Lt. Commander
Join Date: Jun 2012
Posts: 249
# 11
10-19-2012, 11:21 AM
Quote:
Originally Posted by bitemepwe View Post
Without torpedos to shoot through the downed shields, is BO and a DBB really needed on this build?

I run a (2) DHC, (1) torp, (1) DBB on my FLSom because I use the BO+DBB for popping shields for my Torps with the DHCs just for damage support.
You have a point, perhaps replace a cannon with Quantum Torpedoes.

@Space Penguin: Unlike the Qin, the Somraw doesn't turn on its ass. Is the RCS Consoles so you can keep up with Bug Ships or other escorts?

Drunk: I like you setup though, might keep that in mind.
Captain
Join Date: Jun 2012
Posts: 1,395
# 12
10-19-2012, 11:34 AM
Edit: Mispost

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Empire Veteran
Join Date: Jun 2012
Posts: 6,306
# 13
10-19-2012, 12:09 PM
Quote:
Originally Posted by cliftona91 View Post

Drunk: I like you setup though, might keep that in mind.
As do I. May be time to drop the Torps and DBB.
He who laughs last thinks slowest.
Lt. Commander
Join Date: Jun 2012
Posts: 102
# 14
10-19-2012, 12:31 PM
Quote:
Originally Posted by cliftona91 View Post
@Space Penguin: Unlike the Qin, the Somraw doesn't turn on its ass. Is the RCS Consoles so you can keep up with Bug Ships or other escorts?
The RCS consoles are there because more turn means you get your target in your DHC arc faster and keep them there longer for max damage. Combined with EPtE mentioned earlier its great for keeping escorts in your arc. Sometimes I ditch the armor for a third RCS for a more aggressive setup. You'll definitely want to have your throttle bind to mouse wheel with fine adjustment step to make the most of this setup. Basic RCS consoles are cheap anyway, so grab a few, try it out and see if you like it.

I also recommend going with 4 DHC with this setup.
Lt. Commander
Join Date: Jun 2012
Posts: 249
# 15
10-19-2012, 12:38 PM
Quote:
Originally Posted by spacepenguin121 View Post
The RCS consoles are there because more turn means you get your target in your DHC arc faster and keep them there longer for max damage. Combined with EPtE mentioned earlier its great for keeping escorts in your arc. Sometimes I ditch the armor for a third RCS for a more aggressive setup. You'll definitely want to have your throttle bind to mouse wheel with fine adjustment step to make the most of this setup. Basic RCS consoles are cheap anyway, so grab a few, try it out and see if you like it.

I also recommend going with 4 DHC with this setup.
Good point, might help make this zippy little Raptor even more zippy. Perhaps I can keep a Bug in my arc for long than two seconds lol
Career Officer
Join Date: Jun 2012
Posts: 112
# 16
10-19-2012, 12:44 PM
If you can get 3 purple techs and run :

TT1 APD1 APO1 CRF3
BTSS:E BO2 CSV2

EPTS1 A2B1
EPTA1

PH1 TSS2
Join Date: Sep 2009
[23:35] Horta deals 1738411 (1538303) Toxic Damage to Centurion Engineer with Corrosive Acid.
Empire Veteran
Join Date: Jun 2012
Posts: 5,926
# 17
10-19-2012, 01:03 PM
ive tried 2 cannons, a torp and a DBB, a long time ago

used 3 DHC and a DBB for the longest time

and then tried 4 DHC again finally, and im completely sold on it.


with the torp and DBB, you can '1 shot' someone, its the only combination of the 3 that can, as thissler has shown so eloquently in them vids. but its a 1 trick pony in that regard, and will not reliably work against anyone running a competent amount of resistance, and who is paying attention. i don't think its viable at all unless you attack with it from cloak.

i used to love 3 DHC and a DBB, using the cannons to drop a facings quick and hitting the hull with a BO3 shot worked very well, a crit was almost always fatal too. even on my kdf cruisers with just BO1 it worked great. but there are drawbacks here too. no mater how buffed and overcaped your weapons energy is, BO will drain 50 power from 125 and no higher. so most of the time a BO shot was draining 70 or 80 power from me in reality. without an eps console, your energy level and damage is to terrible for this build to work, unless the BO shot killed the guy. right there you just cancelled out an eng slot you could have put an armor, turn or ptw console in. the cooldown for BO is much shorter then the cooldown for a weapons bat, especially if you run 2 BOs.

and finally there is 4 DHC. its literally foolproof with no built in downsides. its not gonna insta kill anyone, but its damage is so abrupt that your almost guarantied to get hull damage on your first pass against someone. its firepower over time that just cant be dealt with for long, its simply overpowering. its also very tactical station efficient, you only have to run cannon abilities, and those abilities effect every one of your weapons. this build really shines when your on a ship with a low number of tactical stations. and if you got a bunch of tactical stations, you can have full omega up time, full TT up time, full CRF up time, and you could even slot DPB3 and stic a tric mine or 2 on it. theres no need to run kinetic damage consoles, no need to sacrifice an eng console for and EPS, its just min maxed as far as you can go.


it depends on were on the spectrum you want to be, sniper, knife fighter, or tying for something in between

oh and don't let anyone tell you cannons arent effected by weapons energy overcaping, with my 4 DHC builds i rarely saw weapons energy drop below 100 with the build i posted, constant over 100 weapon energy DHC shots will make you feel like a bug.
______________________________________
Quote:
Originally Posted by lordlalo View Post
I just wanted to say, I've never seen a more disturbing avatar
the pvp build and help thread
gateway links(should actually work now) -->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Empire Veteran
Join Date: Jun 2012
Posts: 1,143
# 18
10-22-2012, 11:15 AM
Quote:
Originally Posted by matteo716maikai View Post
why is hazzard emitter crap?

It no longer clears the green fog beyond the first tick.
__________________________________
STO Forum member since before February 2010.
STO Academy's excellent skill planner here: Link
I actually avoid success entirely. It doesn't get me what I want, and the consequences for failure are slim. -- markhawman
Career Officer
Join Date: Jun 2012
Posts: 1,618
# 19
10-22-2012, 11:17 AM
If the damn EWP graphics wouldn't drop all the time, it wouldn't be so annoying.

But sometimes you end up running into **** you can't see.


Click here and here if you are interested in learning more about PvP.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 02:08 AM.