Career Officer
Join Date: Jun 2012
Posts: 797
# 41
10-22-2012, 03:11 AM
Quote:
Originally Posted by jellico1 View Post
Matteo

Your telling me you can take your pvp character
Ship and gear Boffs and doffs

And you can out do another character you
Create I'n damage I'n a STF ? With the same ship
But doffs Boffs and character to do extream damage
When you do not need all those defense skill points
You have to use I'n pvp

Is that what your saying ? That's what I am saying

If your saying the avg pvper is a more skilled
Player than the avg pver I agree 100%

I stand by what I've said many times already
A pvp team I'n pve

Will be out done by a pve team I'n pve

Skill at game roughly equal

If you disagree I respect your decision
But it doesn't change the facts
except you havent presented any facts. you have only said "pve team beats pvp team at pve" and i have argued that to not be true. and even challenged you to prove it with a video of you and your pve team making a run on an stf and then a pvp team would do the same but faster.

im saying that pvp'rs take all the points they only need to deal the maximum damage with the gear theyve choosen and still have points for other things.

thats the beauty of the pvp build compaired to a pve build. for example- a player may like the lookl of rainbows but it will not do anywhere near as much damage as a dedicated build to a specific weapon type.

ill state this again. tell what youre using except your skill tree and i can say that a pvp team will probably take whatever youre using and do it better. why? because they wont just fill up the tactical tree. theyll take what they need to maximize for the build and still be able to put the points needed into defense. so they can then do your job and do pvp.

yet all you can do is pve? what a waste of points.
Empire Veteran
Join Date: Jun 2012
Posts: 6,522
# 42
10-22-2012, 03:16 AM
Quote:
Originally Posted by jellico1 View Post
Matteo

Your telling me you can take your pvp character
Ship and gear Boffs and doffs

And you can out do another character you
Create I'n damage I'n a STF ? With the same ship
But doffs Boffs and character to do extream damage
When you do not need all those defense skill points
You have to use I'n pvp

Is that what your saying ? That's what I am saying

If your saying the avg pvper is a more skilled
Player than the avg pver I agree 100%

I stand by what I've said many times already
A pvp team I'n pve

Will be out done by a pve team I'n pve

Skill at game roughly equal

If you disagree I respect your decision
But it doesn't change the facts

there isn't enough variety in the skill tree for pvp and pve skill builds to look much different. and every single pvp ability build will decimate pve and stfs. swapping from CRF and APO to CSV and APB are literally the only changes you would make from a pvp to pve build.

someone who only pve's is incapable of understanding the game even 10% as well as a skilled pvper. this means we are ~9 times better then the 'best' pve'ers. this is proven to me every time i que up with people i have never seen before in pvp.

this is basically what i run, for tactical focused captains and ships. this has no problems in ether pve or pvp
http://www.stoacademy.com/tools/skil...drunkimshoot_0
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Aug 2012
Posts: 1,738
# 43
10-22-2012, 03:27 AM
You have entirely missed my point

Take YOUR teams PVP doffs Boffs skills
Ship and all gear just like your going to do
A team pvp match

And do a pve elite like infected

That has been my point the entire time

If you change out anything your no longer
A pvper

-----------
I have already said pvpers I'n general are much
More skilled

I do great I'n pve and I don't have a single skill
Point I'n things like power insulators for example
Because it's unnecessary I'n pve but full points
I'n the energy weapon crit skills

Borg antiproton dmg x 3 energy weapons some
With 60% crit severity and 6% crit chance

But hey whatever man I can't explain it any better
Than that
Have fun
Jellico....Engineer.....Stargazer KDF Tac
Saphire.. Science.....Ko'el Rom Kdf Tac
Leva........Tactical.....Mailu KDF Sci

JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,989
# 44
10-22-2012, 03:27 AM
Quote:
Originally Posted by starcommando101 View Post
Is this what STO has come to? Damn, no wonder no one PvPs anymore... People are on their "My ship can pew pew more than yours" horse and now we troll the PvEers...

>.>
Some do, but that's not new. It is always the same people.

But back to topic:

One-shot kills are not a good thing. They should not be possible in the game, even when they are as easy to avoid as tric mines.
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Promote what you love, instead of bashing what you hate.
Captain
Join Date: Jun 2012
Posts: 1,395
# 45
10-22-2012, 03:35 AM
Okay, so where do you draw the line? Should a kill take two seconds minimum? Three?

