You can't use three copies of TT1, the shared cool down prevents more than two from working. Your only options for the third ensign tact slot is a beam or torpedo skill, but you have neither beams nor torpedoes (that benefit from High Yield or Torp Spread).
Your best option is to replace the hargh'peng with a quantum so you can run a torpedo skill in place of the third TT1. You could use a dual beam and BO1, but I don't think BO1 is worth the drop in DPS.
Quoted for truth. I'd get rid of AP: Delta for T:spread 2 then pick up T:High Yeild 1 in that ensign slot. That'll give you some good AOE and single target potential without specializing in either one.
IF you're going to PVP at all get rid of AP:Beta for AP: omega. Having two omega's will greatly increase your survive-ability and time on target with your weapons.
For Duty officers try and get some BFI(Brace for impact) doffs they turn brace for impact into a very good shield heal.
The problem with TS1 is that it's a really weak torp weapon skill. It's a pale pale comparison to TS3 available at the ltCDR rank. If I want to run a torp or quantum on an escort, TS3 all day, baby!!!
I have TS1 and TS2 I think. I actually run an array in the back with BO3. I tend to turn away at the end of a run rather than pass and let that BO3 dump half my Weapon Energy into the target's hull (often as the torps hit)
Ah, just transferred a toon to tribble and used Gateway to get it:
(*Its a Krenn, so drop the HY2 and add ET2(?) on the Qin setup)
I dont recall the current setup, but it absolutely isn't the most efficient. I'm more after fun than anything else. Hopefully the cutting beam is useful and uses BO3, as I hear it has a 360 arc. Might be nice to swap in and play with. (Purely PvE, I haven't PvPed since I hit 50 many moons ago. No Elite STFs either, though that will likely change (as will this setup).)
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