If you have purchased a Legacy or Starter Pack, please see this thread for instructions on how to claim your items in-game. (Please see the yellow text in the linked thread for instructions on creating a Reman.) (Not seeing your pack in-game? Please see the lime-green text in the linked thread above for information.)
If you have additional questions about the Legacy or Starter pack, please read this FAQ.
Thanks SO MUCH for all your support, and we'll see you in-game!
- The Star Trek Online Team
***Resolved Issues***
"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
Some characters were stuck in a loading screen with a "Server Not Responding" message
We do consider Dilithium to be a time-currency. Here is why we think that.
We have always had a store in STO that previously sold items for CPoints and now sells items for Zen. The items in this store such as Ships and Costumes always required real money to buy.
Dilithium trade came about because we wanted a way for players who don't have any real money to obtain some of the Ships in the Store.
But in order for players who have money to be willing to give some up to another player there needed to be a reason, and that reason was time convenience.
Now all players can refine Dilithium Ore by playing the game. Every day you can refine some. So by playing the game and spending time in the game you earn Dilithium. Everyone can do this.
However, some players may not want to or want the convenience of not having to, so we offer the ability for player with money to trade it to another player for that player's dilithium. The Dilithium represents the time that player took to play the game that the other did not.
Some players are willing to buy Dilithium off of other players because they didn't want to take the time to earn it themselves. Plain and simple. We aren't the only game that has this system, but it serves the awesome purpose of allowing players with lots of time and no money the ability to get some money to buy ships and such.
So yes - Dilithium is a time currency.
When we calculated the Reputation system, we very clearly limited the total amount of Dilithium needed to level the system to be equal to the amount of Dilithium a player could earn if they played 1hr, 3x a week. The total amount of Dilithium needed to reach tier 5 in Omega or Romulan reputation is 82k total. When spread out over 60-90 days, this is what gives us the 1 hr, 3xs a week because we know exactly how much the average level 50 player earns in Dilithium per session and this amount is easily obtainable.
Yes the gear will still cost Marks, Borg NPs, and Dilithium on top of that as it did before, but that is why we're converting existing items to these numerics and given them to players. Or, you could just cash it all out now before Season 7 hits.
I will certainly go buy a cap so I can tip it to you. I'll also relinquish my stance on certain topics explained.
However, until DL actually represents, in your words, "Generic Game Time" I will nto accept it is a time based currency. At best its a time-based-on-a-handful-of-game-activities-currency.
I don't think you're doing players a favour because theres plenty of ways you can do it without monetising the system.
I'll also not accept that 1-3 hours a week is realsistic in the later tiers. A problem compunded by the fact a DL intensive system is already in place with mroe to come in S7.
I'd liek to say, that cap I'm gonna buy is more money I won't be spending here, even if I respect your efforts in explaining and understand no-one is forced to pay, encouraging it certainly appears to be the primary motivation.
We do consider Dilithium to be a time-currency. Here is why we think that.
We have always had a store in STO that previously sold items for CPoints and now sells items for Zen. The items in this store such as Ships and Costumes always required real money to buy.
Dilithium trade came about because we wanted a way for players who don't have any real money to obtain some of the Ships in the Store.
But in order for players who have money to be willing to give some up to another player there needed to be a reason, and that reason was time convenience.
Now all players can refine Dilithium Ore by playing the game. Every day you can refine some. So by playing the game and spending time in the game you earn Dilithium. Everyone can do this.
However, some players may not want to or want the convenience of not having to, so we offer the ability for player with money to trade it to another player for that player's dilithium. The Dilithium represents the time that player took to play the game that the other did not.
Some players are willing to buy Dilithium off of other players because they didn't want to take the time to earn it themselves. Plain and simple. We aren't the only game that has this system, but it serves the awesome purpose of allowing players with lots of time and no money the ability to get some money to buy ships and such.
So yes - Dilithium is a time currency.
When we calculated the Reputation system, we very clearly limited the total amount of Dilithium needed to level the system to be equal to the amount of Dilithium a player could earn if they played 1hr, 3x a week. The total amount of Dilithium needed to reach tier 5 in Omega or Romulan reputation is 82k total. When spread out over 60-90 days, this is what gives us the 1 hr, 3xs a week because we know exactly how much the average level 50 player earns in Dilithium per session and this amount is easily obtainable.