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Empire Veteran
Join Date: Jun 2012
Posts: 6,522
# 46
10-22-2012, 03:38 AM
Quote:
Originally Posted by jellico1 View Post
You have entirely missed my point

Take YOUR teams PVP doffs Boffs skills
Ship and all gear just like your going to do
A team pvp match

And do a pve elite like infected

That has been my point the entire time

If you change out anything your no longer
A pvper

-----------
I have already said pvpers I'n general are much
More skilled

I do great I'n pve and I don't have a single skill
Point I'n things like power insulators for example
Because it's unnecessary I'n pve but full points
I'n the energy weapon crit skills

Borg antiproton dmg x 3 energy weapons some
With 60% crit severity and 6% crit chance

But hey whatever man I can't explain it any better
Than that
Have fun
i never change anything between pvp and an stf, theres no need. i might swap in a kinetic resist armor, but i usually forget. 2 of my 3 main characters use weapons with no acc mods, instead all crit mods. they have builds with EWP and tractor beams, and in pve and pvp, this is extreamly effective at controlling movement of ether other players or npc spawns. not only does this build work well in pvp and pve, it works the best in pvp and pve, if i do say so myself.
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Career Officer
Join Date: Jun 2012
Posts: 797
# 47
10-22-2012, 03:44 AM
Quote:
Originally Posted by jellico1 View Post
You have entirely missed my point

Take YOUR teams PVP doffs Boffs skills
Ship and all gear just like your going to do
A team pvp match

And do a pve elite like infected

That has been my point the entire time

If you change out anything your no longer
A pvper

-----------
I have already said pvpers I'n general are much
More skilled

I do great I'n pve and I don't have a single skill
Point I'n things like power insulators for example
Because it's unnecessary I'n pve but full points
I'n the energy weapon crit skills

Borg antiproton dmg x 3 energy weapons some
With 60% crit severity and 6% crit chance

But hey whatever man I can't explain it any better
Than that
Have fun
i dont personally chnage anything either (seeing as im a science captain in a shield stripper build), and now that i understand what you are saying "my build is better then yours" isnt the case. the pvp build even built for pvp will usually be better because a pvp build is maximized to do damage. and unlike in pvp (as i stated before) pve npc's dont have resitances to be overcome. so the pve'r uses his build without ever having to worry about this. a pvp'r has to worry about this so maximizes his build to take that into account. so when they shoot at something that has no defense its more effective.

a pvp build can do everything your pve build can do AND do pvp.
Career Officer
Join Date: Jun 2012
Posts: 797
# 48
10-22-2012, 03:47 AM
Quote:
Originally Posted by sophlogimo View Post
Some do, but that's not new. It is always the same people.

But back to topic:

One-shot kills are not a good thing. They should not be possible in the game, even when they are as easy to avoid as tric mines.
normally i agree but every game ive ever played has had some sort of one shot one kill ability.

99% of first person shooters its usually the head.

most tric kills ive gotten have either been after the target is already damage or ive taken their shields down, or they get hit by multiple tric mines at a time. (my dispersal launches 3 at a time)

the only problem with tric mines is that tactical abilites boost them, and oh yeah... thats their job. ya know? to boost damage. they apparently do it very well.
Survivor of Romulus
Join Date: Jun 2012
Posts: 2,989
# 49
10-22-2012, 03:50 AM
Quote:
Originally Posted by shimmerless View Post
Okay, so where do you draw the line? Should a kill take two seconds minimum? Three?
Personally, I think that the best damage dealer (tac escort) shooting at the worst damage taker (which should be the tac escort) should at least need ten seconds of alpha striking to destroy the target. Enough time for a newbie to see and understand what is happening.


But that is a general problem in STO's setup of tactical powers, so why fix it only at one point, (like the tric mines), without fixing the others?
---------------------------------------------------------------------------------
Promote what you love, instead of bashing what you hate.
Captain
Join Date: Jun 2012
Posts: 1,395
# 50
10-22-2012, 03:52 AM
Quote:
Originally Posted by sophlogimo View Post
Personally, I think that the best damage dealer (tac escort) shooting at the worst damage taker (which should be the tac escort) should at least need ten seconds of alpha striking to destroy the target. Enough time for a newbie to see and understand what is happening.


But that is a general problem in STO's setup of tactical powers, so why fix it only at one point, (like the tric mines), without fixing the others?
I'm not sure you understand quite how long ten seconds is. Try counting it out aloud.

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
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