Captain
Join Date: Jun 2012
Posts: 1,395
# 81
10-26-2012, 02:32 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
i have yet to see feedback change the values on anything newly released, only when something effects pve in an unintended way is something adjusted before release. bugs do not count, we are talking about ability magnitude here. i will be presently surprised if anything changes, but at this point the pve kiddies know full well about these new passives and items, they will scream bloody murder if their new toys get toned down. and they will hate on us more, because its our fault. but they are playing a game clearly build around player ships fighting player ships, otherwise there would not be sci captains and sci ships.
The funny part is that if you build a ship and a class around its vanilla role, STO's "endgame" PvE is borderline unplayable. SNB is useless, perception debuffs are useless, ES is useless...

I took a recently-hit-50 Engie suited up in a Mirror Star into one of the STF things. Now I'm tossing out 25k+ heals, Extends and CC that'd make me a nightmare to deal with in an actual PvP game, but here anything the Eng/Cruiser brings is pissed away because he just cannot put out the hurt or heal in numbers large enough to save this dumbass NPC that won't distro its own shields.

Throw that Engie back into an escort and bam, I can check my answering machine messages while I AFK autofire through all of it.

Cryptic has such a bizarre, schizophrenic attitude towards PvP... if they don't care about it, why do we have healers/debuffers? Why did they even bother giving DOffs active effects instead of making them just a Pokemon minigame?

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Rihannsu
Join Date: Jun 2012
Posts: 1,538
# 82
10-27-2012, 05:45 AM
Quote:
Originally Posted by shimmerless View Post
The funny part is that if you build a ship and a class around its vanilla role, STO's "endgame" PvE is borderline unplayable. SNB is useless, perception debuffs are useless, ES is useless...

I took a recently-hit-50 Engie suited up in a Mirror Star into one of the STF things. Now I'm tossing out 25k+ heals, Extends and CC that'd make me a nightmare to deal with in an actual PvP game, but here anything the Eng/Cruiser brings is pissed away because he just cannot put out the hurt or heal in numbers large enough to save this dumbass NPC that won't distro its own shields.

Throw that Engie back into an escort and bam, I can check my answering machine messages while I AFK autofire through all of it.

Cryptic has such a bizarre, schizophrenic attitude towards PvP... if they don't care about it, why do we have healers/debuffers? Why did they even bother giving DOffs active effects instead of making them just a Pokemon minigame?
5000x THIS ^^^^
Systems take a note! Your design intention to have one set of mechanics across PvE and PvP are not slightly out of whack, or unintuitive, or based on bad specs. They are NOT working.

Also we entered Proc overkill (especially from all cannon escorts with 2xCRF, btw), as Naldoran said before. Procs are fun if they are powerful, noticeable and rare. Curretnly, they are powerfull and noticeable alright, that last bit is something that needs to be addressed.
Joined 06.10
PvP 2010-2011
PvP 2012-2013
Captain
Join Date: Aug 2012
Posts: 9,272
# 83
10-27-2012, 08:36 AM
The proc discussion kind of makes me miss my fist dwarf back in Shadowbane...

...meh, several games have dealt with proc "issues" by inserting a PPM (proc per minute) limiter.

I've been rolling/deleting/rerolling torp boats for about a month now - but the S7 stuff has me itching to roll a beam or cannon boat. I miss my fist dwarf... proc, proc, proc, proc, pow!

Heh, maybe it's tied into my old nation back then - Seven Deadly Sins - so... Season Seven... muahahahah!

Okay, I'll go have some caffeine and nicotine...then come back a little more sane.
Career Officer
Join Date: Jun 2012
Posts: 797
# 84
10-28-2012, 08:41 AM
Ill quote myself from my infamous thread-

"Pvp isn't going anywhere"

I didn't realize how wrong I was in that it would go somewhere. It would go downhill, right when you think we're at the bottom BOOM a new sinkhole appears.

Literally, that's all the reputation and fleet base and romulans embassy are. Huge sinkholes that will slowly kill the game because that's where all the "shiney" bits are.

And by kill I don't mean the game will go away. The lotto boxes will make sure the game is around but it won't be a game anymore. Nothing but a grindfest to get crap for the crappy sinkholes.

I am curious though If an "embassy" will be for each major race into introduce new powerful toys/abilities.
Captain
Join Date: Aug 2012
Posts: 9,272
# 85
10-28-2012, 11:04 AM
Quote:
Originally Posted by matteo716maikai View Post
Huge sinkholes that will slowly kill the game because that's where all the "shiney" bits are.
That pretty much has been a staple of MMOs since the 20th century...
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