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Starfleet Veteran
Join Date: Jun 2012
Posts: 1,624
# 11
10-20-2012, 01:02 AM
Quote:
Originally Posted by pwstolemyname View Post
Asking for the 'best' way the equip a Chimera is wrong. This ship is not an escort. Certainly for most tasks your going to want to stack a lot of DPS onto it. But the Chimera allows you to avoid the waisted ensign slots that plague many other ships.

Hear is one of many good builds. The best build is which ever provides you with the most enjoyment though, and that isn?t something some one else can give you.

Equipment:

4 X Phaser Dual heavy Cannons
3 X Phaser Turrets

Full Mk XII or Mk XI maco set.

4 X Phaser Relay
1 X RCS Accelerator
2 X Booster Modulator
2 X Field Generator

Commander Tactical:

Tactical Team 1
Tactical Team 2
Cannon Rapid Fire 2
Cannon Rapid Fire 3

Lieutenant Engineering:

Emergency Power to Shields 1
Emergency Power to Shields 2

Lieutenant Science:

Tachyon Beam 1, Tractor Beam Repulsors 1

Universal(Engineering) Ensign:

Emergency Power to Engines 1

Universal Lt Commander:

Polarize Hull 1
Hazard Emitters 2
Transfer Shield strength 3
You actualy dont need that 2nd tac team if you get the conn doffs
Actualy reading things pefore posting will make you look smarter than yelling loudly. Reading comprehension is aparently a lost art.

Not everything you see on the internet is true - Abriham Lincoln
Career Officer
Join Date: Jun 2012
Posts: 51
# 12
10-20-2012, 02:10 PM
Hey does anyone know if it's okay to use the TOS phaser banks on the Chimera? Will it contribute to the lotus as normal phasers do?

Thanks!

Eline: "The rest of us have been gone a thousand years. If you remember what we were, and how we lived, then we'll have found life again." / Picard: "Eline..."
Eline: "Now we live in you. Tell them of us... my darling." -The Inner Light
Captain
Join Date: Jun 2012
Posts: 1,138
# 13
10-20-2012, 04:34 PM
Quote:
Originally Posted by jonbre View Post
Hey does anyone know if it's okay to use the TOS phaser banks on the Chimera? Will it contribute to the lotus as normal phasers do?

Thanks!
It's your consoles that increase your phaser lotus, not what beams you have equipped. You want them to match so that both get buffed from the same consoles. Retro bank banks get buffed by Phaser consoles, so they'd do OK, but you can get standard phasers that do more damage than those fairly easily.
Captain
Join Date: Jun 2012
Posts: 1,492
# 14
10-20-2012, 09:46 PM
Commander Tac: CRF3, APO, CVS1, TT

Lt Commander Eng: EPTS3, Aux2Batt, ET

Lt Sci: Sci Team1 (or TSS1), HE2

Lt Eng: EPTW1, RSP1

Ens Utility: TB is my default, you could be more defensive and us PH1

3x Tech doffs, SDOx2

4x DCHS (For DHCs pick CritH or CritD, only 1xacc needed when in Tactical Mode)

3x Turrets

Eng Consoles: 1x RCS, Ship Console, Borg Console

Sci Consoles: 1x Shield HP booster, Flow Caps

Tac Consoles: 4x Phasers

Devices: Resists Boost Console, 2x Batteries (I prefer Eng w/Weapons and have option to swap in Shield)

Omega 3 part or Omega 2 Part w/a Flow Cap Deflector. Max you toon's flow cap. Flow cap boosts the shield vamp and Tet glider. The 3 part bonus has nice defense debuff.

Aux2batt will basically give 2x EPTS3 and RPS1, it'll reduce APO, HE, TSS, Teams, CRF cooldowns nicely as well. I run this on the KDF Vet ship, which other than the BC is identical. It requires a bit more micro, but hold up in PvP/ESTFs fine and you'll do good damage, worse case you withdraw w/an Evasives&Engine Batt till you can repair yourself and bring you alpha to bear again.

Your turnrate should be in mid 30s w/high eng power from aux2batt boost, plenty for PvE. For PvP APO, APA, and Evasives provide needed turn boost and TB debuffs target's movement. Also there's the shield's turnrate, inertia, and speed boost proc.

CRF3 good single target spike, CVS1 doesn't lose much and gives you some AoE if/when needed.

I use teams so I have counters in PvP. Also, I don't use Macros you may find this is too dynamic if macros are your thing.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 15
10-21-2012, 12:11 AM
Quote:
Originally Posted by paxfederatica View Post
A destroyer is not just a supersized escort. I've found my Chimera handles (and in particular, turns) more like a light cruiser. So, I treat mine as a hybrid: Cannons in front, beams (along with one torp or mine launcher) in back to maximize DPS while turning.
Aside from that being a terrible idea on any ship, as another poster said you can keep DHCs & Turrets on target using ships like the Fleet Vorcha (base turn 10), D'Kora (base turn 8), and even the Karfi (base turn 7) for STFs.


Quote:
Originally Posted by paxfederatica View Post
As for weapon types, I'm not sure if the phaser lotus (not being a "regular" slotted phaser weapon) is affected by the phaser tactical consoles
It is a phaser, and does benefit from phaser relays.

From 1725 > 2355 (x8 pulses) with 4 MK XI Blue Relays on my Eng.

Captain
Join Date: Jun 2012
Posts: 891
# 16
10-21-2012, 01:53 AM
Quote:
Originally Posted by paxfederatica View Post
A destroyer is not just a supersized escort. I've found my Chimera handles (and in particular, turns) more like a light cruiser. So, I treat mine as a hybrid: Cannons in front, beams (along with one torp or mine launcher) in back to maximize DPS while turning.

As for weapon types, I'm not sure if the phaser lotus (not being a "regular" slotted phaser weapon) is affected by the phaser tactical consoles, so since I use my Chimera mainly for ESTFs, I just moved my anti-Borg AP weapons and consoles from different ships onto it. This has the added effect of combining the AP crit-damage bonus with the Chimera's Tactical Mode weapon power and accuracy enhancements.

I don't really agree with this assessment. The ships turn-rate is a 14, which is only slightly less than your average escort. It's hardly even a noticeable difference unless your use to flying a Defiant class. It's ultimately an escort, and keeping DHCs on target isn't even remotely close to being an issue.

Last edited by xantris; 10-21-2012 at 01:55 AM.
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