Career Officer
Join Date: Jun 2012
Posts: 392
# 11
10-23-2012, 01:58 PM
Quote:
Originally Posted by trhrangerxml View Post
add fighter controls to control pets, it would be my favorite ship
I am all for this and for the other ships with saucer seps and other pets. If Cryptic is not going to fix the AI of these items (suicide nuzzling), then let me control them. Otherwise, just give me money back because they are broken.
Career Officer
Join Date: Jun 2012
Posts: 521
# 12
10-23-2012, 02:15 PM
I think what they meant to say was..

"attention all, we are featuring an out of date ship for the same price as always, to try and entice you to buy just in case you missed it the previous thousand visits to the c-store"

I agree with the previous posts and would also add that all previous c-store ships should be taken down as they cannot hope to keep up with lockbox ships and other fleet ships. They should also not be a prereq. to getting a fleet ship either.

It is another "double-dip in the wallets of our customers" philosophy that cryptic/PWE has ordained. You have to buy this ship in order to get the tier 4 version of it.. thereby spending more dilithium, etc.. on modules and fleet credits.

why make your customers only pay for things once when you can give them the exact same thing again with a few modifications and get double the profit. I feel as if I am bartering with a ferengi in a dark cargo bay. Shady...

Some fleets are getting near to tier 4 which is why it is such a "coincidence" that cryptic/pwe featured this ship now.
Member since January 2010. I AM NOT A PWE FAN!!!!

Last edited by tfomega; 10-23-2012 at 02:20 PM.
Ensign
Join Date: Jun 2012
Posts: 14
# 13
10-23-2012, 02:43 PM
Quote:
Originally Posted by trhrangerxml View Post
CON: Reduce the CD and shared CD on its ability, by a minute or 2 and add fighter controls to control pets, it would be my favorite ship. Right now its a bigger risk to use then it is an advantage, agro multiple groups, die easily and long CDs make it very impractical.

PRO: I should mention, science heavy escort, the real advantage this ship has it the Lt.Cmr. Sci BOFF. Now sure it can take only 1st lvl abilities of the nice big sci abilities, but they can be buffed nicely by say APO 1 or 3. Use the Tachyon Console/Borg Console and a partical generator, buff it with tac buff of your choice and repulsion beam or gravity well can be very nasty.
well spoken....
Republic Veteran
Join Date: Jun 2012
Posts: 805
# 14
10-23-2012, 03:32 PM
Bought mine way back... It's an ok ship but it's dated.

*) For example no effort has been made to fix the re-assemble animation.


*) The separated sections do not use the cannons and torpedos you install... somehow they get transfered to whatever section you are running. How that even works defies my understanding of even Star Trek Technobabble.
----They should make one unit mount cannons, another mount the torpedos/mines and the third revert to "basic weapons" but have a shield/turn/speed/hull buff or something

*) The pets do not have any sort of command ability, They go off and do their own thing.
-----Carrier commands should be added to this ship.


Complaints aside, it can be a fun ship in the right hands... I had fun with mine before I moved on to other ships.
-------------
ISE ISE Ba-bee. "If you got the Borg yo... I'll solve 'em check out this shot while my torpedos dissolve 'em"
Empire Veteran
Join Date: Jun 2012
Posts: 2,294
# 15
10-23-2012, 03:34 PM
I got it when I first started playing when it first came out... I haven't really used it since the AI is just too crappy and ends up only being good to attack one ship with while it hangs around to get destroyed by the explosion.

I would have thought they woulda worked on that AI before featureing it
Republic Veteran
Join Date: Jun 2012
Posts: 805
# 16
10-23-2012, 03:41 PM
Quote:
Originally Posted by zeuxidemus001 View Post
I got it when I first started playing when it first came out... I haven't really used it since the AI is just too crappy and ends up only being good to attack one ship with while it hangs around to get destroyed by the explosion.

