Specialist
Join Date: Jun 2012
Posts: 2,057
# 11
10-09-2012, 01:11 PM
That list is.... FRICKIN AWESOME! You rock for posting the link!

Based on that amazing info, I'm confident I don't need Graviton points for my GW3 build. It does increaes radius from 3km to 3.75km, but IMO that's just the "suck you in" range and not anything to do with damage.

Coupled with a couple purple doffs I was often (well, "often enough") spitting out 2 or 3 gravs with either GW3 or TR1 whenever I fired, so they'd get sucked in to one or the other.

I just wish they would swap the trainable skill to be tied to PARTICLE generators instead of GRAVITON, because it has almost nothing to do with that skill. I really would love to train GW3 on any new boff I get, rather than having to ask around for some kind stranger to help.
Career Officer
Join Date: Jul 2012
Posts: 5,065
# 12
10-10-2012, 02:15 AM
Quote:
Originally Posted by rodentmaster View Post
Graviton Generator doesn't help Grav Wells, though. Particle Generators do.
You're dead wrong. Gravity Well is affected by these 2 skills:

Starship Graviton Generators - Improves slow and hold ability.
Starship Particle Generators - Improves damage output.
Specialist
Join Date: Jun 2012
Posts: 2,057
# 13
10-12-2012, 11:21 PM
Quote:
Originally Posted by meimeitoo View Post
You're dead wrong.
And you're late to the party. See all the posts in this thread and you will comprehend that I came to learn that after reading the info in the link posted above.


EDIT: P.S. There's no note that the intensity of the hold is improved, just that the radius inside which you are sucked in is increased.
Republic Veteran
Join Date: Jul 2012
Posts: 319
# 14
10-13-2012, 03:07 AM
Quote:
Originally Posted by rodentmaster View Post
Not sure. I maxed out my skill points on that one, then on top of that added 3 sci consoles boosting me about an extra +80 skill points total, and using Grav Well 3 (fired with high aux levels), it still barely slows down most borg probes or spheres... I have to eject warp plasma on top of it to get any real damage.

From what I've heard they totally nerfed sci skills, including grav well, before I ever rolled a sci character, so I don't know what it was like in the good old days, I just know NOW it's still pretty weak.
Then you're doing something wrong,i've never had a problem holding probes or sphere's with GW3 even on elite,and my build seems to be almost the same as yours...

Yes they nerfed Sci,but I still have fun playing ping pong with the Borg


Join date July 2012 ... My feckin arse ( Feb 2010 )
"The great thing about the internet is its leveling effect; online all opinions are equally WORTHLESS." <------> Grant Morrison
Lieutenant
Join Date: Aug 2012
Posts: 36
# 15
10-13-2012, 07:46 PM
Quote:
Originally Posted by rodentmaster View Post
Not sure. I maxed out my skill points on that one, then on top of that added 3 sci consoles boosting me about an extra +80 skill points total, and using Grav Well 3 (fired with high aux levels), it still barely slows down most borg probes or spheres... I have to eject warp plasma on top of it to get any real damage.

From what I've heard they totally nerfed sci skills, including grav well, before I ever rolled a sci character, so I don't know what it was like in the good old days, I just know NOW it's still pretty weak.
One quick and dirty way I make sure my Gravity Well 3 sticks is to wait till the probes are head on and at 4km away before using it. After I use it, I keep firing waiting for one (or both) to inch forward to break-away point then slam a Photonic Shockwave on them. While any movement debuff except Tractor Beam Repulsors will generally make a GW stick good, Photonic Shockwave also adds a ton of Kinetic damage (to unshielded ships).

A few other ideas could be:

1. Tractor Beam - It usually procs on your target near a Gravity Well and sucks them back in effectively.

2. Subsystem Targeting - Target their engines and watch them squirm!

3. Phasers - I don't use them any more but Phasers always seem to proc the engines most times. It doesn't have to be much to stop them rubberbanding out of your ishy Gravity Well.

Hope this helps or at least gives you some ideas.

-Jeremy
Lt. Commander
Join Date: Jun 2012
Posts: 108
# 16
10-16-2012, 03:30 PM
Actually I have noticed probes and spheres being able to escape gravity wells very consistently lately. In fact "lately" is with the start of season 6, I was unsure if this was just me, or my build with my MVAE. This has been confirmed with a fleet mate with his Atrox. I don't have my stats in front of me as I am at work. However I do recall I have over 100 (122?) graviton generators.
Captain
Join Date: Jul 2012
Posts: 555
# 17
10-17-2012, 08:53 AM
If one really wants to test this instead of arguing back and forth, it's a simple process.

Role your character or reset your points in Gravity and Particle Generators and pull any grav or particle consoles. Cast GW3 on the target and watch the ticks. Then add a console and repeat. Record the results and compare. Then pull the consoles and add 1 point at a time to each skill test, rinse and repeat.

You absolutely will see an increase in the amount of each damage tic as you increase particle generator. The will range from the low 200s to the mid 600s. You will not see tics for hold points iirc. A parser may show it. Not sure. Edit: It's a computer program so everything is a numerical value at some point.

I use GW to the X on my MVAE and every other ship I can for STFs. On my Vo Quv I use GW and EWP to the X. I never have a problem snaring probes and they stay held unless 1 is at the edge or mor than 3km from the target. I run 6 points in grav and particle. With no points in grav sometimes NPCs can break free. With points in grav they cannot and even Donatra does the gravity well waltz playing to my music.
Chingachgook told me, Don't try to understand them; and don't try to make them understand you. For they are a breed apart and make no sense.

Last edited by tancrediiv; 10-17-2012 at 09:24 AM.
Survivor of Remus
Join Date: Jun 2012
Posts: 242
# 18
10-19-2012, 07:45 PM
Grav wells damage is increased by particle and its inertia drop and hold strength is effected by graviton.
Captain
Join Date: Jun 2012
Posts: 1,427
# 19
10-20-2012, 10:39 AM
GW is a skill that gets exponentially stronger with DOffs (I'm not using that term for effect, it really is an exponential increase).

With the GW DOff you can completely zone out an area for the next full minute or so.

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Career Officer
Join Date: Jul 2012
Posts: 5,065
# 20
10-20-2012, 11:09 AM
Quote:
Originally Posted by shimmerless View Post
GW is a skill that gets exponentially stronger with DOffs (I'm not using that term for effect, it really is an exponential increase).

With the GW DOff you can completely zone out an area for the next full minute or so.
There are different doffs that affect GW, actually. Which one are you referring to? (the one which creates additional GW aftershocks?).
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