Yes the gear will still cost Marks, Borg NPs, and Dilithium on top of that as it did before, but that is why we're converting existing items to these numerics and given them to players. Or, you could just cash it all out now before Season 7 hits.
Stahl, with all due respect, Dilithium is not a full time currency. I say this because one cannot just play the game and earn dilithium, we cannot go into nakura or defera and earn diithium, I cannot play endless foundry missions and earn dilithium with every one, I cannot replay story content and earn dilithium. I have to do specific, and very grindy dailies in order to earn dilithium. I'm sorry, but not everyone likes doing those dailies. They can become tedious, especially if you have more than one toon. If you want to make dilithium a true time-currency, then you have to award it with every mission.
STOP THE
Quote:
Originally Posted by tacofangs
We planned on doing it next weekend, but then we saw your post and were like, "Dude, we should totally move that up a week! Tee Hee!"
is it just me or is it getting like we spend more dilithium per day than we can refine per day ? , so why are they refusing to rase the daily cap even to 10k ?
Guess that's the purpose and why Dan is politely ignoring questions saying that this system isn't an "improvement" since stuffing will take longer. His speech is focused on set parts but the rest is rugged under the carpet. But the rest is all a player need. Sets are nice but the borg one has been enough for most purposes till now. And no damn borg weapon before 60 days and a lot of farming.
We do consider Dilithium to be a time-currency. Here is why we think that.
We have always had a store in STO that previously sold items for CPoints and now sells items for Zen. The items in this store such as Ships and Costumes always required real money to buy.
Dilithium trade came about because we wanted a way for players who don't have any real money to obtain some of the Ships in the Store.
But in order for players who have money to be willing to give some up to another player there needed to be a reason, and that reason was time convenience.
Now all players can refine Dilithium Ore by playing the game. Every day you can refine some. So by playing the game and spending time in the game you earn Dilithium. Everyone can do this.
However, some players may not want to or want the convenience of not having to, so we offer the ability for player with money to trade it to another player for that player's dilithium. The Dilithium represents the time that player took to play the game that the other did not.
Some players are willing to buy Dilithium off of other players because they didn't want to take the time to earn it themselves. Plain and simple. We aren't the only game that has this system, but it serves the awesome purpose of allowing players with lots of time and no money the ability to get some money to buy ships and such.
So yes - Dilithium is a time currency.
When we calculated the Reputation system, we very clearly limited the total amount of Dilithium needed to level the system to be equal to the amount of Dilithium a player could earn if they played 1hr, 3x a week. The total amount of Dilithium needed to reach tier 5 in Omega or Romulan reputation is 82k total. When spread out over 60-90 days, this is what gives us the 1 hr, 3xs a week because we know exactly how much the average level 50 player earns in Dilithium per session and this amount is easily obtainable.
Yes the gear will still cost Marks, Borg NPs, and Dilithium on top of that as it did before, but that is why we're converting existing items to these numerics and given them to players. Or, you could just cash it all out now before Season 7 hits.
hey how ya doing?.
could ya give some sort discount or somthing to reduce the time it takes to get full rep on a alts .
i and im sure many alike have lots of alts but from the numbers we have seen posted around its a big knock back for those players who actualy play ALOT and have.
i have no problem with putting time in to open up tiers in the rep system but this could be the death of us altaholics that like to play all types of captins and factions.
its abit of a steep price to unlock again and again and again.
That's great, but you are gating players into very specific and grindy content to do so. And you are taking away one source of dilithium now with the STFs which were having a pretty good dilithium output.
Why don't I as the player have the absolute choice in how to earn that dilithium? Why don't episodes and patrols award dilithium? And fleet events?
Getting dilithium rewards into the old fleet actions is a good first step.
STFs will still reward Dilithium and there will be an Omega Rep project that converts marks into Dilithium, so we're replacing it, not taking it away.
In addition, we're adding Dilithium drops to all Fleet Actions as well as some other new Events.
When we calculated the Reputation system, we very clearly limited the total amount of Dilithium needed to level the system to be equal to the amount of Dilithium a player could earn if they played 1hr, 3x a week. The total amount of Dilithium needed to reach tier 5 in Omega or Romulan reputation is 82k total. When spread out over 60-90 days, this is what gives us the 1 hr, 3xs a week because we know exactly how much the average level 50 player earns in Dilithium per session and this amount is easily obtainable.