Specialist
Join Date: Jun 2012
Posts: 2,057
# 21
10-25-2012, 12:47 PM
That's a patently idiotic comment. They reduce your ability to take damage, so they will then reduce the damage? This hasn't been the pattern in a year straight. They are constantly making the borg weapons stronger every update. The shield sapper sucks out 10k shields (10k each face, 40k total) in mere seconds, and borg encounters are ludicrously buffed every patch. The aggro is insanely badly programmed, and massive borg cubes run across maps faster than evasive maneuvers to track down somebody they barely saw on sensors.

Then look at all the BS with paid console on NPC ships wiping out players in 1 shot repeatedly. Then look at the BS in no-win with no ramping up of difficulty, just instant 1-shot deaths and a solid wall of impossibility, rather than a ramping up gradually making it harder and harder.

Nothing in this game for a year straight suggests they are putting logical thought into it. There is no excuse. Not even small team numbers. There is no excuse for how they run things. They can't even keep track of unintentional bugs. They say "we made no changes, so this isn't a bug" despite massive reports of said bug.
Captain
Join Date: Jul 2012
Posts: 3,283
# 22
10-25-2012, 12:53 PM
it's not an idiotic comment, it's a fair comment. I agree that the combat system needs rebuilding from the ground up but if they reduce the amount of damage that a player can take they will be forced to lower the amount that NPCs can dish out else STFs and other PvE will become unplayable.
Specialist
Join Date: Jun 2012
Posts: 2,057
# 23
10-25-2012, 01:03 PM
Again we go back to the point where they don't play this game and are totally disconnected from what it needs. They will NOT lower damage along with lowering your ability to take damage. If anything their current trends show damage will get worse and worse.

THAT is why it's an idiotic comment. They have NO capacity to balance what they're doing to sets vs what they are doing to incoming damage.

In short they are driving the game into the ground.
Captain
Join Date: Jun 2012
Posts: 1,427
# 24
10-25-2012, 01:13 PM
Quote:
Originally Posted by sophlogimo View Post
Logical conclusion: Reduce the 10% All Energy Resistance bonus on the MACO and Jem'Hadar shields?
To be honest I'd fully agree, but people would probably just flock to the ResA Fleet shields instead.

I think flat resistances against any energy type were a mistake to begin with... I mean look what killed off plasma weapons completely.

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Captain
Join Date: Jul 2012
Posts: 3,283
# 25
10-25-2012, 01:15 PM
I beg to differ, I took my eng/excel out on Tribble and solo-ed the "kill 4 enemy groups" in a red alert in the Bajor sector only reason I couldn't do the end was because I had to contend with the regen probes, keep the other probes off me, hold off those damned plasma energy bolts AND kill the damned command ship that's throwing grav wells at me all the while but they haven't screwed that up yet hell I even solo-ed a tac cube group (just to see if i could)
Commander
Join Date: Jun 2012
Posts: 367
# 26
10-25-2012, 01:42 PM
Quote:
Originally Posted by rodentmaster View Post
Closed a loophole? Brother, please!

They don't play this game. They don't even acknowledge the PROBLEMS we are facing. My fleet battlecruier, with cruiser shields and hull, with field generators and KHG mk XII shields, still is 1-shotted instantly through full shields and hull multiple times a day. It's bullcrap. The devs are so disassociated with this game they shouldn't be programming for it anymore.
there might be something wrong with your setup then because i run a MACO XII and none of the borg items on my oddy op crusier and she laughs off insta torps all day long at worst i lose 50% of my hull and they DID close a loophole the borg set was not designed to do what people are doing to it it was meant to work with the sets own shield not something like the MACO. if anything it may make me concider it more for some escorts if i put both borg sets on it.
Specialist
Join Date: Jun 2012
Posts: 2,057
# 27
10-25-2012, 01:48 PM
No, don't blame the setup. It's not unique to that ship or that character. All my chars have set shields and all of them get popped through shields instantly. The ISO charge is such bullcrap it needs instant removal from the game. There's no reason to ever EVER have put this on NPC ships. EVER. Period. Let alone put it on ships and jack the damage THROUGH THE ROOF to the point of 1-shotting oddy cruisers with maco XII shields. Yes, that's happened to my fed as well.

Don't defend their bullcrap decisions. You can check yourself in combatlog stats tracker. It tells you what the enemy damage was to you. It tells you what the max crit was. You can then go into each and every hit if you like. It's absurd, the way this is programmed.
Captain
Join Date: Aug 2012
Posts: 3,610
# 28
10-25-2012, 01:49 PM
Wow. Did not expect this to happen on this thread. Actually tbh I should have seen this coming. Well that's what happens when you go to sleep, crap happens overnight XD. Alas where to begin...

