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Captain
Join Date: Aug 2012
Posts: 11,951
# 51
10-22-2012, 06:58 AM
Quote:
Originally Posted by orondis View Post
I'm flying an escort
I think you'll find that the majority of folks defending Trics in both threads tend to fly Cruiser or Sci... so it's kind of obvious where they will be coming from with their advice on the matter.

I wouldn't go so far as to say they harbor any grudges against Escorts...

...but their defense of Trics and their suggestions for counters - are not very Escort-friendly.
Banned
Join Date: Jun 2012
Posts: 846
# 52
10-22-2012, 07:01 AM
Even in my Scort I'm not that bothered by them. (and I have 2 toons that Scort) If people don't fly in Derp Mode tric mines are never a factor in the overall of who won or lost a match.

Most people though? Derp Mode. No AOEs, no plasma clouds, no tykens (seriously even TR pops the mines like a virgin's cherry), no tbr, no PSW, no GWs, no FAW or CSV, no torp spreads.
I have to wonder how people even survive without using those in -any- pvp match without using at least moderate doses of those things.
Captain
Join Date: Jun 2012
Posts: 853
# 53
10-22-2012, 07:05 AM
Quote:
Originally Posted by ghostyandfrosty View Post
lrn2AOE. Don't be in Derp Mode.
In a premade this would most likely be fine, I could have a healer cruiser FAW away the mines. I'm talking about pugging though, where you can't rely on your team and the only ones carrying AOE will be the more experienced players. So in the end you can have a nigh total noob putting the other team at a disadvantage as their more experienced players are forced to deal with the tric spam.

I've recently been flying a tric-mine build in PvP and it's ridiculously easy to get a kill, even against those who use AOE. Get up right close to them, wait for APO to finish, lock them in a tractor beam and watch as they die. No skill needed.
Previously Alendiak
Daizen - Lvl 50 Engineer - Fleet Avenger
Selia - Lvl 50 Tactical - Fleet Avenger
Toval - Lvl 50 Tactical - Fleet Mogai
Banned
Join Date: Jun 2012
Posts: 846
# 54
10-22-2012, 07:11 AM
Even in Pugs it's easy. MVAM? TBR and GW1 with a doff for GW, with a CSV1 or Torp spread1 on the side. Not only will this make a complete farce out of mines, but carriers will hate you. Forever.

Akira? Warp Plasma, and same tac skill options. In addition, Peregrines, with Intercept Mode.
Effect on the field? See above and the warp plasma, pretty much screws whoever you hose down with it anyway. Even better! Moar killin powa!

Defiant? Quantum or plas mines,(hell any mine) CSV1/ Torp Spread.

Sci Vessel? I don't think I really need to go there considering just how many aoes a proper sci ship can field.

Carrier? See sci vessel but with the bonus of 2 hangars to do Intercept Mode with.

Cruisers? Even 1 copy of FAW is enough. Warp plasma, TBR (if you're a starcruiser or Oddy, you can still heal at a decent clip with TBR on) even torp spread.

The problem isn't tric mines. The problem is people fly in Derp Mode.
Captain
Join Date: Jun 2012
Posts: 1,015
# 55
10-22-2012, 07:14 AM
Quote:
Originally Posted by orondis View Post
I've recently been flying a tric-mine build in PvP and it's ridiculously easy to get a kill, even against those who use AOE. Get up right close to them, wait for APO to finish, lock them in a tractor beam and watch as they die. No skill needed.
You know, I'm going to dispute you on this. Buff watching, CC, big stick. You're minimizing the weaknesses of the tric mines as much as possible. You have an awareness of your opponent and yourself. I think this is a skill.

If you hate yourself in the morning don't take her home, but I don't think she's as ugly as all that.
Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 56
10-22-2012, 07:16 AM
[quote]
Quote:
Originally Posted by orondis View Post
I'm talking about pugging though
I lose my Tric mine to incidental AoE attacks all the time in the PuGs. These players shoot the mine and never even know it was there. So easy to do that one doesn't even have to know one did it.

