Lieutenant
Join Date: Jun 2012
Posts: 71
# 401
10-25-2012, 10:49 AM
Quote:
Originally Posted by markhawkman View Post
Yeah, your perspective is of someone who makes purples because they want to sell them for EC. what makes you think the Devs like that?
If that was really the problem, all they have to do is make the DOFF you get from grinding Bound. You could still still use it for Starbases and DOFFing. But I don't think anyone believes that's the real issue.
Career Officer
Join Date: Aug 2012
Posts: 949
# 402
10-25-2012, 04:22 PM
As I said in another thread his problem is the fleet vendors he should be pushing for a change there.
Lieutenant
Join Date: Jun 2012
Posts: 54
# 403
10-25-2012, 04:57 PM
Have the developers announced if the new DOFF pricing system or whatever you want to call it is going to be on live?

If so then forget it, I rake in an average 40-45K per day in refined dilithium (lots of alts) and will not even consider exchanging DOFFS at these prices. On a side note, I do not play the DOFF market even though I easily could; I only convert them for 2 toons, my Klingon & Fed main(s).

This move if anything looks like it has the potential to pretty much shut down starbase advancement for large & small guilds as well as causing substantial price inflation for other items sold in game.

I might be missing something, but it looks like the developers might want to rethink this one since new & casual players are going to be priced out the market on pretty much everything.
Captain
Join Date: Jun 2012
Posts: 1,028
# 404
10-25-2012, 05:11 PM
If they move forward with these bat&#!% crazy dilithium costs for basic doffs, nobody will ever run them again. Period. Nobody will run any fleet projects requiring doffs. Fleets will stop. Period. Doff missions will stop. Period. Folks will work with what they have.

It's the biggest cockup I've seen from Cryptic in a long time. And that's saying something!!!!!
Career Officer
Join Date: Jun 2012
Posts: 284
# 405
10-26-2012, 05:20 AM
Without even reading every thread it's clear Cryptic have pissed off the community as intended.

I'm sure someone in a recent post has already summed up what will happen, people will stop doing the assignments. This will force fleets to adopt the non doff/low doff projects, forcing fleet progression grind to double in overall time especially for the smaller fleets which then forces more grind of fleet marks and so on....

If Cryptic can't grasp the concept that grinding the hell out of players is going to kill the game then the only alternative will be STO going in to decline and everyone loses.

Has anyone done the maths on dilithium spend vs income? 8k a day max on a character and 1k would be lost to the general recruit, then pay for fleet/omega/romulan progression systems...as the tier's increase 8k will not stretch that far even if you say the doff recruit is only every few days. People will just not bother grinding. As hard as Cryptic tries to force us to pay/grind customers will do what they can to avoid it. Resistance is far from futile and players will adapt.
Career Officer
Join Date: Aug 2012
Posts: 949
# 406
10-26-2012, 08:08 AM
Quote:
Originally Posted by vsilverwings1 View Post
Without even reading every thread it's clear Cryptic have pissed off the community as intended.

I'm sure someone in a recent post has already summed up what will happen, people will stop doing the assignments. This will force fleets to adopt the non doff/low doff projects, forcing fleet progression grind to double in overall time especially for the smaller fleets which then forces more grind of fleet marks and so on....

If Cryptic can't grasp the concept that grinding the hell out of players is going to kill the game then the only alternative will be STO going in to decline and everyone loses.

Has anyone done the maths on dilithium spend vs income? 8k a day max on a character and 1k would be lost to the general recruit, then pay for fleet/omega/romulan progression systems...as the tier's increase 8k will not stretch that far even if you say the doff recruit is only every few days. People will just not bother grinding. As hard as Cryptic tries to force us to pay/grind customers will do what they can to avoid it. Resistance is far from futile and players will adapt.
The worst part is it's so glaringly obvious, hence why they hid it from the initial list of "features" for season 7.
Career Officer
Join Date: Jul 2012
Posts: 1,118
# 407
10-26-2012, 08:53 AM
I think a lot of the reason for the change is the devs number crunching with very little understanding of how the game works.

