I am a Cheestah.
Check out my Foundry missions
Fed: "To Helna and Back", "Rema Donna", "Animations with Helna", "Mudd's Weapons", "Waiting for Wednesday", "Monolith"
KDF: "Time the Enemy", "Time the Ally", "Time the Traitor"
The cut scenes are nice (good voice acting, too), and I like that it's not just all kill X number of Y missions. Although I did like going through the forest and having the Hirogen try to hunt me. That was cool. I'm glad you can also bring a BOFF along.
Would feedback for the Embassy map go here as well? If so, I noticed while walking around that the sound fx plays for what I assume will be an unlockable fountain/lounge area in the stairwells, even though obviously the area hasn't been unlocked yet.
I did the Starbase (234?) mission where you fly in, shoot some ships, shoot the starbase.
Now I'm in a 10k dps mobius with 2 armour enhancements and 2 shield boosters and I eventually blew up when I wasn't moving. I'm not sure if I'm supposed to be able to destroy the starbase or just get it low, but the mission didn't seem to fail, it seemed like it was just a 'stay in combat for the full duration'.
I'm being intentionally vague - because this is how people will actually play the game. I didn't read quest text.
On new romulus
I did the warehouse mission.
Basically, at the end you fight a ship/shuttle. Which has collisions with the elevated floors and boxes turned off sort of, and it doesn't seem to actually die at 0 health.
I'm not sure it's a 'bug' so much as as good as your technology can do, without being easily exploitable (getting mobs stuck in doors has been a problem for 20 years). None of the rest of the ground stuff seemed problematic on normal, standard ae expose ae exploit -> win trash. And yes, I died several times, because I really hate sniper rifles. Bloody MACO set. But that's unrelated.
The other stuff seemed to be run around click things, shoot things. The ground game just isn't very good, and making it grindy for want of a better phrase isn't really helping.