Captain
Join Date: Jun 2012
Posts: 1,040
# 241
10-19-2012, 09:05 AM
Quote:
Originally Posted by darkenzedd View Post
Well if they are going to actually go ahead with the change, then they need to put the borg heal bonuses back to there previous unnerfed state, and I mean way back to before the first nerf to even make it viable.
You mean back to when it healed 50% of your hull? Seriously, I think a lot of you people just want to be invincible.

Quote:
Even with doing that, the Aegis or even the Dominion set is a better set than the borg one now....
They aren't even remotely better then the nerfed Borg set. Heck I've primarily been using a 2-piece borg set (borg engine and console) for a while now because it's heals are so useful.
Previously Alendiak
Daizen - Lvl 52 Engineer - Eclipse
Selia - Lvl 60 Tactical - Eclipse
Captain
Join Date: Jun 2012
Posts: 1,360
# 242
10-19-2012, 09:11 AM
Quote:
Originally Posted by orondis View Post
You mean back to when it healed 50% of your hull? Seriously, I think a lot of you people just want to be invincible.
Near-invincibility is the only way to counter the God-mode elite NPCs and their "I win" weaponry we get because it's easier than having AIs use more complicated strategies to make them more challenging.

And don't give me any crap about relying on teammates for healing. I don't know 5 people who log on at the same random times as me, so I'm stuck with power-leveled free-to-pay n00bs in pick-up games, and have to depend solely on myself for healing and resistance, while still trying to bring enough DPS to get through the mission before some clueless @sstard borks it for me.

Captain
Join Date: Jun 2012
Posts: 568
# 243
10-19-2012, 09:30 AM
Quote:
Originally Posted by hanover2 View Post
Near-invincibility is the only way to counter the God-mode elite NPCs and their "I win" weaponry we get
Here we go again...

There's not one enemy attack in the game - including the "instakill torps-of-doom" - that can't be neutralised by careful positioning and/or the use of a BOFF ability. NPCs might not be able to change their tactics, but that doesn't mean that players are in the same boat.

[ <<<--- @Maelwys --->>> ]
Captain
Join Date: Jun 2012
Posts: 1,040
# 244
10-19-2012, 09:47 AM
Quote:
Originally Posted by hanover2 View Post
And don't give me any crap about relying on teammates for healing. I don't know 5 people who log on at the same random times as me, so I'm stuck with power-leveled free-to-pay n00bs in pick-up games, and have to depend solely on myself for healing and resistance, while still trying to bring enough DPS to get through the mission before some clueless @sstard borks it for me.
You don't need team healing to survive, trust me I pug space STFs and there's virtually no cross healing there (even when you've got 4 cruisers there).

2x tact team, 2x emergency power to shields, hazard emitters 1 and transfer shield strength 2 is more then enough to fend off the borg, even for a tac captain in an escort who has aggroed the tactical cube.
Previously Alendiak
Daizen - Lvl 52 Engineer - Eclipse
Selia - Lvl 60 Tactical - Eclipse
Career Officer
Join Date: Jul 2012
Posts: 793
# 245
10-20-2012, 01:30 AM
Quote:
Originally Posted by hanover2 View Post
Near-invincibility is the only way to counter the God-mode elite NPCs and their "I win" weaponry we get because it's easier than having AIs use more complicated strategies to make them more challenging.

And don't give me any crap about relying on teammates for healing. I don't know 5 people who log on at the same random times as me, so I'm stuck with power-leveled free-to-pay n00bs in pick-up games, and have to depend solely on myself for healing and resistance, while still trying to bring enough DPS to get through the mission before some clueless @sstard borks it for me.

Ain't that the truth. Especially if your buddies are in different time-zones.
Or when those noobs don't read the chat.
Or when they don't answer your questions about who's going to do what, and they speak only AFTER the missions is finished to talk about their crap drop.
Or when they go off in different directions instead of having one person guard Kang and everybody else sweeping probes from right to left.......
Or....well you get the idea.
Career Officer
Join Date: Aug 2012
Posts: 114
# 246
10-21-2012, 10:01 AM
Quote:
Originally Posted by timelord79 View Post
I know this annoys a lot of people, esspecially escort pilots who really lose out on tanking now.
But lets face it. Escorts are not really meant to be that tanky anyway.
Cruisers I am sure can compensate (esspecially since there seems to be a MK XII version of the Borg set now. Up till now it was only MK X?
.
I get this, but until Cryptic fixes the way agro is gained, Escorts are screwed
On my Defiant, i have all aoe abilities for probe control, yet i still pull agro all the time, its not as bad as single target dps skills though, with them i get agro and keep it until mobs is dead.

So unless they make it so a cruiser can actually hold agro, escorts are fracked.
Rihannsu
Join Date: Jun 2012
Posts: 14,356
# 247
10-21-2012, 12:22 PM
Quote:
Originally Posted by trenttyler View Post
I get this, but until Cryptic fixes the way agro is gained, Escorts are screwed
On my Defiant, i have all aoe abilities for probe control, yet i still pull agro all the time, its not as bad as single target dps skills though, with them i get agro and keep it until mobs is dead.

So unless they make it so a cruiser can actually hold agro, escorts are fracked.
My favorite trick for Agro-bait is to use a Hargh. that usually gets their attention.
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Career Officer
Join Date: Jul 2012
Posts: 44
# 248
10-23-2012, 07:27 PM
This message has been deleted.

Last edited by captainmorgan210; 10-23-2012 at 07:41 PM.
Career Officer
Join Date: Jun 2012
Posts: 6,444
# 249
10-23-2012, 07:55 PM
Threat control needs to be a toggle skill to accomodate piloting more ships without constant respecs.

Toggled one way, you get increased threat and durability. Toggled the other way, you get increased damage (or maybe weapon haste or an added weapon proc) and reduced threat. The toggle should be on a 60 second cooldown.

How MUCH would be based on your skill investment.

There's a real problem with encouraging people to spec into tanking if it runs contrary to playing different ships, though.
Ensign
Join Date: Sep 2012
Posts: 4
# 250
10-24-2012, 03:52 AM
Quote:
Originally Posted by captainbmoney View Post
Way to go cryptic. the Borg Set is now once again useless. the console connects to some other BS while the set we have now is just dumb. The Borg Regen shield is one of the most useless shields in the game and now you're basically FORCING people to use it.
Guess its almost time for me to go back to WOW.. This is why I waited to pay.. I mean wtf? Get someone to like something then take it away? Wow never did that to us.. So..
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