1. They introduce a horribly bugged up Doff distributor on the starbase, they never really fix it.

2. The repetitive SB missions use the same select Doffs over and over. Tier 3 makes things worse with one set being uncommon and the other being common.

3. The extreme 1:10 or 1:15 ratio of departmental Doffs force players to grind up or down excessive Doffs. This inflates the real amount of Doff grinding happening, making the devs think this is some super desirable feature when IT IS NOT.

Now they could fix how the Doff distributor pushes out new Doffs and solve the problem, eliminate Doff grinding, and ridiculous excessive Doffs and make the system work. They won't, they will just increase the cost (which players already pay in huge time sinks to grind) of dilithium to "fix" this obvious exploit.

If a company's attitude is to penalize the players for the company's own mistakes (and complete lack of follow up) it has some massive problems.

Personally before the SBs arrived I tried the Doff grinder, 5 blues for 1 purple along with 500 dilithium seemed like a decent gamble. Then I tried it.. and I lost and lost and lost, there are so many purple 2 traited botanists and biologists out there it is crazy. The Doff grinder at 500 dil is a losing proposition, at 5000 its a joke. You are far more likely to get good Doffs from the refugee missions, as random as that is. I had stopped using it completely, along with the general recruitment until the SBs came around. Why waste 20 hours on 5 Doffs I can't use? But the general recruitment is so much more likely to get you those now ultra rare security or engineering Doffs it is a must.

So the reason these features are so heavily used isn't because they are valuable features, the reason is to fix for the terrible implementation of other features which remain horribly broken. Make the SB doff giver count all the warfare specialists as ONE profession, there is no reason the tholian, borg, and undine are all completely separate, all those flight deck officers are just as bad for the engineer/ops problem. Medical is only an issue because of the shear volume of Doffs needed for the SB. Why not have it first choose between 1 of 6 (or 1 of 2 for area specific boxes), then choose the Doff? It would help for the most popular missions. That leaves major problems for operational assets... but that needs some major fixing anyway.
Lieutenant
Join Date: Jun 2012
Posts: 92
# 408
10-26-2012, 09:03 AM
Well, I'm waiting for a Dev to answer this this disgusting money grabbing absurdity

Last edited by blockbusters; 10-26-2012 at 09:11 AM.
Lieutenant
Join Date: Jul 2012
Posts: 97
# 409
10-26-2012, 09:12 AM
Why is this thread STILL going? Have none of you actually bothered to do a little independent calculation? Is basic mathematics really too hard for you? Or has the fog of RAGE just completely blinded you to Common Eff'ing Sense?

The odds of getting the doff you want from the grinders are the same as getting a good doff out of a C-Store Pack. But here's the big difference - you pay a pittance in Dilithium (even after these price hikes) vs. what you'd pay on the C-Store.

C-store Pack = 200 Zen * 150 Dil = 30,000 Dil

For 7 officers. 4 White+, 2 Green+, 1 Blue+

Compared to the new doff prices:

Whites = 250 (4 in a cadre costs 1000)
Green = 500+(250*5) = 1750
Blue = 2500+(1750*5) = 11250

Add that together, you get 11250+(1750*2)+(250*4) = 14,750 Dil

14,750 Dil for the same amount of Doffs that a C-store Pack charges 30,000 for.

So, that's a >50% Discount if you buy your Dilithium using Zen. If you earn it via gameplay, it has cost you exactly NOTHING, other than your time.

Time that you were spending playing the game anyway, right? If not, why the eff are you complaining?
Lieutenant
Join Date: Jun 2012
Posts: 92
# 410
10-26-2012, 09:30 AM
Fleet Starbases (Tier and Store Items), Reputation System (Tiering and Store Items), and now we these changes as well.

That's a lot of Dil whether you grind it via gameplay or not.

It would be nice to know the Official Reason for this.
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