Captain
Join Date: Jun 2012
Posts: 3,029
# 21
10-25-2012, 02:04 PM
Ummmm, thanks for all the replies? Though this thread is over two months old so not sure how it even got found, but whatever. Since originally posted, gave up on the PSW builds since it was nerfed to useless and my new torpedo builds don't care about range, and picked up 4 more proto deflectors since then. But hey, yay for enthusiasm, belated or otherwise.

Oh and 'taking orders' based on who's the loudest and has some l33tness tag? Pffft, yeah right.
Ensign
Join Date: Jul 2012
Posts: 6
# 22 5k rule is a joke/rumor
10-26-2012, 01:29 PM
Its a random occurrence. Pure and simple. The Devs did NOT code her to behave any different than any other scimitar. They can change the name and the amount of hp/dmg but specific behavior is complicated and something they dont have the resources to change.

Why then do people believe the 5k rule works? Well its random for 1, for 2 most the people that 'think' it works do NOT have their char/ships specced properly. How do I know this?

They have rainbow boats, which means they dont capitalize on their damage potential. Which means, Donatra doesnt need to cloak because well they suck... and their ships die.

Learn to put your ships together, learn how to fight and in the name of Zeus, Ares or any other person/deity get rid of your stupid rainbow weapons. Stick with 1 energy type cannon/beam or both is fine as long as its the same.
Career Officer
Join Date: Jun 2012
Posts: 3,400
# 23
10-26-2012, 06:57 PM
Quote:
Originally Posted by gr8gatz View Post
Why then do people believe the 5k rule works? Well its random for 1, for 2 most the people that 'think' it works do NOT have their char/ships specced properly. How do I know this?
No, it actually works.

Only her target needs to remain outside 5km - however, she sometimes changes targets. (which is why people might think it's random).




Quote:
Originally Posted by gr8gatz View Post
Learn to put your ships together, learn how to fight and in the name of...
I often put out 12k to 20k DPS during that fight.

Here is my top burst (from CSE, not KASE: 1 million+ points of damage in 17s)


Last edited by ussultimatum; 10-26-2012 at 10:03 PM.
Lieutenant
Join Date: Oct 2012
Posts: 39
# 24
10-26-2012, 08:07 PM
Quote:
Originally Posted by reginamala78 View Post

She cloaks whenever she feels like cloaking, and thats just how it goes.
NOOB with a Capital NOOB
Empire Veteran
Join Date: Jun 2012
Posts: 459
# 25
10-27-2012, 01:15 AM
Quote:
Originally Posted by reginamala78 View Post
So lately in KASE a lot, people have been calling for the 5km 'rule' when dealing with Donatra, saying she won't cloak if everyone stays outside of 5km. I disagree with that assessment, but I also figure debating tactics in the middle of a match would be bad timing and, with truncated text, come off as needlessly argumentative rather than trying to genuinely discuss it. So I bring it up here instead, to ask other players in a more suitable environment for such discussion. I think its silly, but if I'm mathematically wrong, lemme know why.

1 Isn't it yet another STF urban legend, like successful optionals supposedly boosting chances for tech drops and the like? She cloaks whenever she feels like cloaking, and thats just how it goes. Why bend over backwards for something that doesn't actually affect anything?

2 Pets. Between the proliferation of fighter pets and photonic fleet pets, even if you hang back, won't something else break the 5km boundary? Or do they not count? Or are pets supposed to be held back now (sucks if you're a carrier)?

3 We do more damage inside of 5km. This is true for everyone, but for me especially (being selfish here), the 2 ships I'm running lately are built around PSW3, so I need to get in close or lose my biggest hit. Even if this does ultimately trigger the cloak, isn't the extra damage worth it?

4 She's at her most vulnerable right after decloak. Evasive out of the cone of the thalaron pulse, pick your choice of shield facings, pound her with your biggest attacks. Its the best time to hit her, so why not enourage her to do it more often?

5 Recharge times. The cloaking time gives her a chance to heal a bit and recover her BOFF powers. However it also gives us that same breather. She gets 4 powers, we get 20+ times 5 players, plus much better healing. Plus one player with a subnuc can take most of her recovery away. Seems like the players come out on top of that math to me.

So I'm not trying to argue per se, but these are my thoughts on the subject. Am I overlooking something and need to jump on the bandwagon, or is this new rule a silly fad that needs to go away?
the 5km rule seems to be true, however I agree with you... there is also

6) an escort under the fire of donatra can't tank it for a long time... the only way to avoid its fire is staying more then 10km away (and becoming useless) or flying closer to it (traying to stay near its back).
Career Officer
Join Date: Jun 2012
Posts: 432
# 26
10-27-2012, 01:25 AM
Quote:
Originally Posted by thoroon View Post
It is not a legend.
As long as any playership being top aggro stays beyond 5km, she doesn't cloak.
If aggro switches to a player with less than 5km, she usually cloaks pretty quick.


Pets don't count and even keep her on target, while she is cloaked.

There are different ways to handle her, and all are okay, because you don't have to beat a timer anymore.

Advantage of a never cloaking enemy: 100% uptime.
When you have 50% downtime (which can be the case when she cloaks often), any damage increase needs to be more than double your output during uptime.
(these are the possible extremes).

She is harder to handle, because you may get low on CDs to survive her torpedo barrages as the top aggro ship (flying further away than 10km renders you useless, but you can wait for CDs blabla).

So after all it depends on groupsetup.
That's the key there, if you got aggro on her and are kitting her you can just keep her in view at all time.
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Career Officer
Join Date: Jun 2012
Posts: 778
# 27
10-28-2012, 09:04 AM
I have nticed at times she won't cloak or she cloak's too fast she is way broken why I don't run elite
Empire Veteran
Join Date: Jun 2012
Posts: 1,159
# 28
10-28-2012, 10:46 AM
So, I just tried it, and as long as I kept her aggroed on me and over 5k she did not cloak. Only cloaked once in the mission and that was before I got her attention.
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Starfleet Veteran
Join Date: Oct 2012
Posts: 96
# 29
10-29-2012, 09:06 PM
Quote:
Originally Posted by sean2448 View Post
I have nticed at times she won't cloak or she cloak's too fast she is way broken why I don't run elite
That's a bit extreme. Donatra is a no fail encounter. Baring complete total incompetence of everyone in the group it's not possible to fail once you get to donatra. You can lemming yourself onto her and do a little bit of damage every attempt until she dies.

The only way you can 'fail' is if your ships are all so badly broken, and you have all the wrong abilities so you can't get past her shields. She's not as easy as the assimilated carrier or tactical cube, but these days she's certainly not hard for a pug. Dying isn't that big of a deal. Just remember to repair after you're done.
Starfleet Veteran
Join Date: Oct 2012
Posts: 96
# 30
10-29-2012, 09:10 PM
Quote:
Originally Posted by crusty8mac View Post
So, I just tried it, and as long as I kept her aggroed on me and over 5k she did not cloak. Only cloaked once in the mission and that was before I got her attention.
That's my observation as well. I've heard theories about how often she turns etc. etc.

The specific mechanic of *why* she cloaks is secondary to 'what strategy keeps her from cloaking'. Everyone staying at least 5km from her accomplishes that, though as you say, it seems to specifically be the person she's agro'd under some distance less than 5km *and* some other hidden condition that isn't always on, but is a lot of the time combine to trigger her cloak.
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