First off adam, yes, I am in favor of balance, and this change does change the balance to closer to normal. HOWEVER I am NOT in favor of balance over necessity. Yes, this balances the game a little, and makes escorts not nearly as nasty/live forever (which is what a lot of cruiser pilots wanted), but at the same time, it kinda smacks everyone (if not everyone, a lot of people) who does STFs. You will notice that I am among the players who use the MACO and Borg 2 piece set combos. And I use these for a reason. As rodentmaster pointed out, the Borg in ESTFs can be somewhat cruel and nasty with their weaponry and kind of insane critical severity, and I found it borderline necessary to run that set combo, at least on my fed side, because tbh, there are fewer things better for tanking than those combos. If I had to run a full MACO or Omega set, or even the current full Borg set, I would be wiped pretty hard, even in my Oddy (which you know from personal experience is quite difficult to destroy). That hull heal proc helps combat critical plasma fires (you know, the ones that come from heavies you don't have time to destroy/torps that critted) that do 1500 per second for 10 seconds. Without that proc, it can be painful, esp if my HE is on cd. Basically, yes, this balances the player bases ability, but unfortunately due to the current PvE content "brokenly powerful" combinations like that one were a necessity. Or at least taking advantage of them was.

I personally have no real problem with the full Borg set. Save for one. That shield. The rest of the set isn't bad, in fact is quite good tbh. But that shield. 6k cap. In all honesty, shimmerless is right, the MACO shield leaves everything in the dust as shields go. High capacity, large resistance to damage (omni resistance for that matter), the relay proc (which is just mean), and lastly, it's a resilient shield array, so it protects you even better (and this one doesn't suffer from the large regeneration loss that a lot of other resilient shields do). When you compare the borg shield, well there is no comparison. It's weaker capacity wise, fewer resistances to damage, no power increasing proc, and the only thing it has going for it is the almost 300 regen. But when you are taking constant 3-4k hits, that damage will add up quickly, and the MACO shield was able to nullify most of that, but the Borg shield can't.

But other than that, the Borg set is quite nice, at least for a mk XI (which is what they plan on making it), and I have no real issues with it.

Now that I think about it, I think I was spoiled by the MACO shield, cuz I compare all the end-game shields to it, and none of them really come close XD.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Why the Devs can't make PvE content harder. <--- DR proved me wrong!
Commander
Join Date: Jun 2012
Posts: 367
# 29
10-25-2012, 02:49 PM
Quote:
Originally Posted by rodentmaster View Post
No, don't blame the setup. It's not unique to that ship or that character. All my chars have set shields and all of them get popped through shields instantly. The ISO charge is such bullcrap it needs instant removal from the game. There's no reason to ever EVER have put this on NPC ships. EVER. Period. Let alone put it on ships and jack the damage THROUGH THE ROOF to the point of 1-shotting oddy cruisers with maco XII shields. Yes, that's happened to my fed as well.

Don't defend their bullcrap decisions. You can check yourself in combatlog stats tracker. It tells you what the enemy damage was to you. It tells you what the max crit was. You can then go into each and every hit if you like. It's absurd, the way this is programmed.
the point of the ISO charge is to make the enemy hard if that was not there we could just pew pew dead and be happy happy joy joy. also do you use any armour on your ships it helps lots i have been critted by them and lived i see the damage during battle which lets me know oh i have to heal they hurt HARD but if ya build a cruiser right they can shrug off even the fiercest of blows from the borg. also you may be exaggerating a wee bit with the shield drop i have had it happen on occasion but its instantly shored up.


back to topic i would like to see actually a synergy buff between the 2 full sets if they do something like that give the borg shields a little bit of a boost. but do not underestimate these shields i used them for the longest time they are good tough shields in the hands of a escort.
Specialist
Join Date: Jun 2012
Posts: 2,057
# 30
10-25-2012, 02:55 PM
Wrong. The iso charge was needlessly added. The borg negh'var cube defenders are ALREADY the hardest ships to defeat on cure space elite. They ALREADY have high yield plasma torps, boarding parties, trap you in tractor beams, and take 5 people pounding them nonstop for 3 minutes before they die (an exaggeration, but not by much).

The ISO and so many other problem 1-shot weapons are nothing but punishment for playing the game. It's bad programming. It's an utter lack of balance. It's a totally stupid system. The number of ship-killer crit shots in STFs is off the charts high. It's stupid that they added yet MORE weapons that 1-shot on top of those existing ones.
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