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Ensign
Join Date: Oct 2012
Posts: 10
As we all know the endgame PvP for STO is not only dead but entombed and forgotten. not only is sto virtually devoid of PvP orientated players which leaves me wondering how many people would be playing if the PvP wasnt broken (which it is but il get to that in a sec) but those who reach engame and try it will usually be smacked out the door backwards so hard they will never try it again let alone take the time to learn why they got destroyed.

When i hit 50 recently i expected as much being that im a refugee from swtor which has PvP specific gear at 50 i could tell there was a distinct difference between what the 6 players in PvP had and what i could find in the exchange. after 2 weeks of harassing and harassing the players and scouring google to no avail in search of what and where i could find this gear i finaly found it myself in yep, my new fleet's station venders.

This is a problem!

setting aside the vagueness of this game we can now see a simple fix to make the PvP ques just as active as the PvE ques i mean, how can such a terrible game like swtor have such a heavy PvP population and this game being as infinitely better as it is have NONE. well before i continue i want to say to you guys reading this thats its all good for you because you got your gear which you chose and earned fair and square and if your happy to have that advantage over all of about 4 people then fine by me enjoy your 3 hour ques if not, then heres the point.

When players reach level 50 (free to play included so to maintain balance and not cross the fine line of Pay2Win), they should be given a set of recruit PvP grade gear that is equal to advanced fleet gear but is bound and none modifiable. One weapon, the basic armor, basic shield, that is bound to them and the same for there ship only they should be made to select one ship to be fitted with new weapons and a shield that should be ship bound for obviouse reasons and forbidden in PvE as having this kit is not fair on PvE players.

the gear should be very middle of the road im not sure what that should be its debatable but obviously not a sniper or all cannons but more like phaser rifle/arrays and such so at least everyone is on even ground and players can work towards weapons that suit their own tactics and preferred playstyle.

In swtor you get this but theres a gear leveling system (ehem level to win much?) but STO gives you choice cannon, pistols, energy dampening, crit multiplier, phaser, tetryon its all one of the other which is just as much reward to work towards but only if your having fun while your doing it and in STO it isnt fun! why, because it isnt balanced until you get there and it still wont be because you'l have the advantage over others which is even less satisfying.

alternatively they could always do what guildwars 2 does and max out the level on everyone's kit but id say subtract a one level/rarity for every equil level/rarity below that players respective access just encase they decide to run and buy cheap low level stuff

These are the standards currently being set by the market leaders. Don,t be left behind species who do not evolve, become extinct.



TLDR? advanced fleet grade gear drop for ALL players who reach and are level 50 (none modifiable player/ship bound) take a minute to read if you have any problem with that before you respond. and yes my grammar is atrociousness i am sorry.

Last edited by hexdecimaluk; 10-23-2012 at 03:46 PM.
Captain
Join Date: Aug 2012
Posts: 11,494
# 2
10-23-2012, 03:50 PM
Players can replay their way into Breen/Jem or craft Aegis - so they can run STFs to get Borg/Maco/KHG/Omega...

...yes, they still have to PVE for their gear - but it's what folks did before the Fleet gear.
Ensign
Join Date: Oct 2012
Posts: 10
# 3
10-23-2012, 03:57 PM
Quote:
Originally Posted by virusdancer View Post
Players can replay their way into Breen/Jem or craft Aegis - so they can run STFs to get Borg/Maco/KHG/Omega...

...yes, they still have to PVE for their gear - but it's what folks did before the Fleet gear.

TY il look into that for myself but it does not solve anything i have already explained why in the OP.
Captain
Join Date: Aug 2012
Posts: 777
# 4
10-23-2012, 04:12 PM
I think you are vastly overestimating the value of gear in PvP. You can have the best gear and build possible and still be humiliated by a coordinated team. Conversely, a coordinated team with crappy gear will still beat an uncoordinated PUG wearing the best gear possible. The real problem, as many have stated, is that PvE in STO does absolutely nothing to prepare you for the realities of PvP.

With the exception of Elite STF's and No Win Scenario, there is nothing in the game that requires teamwork. Aside from No Win, there are no missions that really require you to support your teammates.

Both of those things are integral parts of PvP, and Cryptic failed at making it a part of standard gameplay as well.
Quote:
Originally Posted by adjudicatorhawk View Post
We actually really don't like A2B, but it's a bit of a "third rail" situation. When we have the right fix to it, someday, we'll probably possibly maybe make it.
Captain
Join Date: Aug 2012
Posts: 11,494
# 5
10-23-2012, 04:24 PM
Quote:
Originally Posted by brandonfl View Post
Both of those things are integral parts of PvP, and Cryptic failed at making it a part of standard gameplay as well.
It's meaningless pew pew though. There's no real win nor any real loss. It's pretty casual.

So there's going to be the folks that spent all day killing Gorn frigates while you fragged the cruisers, took out the battleships, cleared the mines, and solo'd the dread...

...there's no real incentive - those that have incentives of their own, well...they tend to form or join fleets and work on those elements.

