Is STO becoming too easy? Do "casual players" keep STO in business? Is everyone a "Jedi"? (sorry, I mean Captain Kirk, Picard, Sisko, etc.)
I don't like to rush to judgment, but this sounds a little like the mistake that killed Star Wars Galaxies.
Too easy is boring.
There are some 'interesting' paralells.
Star Wars Galaxies: Players who wished to play a Jedi character had to first unlock their Jedi slot by fulfilling an unknown list of criteria. The first player to unlock a 'Jedi slot' did so on November 7, 2003, four months after the release of the game. Players criticized Sonly Online Entertainment for the substantial time commitment to unlock a Jedi.
Said changes were later admitted to be “stupid decisions”.
Now, with STO we have a very similar scenario forthcoming - a slight reword of the above:
STO: Players who wished to obtain the Omega gear had to first unlock their equipment by fulfilling an unknown list of criteria that took several months. Players criticized PWE for the substantial time commitment to unlock this equipment.
And this is WITHOUT factoring in the dilithium cost!
Sad really - doesn't seem as if the mistakes that failed one MMO are anything that STO's dev's are willing to learn from.
i got the maco mk xii shields and deflector in the first 2 weeks of playing elite stf's , the engines on the other hand took me over 4 months . started to do the elite ground and got the maco mk xii armor within a week , still wanting the rest and will have to grind for 60 days or what ever it is for them in the new system
Heh, I don't run elites on my ENG toon anymore because the toon can't be made viable for PvP play so I don't need the gear. My TAC toon's gear is still too soft for elites so I was planning on buying a special reserve set with EDC's but the new system will take those away from me till I pony up 400K dilithium and grind 60-90 days to get my rewards back.
...And some think this is a great, new system ? I'm already laughing at the ghost towns called 'STF ques' coming in a couple weeks.