Quote:
I've recently been flying a tric-mine build in PvP and it's ridiculously easy to get a kill, even against those who use AOE. Get up right close to them, wait for APO to finish, lock them in a tractor beam and watch as they die. No skill needed.
Except for the flying ckose to them, watching and waiting for the ApO to drop (much less even knowing what teh ApO icon looks like), and then using TB to trap them so the mines get easy hit.
Sounds like skill was needed to me.

Where you cloaked? Where you in a B'rel? Did your target not notice you parked beside them? Did they not notice the Tric mine as it was launched beside them and had to arm itself?

I'm not seeing the over powered part.
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP

Last edited by bitemepwe; 10-22-2012 at 07:19 AM.
Captain
Join Date: Aug 2012
Posts: 11,951
# 57
10-22-2012, 07:19 AM
Quote:
Originally Posted by ghostyandfrosty View Post
Even in my Scort I'm not that bothered by them. (and I have 2 toons that Scort) If people don't fly in Derp Mode tric mines are never a factor in the overall of who won or lost a match.

Most people though? Derp Mode. No AOEs, no plasma clouds, no tykens (seriously even TR pops the mines like a virgin's cherry), no tbr, no PSW, no GWs, no FAW or CSV, no torp spreads.
I have to wonder how people even survive without using those in -any- pvp match without using at least moderate doses of those things.
Thing is - how many of those are you going to have in reserve sitting there and ready to deal with Trics? Cruiser/Sci - you're more likely to have something ready simply because of the BOFF layout.

I've only died to Trics in an Escort because of CDs on the limited AoE. I haven't died in a Sci or a Cruiser - because I've never had the CD issue there and I'm carrying more AoE goodies. I've also got more cleanses/defenses in general.

From a Sci/Cruiser PoV, imo - Trics are silly. In taking out an Escort though - they begin to take on some value.
Empire Veteran
Join Date: Jun 2012
Posts: 6,757
# 58
10-22-2012, 09:51 AM
[quote]
Quote:
Originally Posted by orondis View Post
I'm flying an escort, I need HE1 and TSS2 to keep alive vs conventional fire. Sci-team also shares a global cooldown with tact team, so in combating AMS I'll be easy prey.
As am I without HE or ST. Its the choice I made to field this build and my foes should not have to be restricted in what they use just becuase I may be unprepared to counter it.

If someone AMS's you and you do not have ST handy, thats not thier fault.
If someone TB's you and you do not have PH or ApO handy, thats not thier fualt.

The point is they used the mine against you in all fairness without exploit or using a faulty system against you. They did nothing wrong and gained victory


Quote:
They have, they are now affected by dispersal patterns which is a huge buff. One tric mine you could ignore as long as you had your shields up. Four hitting your shield however will kill you.
Dispersal Patterns only increase the amount of mines put into play, they do not buff them in any form.

If a spread or line of Tricobalt mines is too much damage to defend against then possibly they need to be exempt from being buffed by Dispersal patterns. Thats the only nerf they may need.

Mines still have the worst drawbacks of any weapon.
They are stationary once dropped, only moving to attack a target that gets too close.
They must be activated after they are dropped, allowing easy movement away from them.
Roy Hatch (stryker) soldier, friend, and good man.
1945-2014
RIP
Career Officer
Join Date: Jun 2012
Posts: 207
# 59
10-22-2012, 01:35 PM
I still think it is funny how people sit here and go use AOE attacks subnuke timing is all you need or a confuse.
Other mines seam to be the best deference against mines that I can see. So here is the fix everyone must fly a AOE attack style ship and spam mines to lol
Career Officer
Join Date: Jun 2012
Posts: 207
# 60
10-22-2012, 01:40 PM
I think dispersal patts should work like the high yeald toprs! What happens when you high yeald a tric yea it still shoots one so a dispersal patt tric should do that pop out one strong one thus making the person dropping them time them along with taking down the shields. Not just dropping 4 mines near someone while they are tb and confused or shutdown by vm Making them still useful.

Also to get the power they need to be based off speck cause come on 50K damage for someone not even specked into them really...
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