Banned
Join Date: Jun 2012
Posts: 846
# 91
10-16-2012, 10:15 AM
All you have to do, is do the Math after quick parsing a log.
Once you know what your shield damage resistance should be if it were Additive, when someone shoots, you you look at the log. If it doesn't match up to what the resistance should have been then it's multiplicative.

If you use the old equation that snix provided also, and the damage matches up to what you took then it's also multiplicative. Double confirmation in short order.
Rihannsu
Join Date: Jun 2012
Posts: 3,213
# 92
10-16-2012, 11:44 AM
Quote:
Originally Posted by ghostyandfrosty View Post
All you have to do, is [...]
You seem to have misunderstood me - my question was not how one can do that. There are several ways. The question was, how exactly did he?
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Captain
Join Date: Jun 2012
Posts: 633
# 93
10-16-2012, 01:03 PM
Since somone else is sure to ask:

Took 2 accounts i have, (alt is for my fleet invites for main account).

Challange.

Alt was a lv 28 using a Lv VI white DHC disruptor to shoot at the 50 admrial on my main in a Chimera. Set defualt sheild power to 100 and for the non-EpTS test i used a sheild bat to boost it from 118 to 125. EPtS did this itself in it's test.

Fired one salvo under each condition and did math, pretty easy.

One possability though is that sheild resistance per power is set on a per ship basise, that could mean it's just the chimera, didn't test the others, (wen tfor an afternoon nap straight after, just got back up).
Commander
Join Date: Jul 2012
Posts: 363
# 94
10-16-2012, 01:38 PM
Alright so if it is 25% resistance on a shield power of 125 and this is factual? Can we make the altercations to the wiki for this data? A lot of people referred to this (like me), to suffice the resistances on multiple builds I have been working on with Jedi Master Yoda, and a few others in TRH.

Can we get a Dev to confirm this too please?

Thanks guys.

-PaxOttomana
Captain
Join Date: Jun 2012
Posts: 633
# 95
10-16-2012, 02:25 PM
Yeah i'm pretty sure it's supposed to be officiolly 35% so it sounds like eitheir a bug or a nerf that never got in the patchnotes.
Lt. Commander
Join Date: Jun 2012
Posts: 144
# 96
10-17-2012, 07:57 AM
Here comes the Borg shield regeneration nerf.

http://jupiterforce.org/showthread.p...to-the-old-Set

A good thing IMO, but I'll miss the good ole days.
Lt. Commander
Join Date: Jun 2012
Posts: 144
# 97
10-17-2012, 08:01 AM
As far as I know, it used to be +1% for every 2 points in power above 50 shield power, meaning 100 shield power was 25% and 125 shield power would get to a hard cap of 35%.

Things may have changed, but that's the last change I remember posted in a patch notes I read- a long time ago...
Lt. Commander
Join Date: Jun 2012
Posts: 230
# 98
10-22-2012, 01:46 PM
Latest addition: a look at TSS.
Career Officer
Join Date: Jun 2012
Posts: 380
# 99
10-23-2012, 07:08 AM
Nice,

As TSS2 is most popular, this would suggest that HE1 is more used than HE2....
Lt. Commander
Join Date: Jun 2012
Posts: 230
# 100
10-25-2012, 08:57 AM
After the rather boring EPtS and TSS developments, we begin with more exciting things.
The charts for ST actually show a change over the course of the year.
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