After the rather boring EPtS and TSS developments, we begin with more exciting things.
The charts for ST actually show a change over the course of the year.
I would probably say that I wouldn't be using ST3 if it weren't for Development Lab Scientists. Having 1 ST3 at global cooldown makes it worthwhile, imo. The addition of cruisers and carriers that allow you to slot it and the DOFF have turned it into a shield heal of choice. On a sci ship, you get 2 copies for the price of one, and open up a boff slot for something more offensively or debuff oriented.
Which probably lends reason to the dropoff of TSS3 and to the high level of TSS2 usage.
ヽ༼ຈل͜ຈ༽ﾉ RIYOTT ヽ༼ຈل͜ຈ༽ﾉ: Have you wondered that maybe all the things they've added to the gaem lately is to literally make PvP unbearable? Because everything they've added has no use in PvE at all; we know the big boss hates 14 yo min maxers
appropriate, its about to get rightfully nerfed to the ground. judging by the fix description, it currently works by having every incoming shot, or perhaps cycle, give each of your doffs a chance to proc a heal, over 15 seconds. the more you were shot the more you were healed. and aux levels and flow caps buffed it
now each doff will only be able to proc once every 15 seconds, with a 2000-3000 or so hit point heal