Quote:
Originally Posted by hexdecimaluk View Post
TY il look into that for myself but it does not solve anything i have already explained why in the OP.
This is what STOwiki has for the sets: http://www.stowiki.org/Sets

Course, some of that's changing with S7...

As for the Fleet stuff - there's nothing stopping somebody from joining a Fleet - getting the gear that way... and they may even end up working on some of the teamwork stuff...
Captain
Join Date: Jun 2012
Posts: 849
# 6
10-23-2012, 04:47 PM
Gear is important to a certain extent, but it's not the real problem. You can have the best gear in the game and still die in seconds to a coordinated team of t4 ships with green equipment (even if you matched their skill level).

PvPers have been having to put up with so much overpowered rubbish and premade-queue-trolling lately that about the only people left PvPing are experienced PvPers (most of which mainly PvP in a premade so again put off more casual PvPers). This has left the PvP community pretty thin, virtually dead.

The best solution to be honest is the following:-
1) Seperate queues for premades and pugs. I can not stress how much better this will make PvP.
2) A ladder system - If there ever is a PvP reputation system, this could work hand in hand with it. Those at tier 1 PvP reputation will be pitted against those of a similar tier and so on up to tier 5. Tier grinding could be based on number of kills/heals/whatever, combined with accolades. It won't be perfect but it should help immensely.

Putting players up against those of a similar skill level and team make up (premade or not a premade) will mean they're roughly evenly matched. This in turn will give them room to improve and develop an interest in PvP.
Previously Alendiak
Daizen - Lvl 50 Engineer - Fleet Avenger
Selia - Lvl 50 Tactical - Fleet Avenger
Toval - Lvl 50 Tactical - Fleet Mogai
Ensign
Join Date: Oct 2012
Posts: 10
# 7
10-23-2012, 05:29 PM
be that as it may PvP is still dead. giving everyone access to PvP grade kit upon reaching end game will present them a fair chance against even skilled players from the get-go. There is not enough incentive for anyone to start playing the PvP as it stands and knowing your completly out geared isnt going to help. you dont need fleet gear to play any PvE so why would anyone grind for it when everyone is happy just playing PvE?

Right now PvP is like asking someone to stand in a mile long line to enter a cinima and then blindfolding them. good luck with that cryptic :/
Captain
Join Date: Aug 2012
Posts: 11,494
# 8
10-23-2012, 05:39 PM
There is no PvP Gear.
It's all PvE Gear.

If a person wants the gear - they can get it like anybody else did:

1) Grind for it.
2) Play the Lotto.
3) Buy it.

I mean, c'mon... it's like riding a bicycle to the car wash and saying they should hand out free cars. No, if you want to go to the car wash to wash a car...bring a car. If you find that gear is your issue in PvP, then go get gear and come back.

This isn't a game where they have split PvP and PvE gear - where you have to "suffer" through the PvP while undergeared to reach a point where you feel geared...

...course, on the flip side - one does have to "suffer" through PvE to get that gear.

If anything, one might say there should be the option of selecting how you suffer to get your gear, eh? I tried putting catnip on my keyboard so the cat would play the normal STFs for me... but he complained about how bad the other players were...

edit: Don't get me wrong - if you had the choice between a piece of wood being on your team or me - I'd recommend the piece of wood. Still though - there are some folks that simply do not care to put the least bit of effort into anything... and well... there's too many of them.

Last edited by virusdancer; 10-23-2012 at 06:00 PM.
Captain
Join Date: Aug 2012
Posts: 777
# 9
10-23-2012, 05:43 PM
Quote:
Originally Posted by virusdancer View Post
There is no PvP Gear.
It's all PvE Gear.

If a person wants the gear - they can get it like anybody else did:

1) Grind for it.
2) Play the Lotto.
3) Buy it.

I mean, c'mon... it's like riding a bicycle to the car wash and saying they should hand out free cars. No, if you want to go to the car wash to wash a car...bring a car. If you find that gear is your issue in PvP, then go get gear and come back.

This isn't a game where they have split PvP and PvE gear - where you have to "suffer" through the PvP while undergeared to reach a point where you feel geared...

...course, on the flip side - one does have to "suffer" through PvE to get that gear.

If anything, one might say there should be the option of selecting how you suffer to get your gear, eh? I tried putting catnip on my keyboard so the cat would play the normal STFs for me... but he complained about how bad the other players were...
Hehe... catnip.

That said, I agree completely. If you feel gear is the problem, solve it in PvE like everyone else.

Then when you realize that lack of good gear wasn't the problem, come back and ask for build/spec and tactical advice. You'll find it all here.
Quote:
Originally Posted by adjudicatorhawk View Post
We actually really don't like A2B, but it's a bit of a "third rail" situation. When we have the right fix to it, someday, we'll probably possibly maybe make it.
Commander
Join Date: Jun 2012
Posts: 438
# 10
10-23-2012, 07:50 PM
Quote:
Originally Posted by brandonfl View Post
I think you are vastly overestimating the value of gear in PvP. You can have the best gear and build possible and still be humiliated by a coordinated team. Conversely, a coordinated team with crappy gear will still beat an uncoordinated PUG wearing the best gear possible
None of my toons have a console higher than mk xi rare...
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