, more so for all ships, not just Fed or KDF, give all cruisers a bit more teeth. Just so long as their DPS isn't equal with DCs and DHCs as we have them now.

Why are all of STO's EPs named 'Steve'?
Career Officer
Join Date: Jun 2012
Posts: 572
# 14
10-19-2012, 11:19 AM
Originally Posted by carl103 View Post
@Jnod: And if you did that why would i ever mount them? Look not everyon plays PvP, a wepaon thats only good for short sharp bursts is usless in PVE, sustained is what m,atter there.

At least then they would be useful to someone!
Wampaq@Jnoh, Fleet Leader: ..Bloodbath and Beyond 'Iw HaH je Hoch!
ALL HOLDINGS FINISHED! - Starbase 5-5-5-5 || Embassy 3-3-3 || Mine 3-3-3 || Spire 3-3-3
A laid back KDF fleet welcoming independent, casual, & part-time players and groups. Roms & alts welcome.
Send in-game mail to Wampaq@Jnoh, visit our recruitment thread and FB page for more info.
Empire Veteran
Join Date: Jun 2012
Posts: 6,845
# 15
10-19-2012, 12:58 PM
On a broadside built boat (1 fore 6 sides 1 aft mounts) how are beams going to be any better than they are now with a 270 firing arc?

Cannons would rock on such a beast but they would only be able to fire 3 weapons to a single side plus 2 beam arrays with thier overlapping firing arc. You lose 3 weapons on the broadside.

I think Single cannons need a wider firing arc of 200-220.
Dual cannons need a wider firing arc of 90.
and DHCs are fine the way they are.
Leonard Nimoy, Spock.....

Join Date: Jun 2012
Posts: 258
# 16
10-19-2012, 01:28 PM
I see it from a pve perspective. It is way easier to control range to a target if you just need to go back and forth.

Now, if you have beams to both sides of the ship then their overlapping firing arc is in the frontal and the rearward hemisphere of your ship.

6 beams plus one torpedo provide a good fire concentration. In PvE it is quite easy to keep a target in front of you. Therefore, 6 beams + 1 torp= win imo.

The only way for overlapping between all your beams and a torpedo atm is to get the 180 deg. quantum torp.

Just 4 cannons shooting to each side on the other hand doesn't appeal to me.
Join Date: Jun 2012
Posts: 69
# 17
10-19-2012, 02:12 PM
Originally Posted by bitemepwe View Post
I think Single cannons need a wider firing arc of 200-220.
Dual cannons need a wider firing arc of 90.
and DHCs are fine the way they are.
I agree, there needs to be a reason to mount dual cannons since they're not as good at getting their payload off as quickly as dual heavies. I'd also love to be able to mount them to a faster moving cruiser like an Excelsior. Heck I'd still be happy if they reduced the DPS output if it meant having a 90 degree arc.

I finally bit the bullet and gave a no torp all cannon/turret build a try with my Tac/Excelsior STF probe buster yesterday and I'm sold on the concept. I hate the way it looks, but it's effective. I just wish the single cannons shot from different mounts on the saucer section rather than all of them from one point, it looks stupid.
Join Date: Jun 2012
Posts: 3,289
# 18
10-19-2012, 02:28 PM
Thats what single cannons are for, they are pretty strong but not as strong as DHC, but they get 180 degree firing arc. I use DHC on my Tac Bortasqu in PVE and single cannons in PVP. Decloaking alpha from tac bortasqu even with single cannons still is enough to kill many people outright considering its buffed by 5 tac consoles and you have 1 more turret then escorts to help make up for the weaker single cannons. Any target strong enough to survive the cannons can be eliminated with disruptor autocannon. Bortasqu with 180 degree DHC would be completley OP, never any reason to use other ships if they did that.
No we don't need 180 degree DHC, the single cannons serve that purpose, give them a try, even very rares aren't to expensive.

I find single cannons to be highly underrated, they are great for cruisers, even can be fun on escorts sometimes to make it easy to keep other escorts in firing arc in dog fights, this lowers burts dps against targets but gives much higher sustained dps since you are almost always hitting them allowing you to wear target down. I actually have easier time keeping cannons on target with cruisers then using broadside, since the 180 degree arc is bigger then the broadside arc where the front and rear beams firing arc intersect.
Lt. Commander
Join Date: Jun 2012
Posts: 126
# 19
10-19-2012, 02:43 PM
I don't think a slowly turning ship like the Bortasqu would be overpowered in PVP when having a 180 arc with DHC even. At this manoeuvrability you'd still be a sitting duck with a 180 deg rear blind spot.

As I said, single cannon are just too puny for a ship of that size. It's like you'd equip the Missouri from WW2 with just machine guns.

Last edited by grievas; 10-19-2012 at 02:48 PM.
Join Date: Jun 2012
Posts: 3,289
# 20
10-19-2012, 03:27 PM
It takes practice but I have little trouble hitting stuff with Bortasqu in pvp with cannons.
Use evasive manuver doff, attack pattern omega, engine power should be somewhere around 70/50, Impulse thrusters and engine performance skills maxed, and use reverse while turning too. Use a tractor beam too if that still isn't enough.

Single cannons are not puny, their dps isn't that much lower then DHC. Especially when buffed by the only 5 tac console ship the KDF gets. 4 single cannons with 4 turrets and 5 tac consoles is about the same as 4DHC and 3 turrets buffed by only 4 tac consoles, and when using DHC in PVE the advantage goes completley to Bortasqu.

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off

All times are GMT -7. The time now is 04:16 PM.