Cryptic Studios Team
Join Date: Jun 2012
Posts: 142
Any feedback, comments, or concerns on the Tholian Red Alert goes here!
Empire Veteran
Join Date: Jun 2012
Posts: 2,666
# 2
10-27-2012, 01:08 AM
I saw a redalert tab and it gave mission info on killing insects LOL. I looked around as much as I could but found no insects but found a cinematic that was really cool

I was wondering if it was suppossed to be space red alert that popped while I was on the ground or not... still wondering LOL.
Career Officer
Join Date: Jun 2012
Posts: 9
# 3
10-27-2012, 01:30 AM
In about 2 hrs of time i was able to get all three tholian capitals plus the accompaning accolade. First two RA's had +2 ships, then the last one was 0. They all had some enemy FEd shps so that will also help toward that accolad for those who need it. The capital ships all seemed to be fleeing the attack.
Captain
Join Date: Jun 2012
Posts: 633
# 4
10-27-2012, 05:07 AM
Not seen it yet but my reaction to the mission quest was bassiclly:

Tholians in a red alert, what are those crazy crystals upto this time...
Rihannsu
Join Date: Jun 2012
Posts: 1,502
# 5
10-27-2012, 05:20 AM
>Warp in
>See 8min timer
>Blow up everything in about 1min
>Warp out

Yeah, nothing wrong with the map, but it's as simple as that - pew pew pew for a minute or two and move on. Not impressed.
Career Officer
Join Date: Jun 2012
Posts: 1,028
# 6
10-27-2012, 07:06 AM
It was almost over before I understood what was going on.
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Career Officer
Join Date: Jun 2012
Posts: 605
# 7
10-27-2012, 01:12 PM
Beamed into one of the Ground Red Alerts and had 5 minutes to kill roughly 80-100 Tholians (Ensigns gave me 1% completion, Lieutenants 2%, and Commanders 3%) and encountered mostly Ensigns. Was only able to get to 20% due to the low enemy population density (though higher density would have had me dying way too much). Is this "working as intended" or are we supposed to have more time to hunt down and kill the Tholians?

If it is working as intended could you look at possibly adjusting it somehow so that you don't have to be a Mk XII murder machine that knows EXACTLY where to go to get 100% completion?
Career Officer
Join Date: Jun 2012
Posts: 6,303
# 8
10-27-2012, 01:23 PM
Quote:
Originally Posted by canis36 View Post
Beamed into one of the Ground Red Alerts and had 5 minutes to kill roughly 80-100 Tholians (Ensigns gave me 1% completion, Lieutenants 2%, and Commanders 3%) and encountered mostly Ensigns. Was only able to get to 20% due to the low enemy population density (though higher density would have had me dying way too much). Is this "working as intended" or are we supposed to have more time to hunt down and kill the Tholians?

If it is working as intended could you look at possibly adjusting it somehow so that you don't have to be a Mk XII murder machine that knows EXACTLY where to go to get 100% completion?
I think this is refering to the Space DSEs, not the ones on New Romulus.

The ones on New Romulus, is an Area Event, where multiple people work towards getting 100% in the time limit. So when this goes live and there are 20-30 people all doing it, then the goal would likely be accomplished.
NO to ARC!

Season 9.5 = STO's NGE is Here! Welcome to the Grind!
Expansion 2 - Delta Rising: Welcome to Tier 6, where everything is now obsolete. Have fun with the new Crafting!
Rihannsu
Join Date: Jun 2012
Posts: 321
# 9
10-27-2012, 03:29 PM
Found the map a little overwhelming. Tholians need to be spaced out more.
Career Officer
Join Date: Jun 2012
Posts: 274
# 10
10-27-2012, 04:44 PM
It worked fine for me. Nevertheless I have a few comments:

1) Reset time
There is the same flaw as the old Enemy Contact maps had:
Reset timers! I find it really stupid having to wait an eternity after finishing the neccessary enemy groups...

Please lower the reset timer to 2 minutes after objective for the map is achieved.

2) The completetion percentage
Now, you get 15% for completing one map. This is too low in my opinion. In combination withe the aweful long reset timer on the maps you need 7 maps to complete it and this leads you to 7 x 15% = 105% ...Someone should re-do the calculation here...

Count the current reset time of 10min? you will need 70minutes just to complete the daily. I thought the How am I going to actually do my dailies on New Romulus, Red Alert and for example the Fleet Mark Events?

It's just too much here and the majority of the time goes for waiting for reset timers.

Last edited by aegon1ice; 10-27-2012 at 05:35 PM.
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