I would have thought they woulda worked on that AI before featureing it
They haven't figured out how to put AI upgrades into the lockboxes otherwise we'd have it by now. Same with the "fixed" animation.
-------------
ISE ISE Ba-bee. "If you got the Borg yo... I'll solve 'em check out this shot while my torpedos dissolve 'em"
Empire Veteran
Join Date: Jun 2012
Posts: 2,294
# 17
10-23-2012, 03:46 PM
Quote:
Originally Posted by themarie View Post
They haven't figured out how to put AI upgrades into the lockboxes otherwise we'd have it by now. Same with the "fixed" animation.
ROFL no doubt. I could always use tractor replusors but in most cases when you use them to benefit yourself in combat you have friendly fire issues like for example donatra you might save your pets but you could also get your whole team wiped. They should have put some commands in for the pets a long time ago to prevent this but yer right it will probally be a lockbox for MVAE command console or something to actually be able to recall them immediately without them hanging around for the explosion rofl.
Lieutenant
Join Date: Jun 2012
Posts: 57
# 18
10-23-2012, 04:49 PM
Great ship but the pets really need an upgrade to match the increase in upgrades they put in the game. This is what I don?t understand the Dev managed to upgrade most if not all of the NPC ships in the game but failed to upgrade the deployable non carrier pets.

If anyone (400+ day Vet) has leveled a new toon in the last month or so they would have noticed that the NPC ships abilities and weapons haven upgraded compared to say a 1 ? ago, so why has the deployable pets not been upgraded to compensate for this.

Why devs, Why
Captain
Join Date: Jun 2012
Posts: 858
# 19
10-23-2012, 05:22 PM
got this ship months ago and stopped using it as the pets were destroyed to fast , they are detroyed even faster now the new fleet content as been released . nps ships are overpowered
Captain
Join Date: Jun 2012
Posts: 1,055
# 20
10-23-2012, 06:04 PM
A general response to some of those who have raised issues:

- C-Store ships are the only way a lot of people are going to get the ships they want. Simple fact of the matter is that the vast majority of us are never getting any of the really high-tier starbase ships no matter how many ECs we scrimp up and how much we'd pay to the megafleets that manage to trudge out a T5 base.

- The AI, in my opinion, is fairly decent for the separation mode. At the very least it's better than the Flying Coffin (Aquarius) that comes with my Odyssey, and the Chevron that rarely fares much better in sep mode. However, I have heard it said that the real strength of the separated flight mode is that you get to choose a certain reconfiguration of the ship on the fly (e.g. more agility or more firepower), with the pets mostly a bonus. IMO that's a bit incorrect, but those people presumably have used the ship more than I have.

- Having a C-Store ship is NOT a prerequisite of having a fleet ship, although it does mean it costs 4 Fleet Ship Modules ($20) instead of 1 ($5).

- I am pretty certain that just about every separation pet in the game is incapable of equipping the mother ship's weapons, if the saucers on the Gal-R and Odyssey are any indication.

- That said, the BEST role of the MVAE is probably as a science escort (as was previously mentioned). The ship's bent is towards science, so if you like science ships or are a science captain, but want an escort, this is probably the ship for you.

All of this said? I hardly ever use my MVAE. When I want to take out an escort (I rarely do, but sometimes do on my Tac), I almost always reach for my old, faithful Defiant-R, which is slightly faster and has better firepower thanks to the Lt. Cmdr tac slot. It's a little bit frailer, but IMO that's pretty well made up for by the better firepower and maneuverability. And I've got to admit, even though it's not the most effective cloak around, but it's still got a cloak. While the MVAE is a good ship, I simply prefer the Def-R.

I would recommend the MVAE if you want a somewhat tougher escort (at the expensive of maneuverability), a science escort, a pet addict, want to be able to change configuration in battle, or your basic T5 escort of choice is the Advanced Escort and you want something a bit different. As a side note, you can equip the separation console on your regular Advanced Escort, in case you prefer that ship's configuration, but want to use separation mode.
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