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Lt. Commander
Join Date: Jun 2012
Posts: 126
# 21
10-19-2012, 05:24 PM
@marc8219, thanks for the advice, I already use the ship like you describe, except I use 3 DHC+ 1 quantum in the front and I didn't skill specifically for max manoeuvrability. But I manage quite well. I just don't envision such a big ship to be in a dogfight with a tiny escort like a defiant.

I would however generally like to see weapon hardpoints like in Starfleet Commad. All ships there had a unique layout and arcs. In STO all ships are extremely generic and only differ in boff power slots. Generic might be easier to balance but is also boring.

Last edited by grievas; 10-19-2012 at 05:26 PM.
Career Officer
Join Date: Jun 2012
Posts: 141
# 22
10-20-2012, 04:11 AM
Quote:
Originally Posted by grievas View Post
I would however generally like to see weapon hardpoints like in Starfleet Commad. All ships there had a unique layout and arcs. In STO all ships are extremely generic and only differ in boff power slots. Generic might be easier to balance but is also boring.
I've never played that game, but agree with the sentiment. Ship fitting could be so much more dynamic and interesting than just simply putting the highest level weapons you can.
Lt. Commander
Join Date: Jun 2012
Posts: 126
# 23
10-20-2012, 08:30 AM
for those who don't know how statfleet command worked, here is a screenshot of the weapons layout as an example:

http://www.spieleradar.de/uploads/sc...ed_1020_wm.jpg

The arc of a weapon was defined by the ship rather than the weapon itself. This also made for example dual beams or cannons unnecessary as you mounted 2 beam emitters or cannons in the two slots. The loadout was devided into primary weapons and heavy weapons and their slots were not generic.

Last edited by grievas; 10-20-2012 at 02:12 PM.
Survivor of Romulus
Join Date: Jun 2012
Posts: 977
# 24
10-20-2012, 10:06 AM
i too would like cruisers that turn or cryptic to stop making massive usless ships.

but a new weapon that was cruiser spec only maybe a fix
Captain
Join Date: Jul 2012
Posts: 1,273
# 25
10-20-2012, 02:31 PM
Quote:
Originally Posted by grievas View Post
for those who don't know how statfleet command worked, here is a screenshot of the weapons layout as an example:

http://www.spieleradar.de/uploads/sc...ed_1020_wm.jpg

The arc of a weapon was defined by the ship rather than the weapon itself. This also made for example dual beams or cannons unnecessary as you mounted 2 beam emitters or cannons in the two slots. The loadout was devided into primary weapons and heavy weapons and their slots were not generic.
There were also weight limits for every ship, and every 'section' of the ship (only so much for weapons, shields, systems, and engines), so it would be quite difficult to load a small escort-level ship with ass-kicking firepower. My favorite loadout in SFC3, personally, was to put a pair of Pulse Phasers and 1-2 quantum torpedoes onto a Defiant. Forward-firing, but makes for a highly maneuverable ship with a nasty sting.

I never liked Romulan ships, largely because I never got the hang of using the cloak in that game. Romulan ships always seemed weaker than Klingon or Federation ships of the same weight class (probably because Romulan disruptors were weaker?), and the cloak + torpedoes never seemed to make up for it.

EDIT: Oh, and the Romulan D'deridex Warbird maneuvered like a fat cow.
Republic Veteran
Join Date: Jun 2012
Posts: 3,212
# 26
10-20-2012, 06:55 PM
Quote:
Originally Posted by grievas View Post
for those who don't know how statfleet command worked, here is a screenshot of the weapons layout as an example:

http://www.spieleradar.de/uploads/sc...ed_1020_wm.jpg

The arc of a weapon was defined by the ship rather than the weapon itself. This also made for example dual beams or cannons unnecessary as you mounted 2 beam emitters or cannons in the two slots. The loadout was devided into primary weapons and heavy weapons and their slots were not generic.
Yes but SFC rules wouldn't function here, it was basically the heavier the ship the better. Odyssey and Bortasqu' would be the best of their respective factions where escorts would be by far the weaker or weakest of ships.

The size trumps all system in SFC would make science and escorts completely obsolete at endgame level. When bigger is better of course they don't have to worry about what type of weapons a ship can equip because quite simply...the biggest is built to be the best.
Lt. Commander
Join Date: Jun 2012
Posts: 249
# 27
10-21-2012, 02:25 AM
SFC 3, good times. They even had a good looking K'Vort model.

The trade in SFC was between firepower and agility. I was more than happy with my Vor'cha while my friends went streight to Souvereign and Negh'var.

Not working here in STO, but the idividual weapon arcs were really nice. As already said, I would love ships that offer a bit diversity in that regard.

Weapon sizes like in eve for example would be a wonderful thing, too. Feels kinda strange to mount the same weapons on a Bortas and a shuttle.

The idea of heavy beams for cruisers is imo a step in the right direction.
Republic Veteran
Join Date: Jun 2012
Posts: 3,212
# 28
10-21-2012, 10:23 AM
Quote:
Originally Posted by aurigas7 View Post
SFC 3, good times. They even had a good looking K'Vort model.

The trade in SFC was between firepower and agility. I was more than happy with my Vor'cha while my friends went streight to Souvereign and Negh'var.

Not working here in STO, but the idividual weapon arcs were really nice. As already said, I would love ships that offer a bit diversity in that regard.

Weapon sizes like in eve for example would be a wonderful thing, too. Feels kinda strange to mount the same weapons on a Bortas and a shuttle.

The idea of heavy beams for cruisers is imo a step in the right direction.
I always preferred sfc 1/2/op...they took a lot of the skill and fun out with sfc 3.
Lieutenant
Join Date: Jun 2012
Posts: 55
# 29
10-22-2012, 05:48 AM
Im sorry but with all the virtually indestructible Defiants and Bug Ships out there how can any of you argue against buffing non-escort ships?

180 degree DHCs might give us more of a chance against these damn tank-scorts, maybe even let 1 or 2 Fed cruisers mount them as well
Looking for a great fleet, then try the UFP/House of Kular, visit ufplanets.com for more info
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A forum post should be like a woman's skirt, long enough to cover the subject matter but short enough to keep things interesting.
Republic Veteran
Join Date: Jun 2012
Posts: 2,776
# 30
10-22-2012, 07:57 AM
hmm... Dual Heavy Turrets.... more power than a regular turret with lower attack radius and they fire like dual cannons rather than single cannons. if for no other reason than a difference in look.

could even restrict them to larger ships. ie No BoP's or Escorts can use them.
Joined Sept 09.

Curse you Archived Post.... you stole all my Ideas.
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