Ensign
Join Date: Aug 2012
Posts: 25
# 11
10-18-2012, 02:49 AM
Kudos on sticking with it despite the ship's limitations. Always nice seeing varity in STFs.
Captain
Join Date: Aug 2012
Posts: 2,247
# 12
10-18-2012, 04:56 AM
One of my Characters (tac) still flys a Galaxy -R too.
Before you just copy any build think about what you expect to do with your ship.

I use this ship mainly for soloplay or STFs (normal).
It is not intended to heal others, or provide huge amount of support. This ship is not an escort nanny.

U.S.S. STARDUST II

Weapons Front:
3x Polarized Disruptor Beam Array
1x Quantum torpedo Launcher (180 degrees)

Weapons Aft:
3x Polarized Disruptor Beam Array
1x Hargh Peng Torpedo Launcher

Deflector: Borg
Impulse Engine: Borg
Shield: MACO

Devices:
Red Matter Capacitor, Deuterium Surplus, Engine Battery, Subspace Field Modulator

Consoles:
Engineering: Neutronium Alloy MK XII, Ablative Armor MK XII, Saucer Seperation
Science: Borg Assimilated cosole, Field generator, Isometric charge
Tactical: 2x Disruptor Induction Coil MK XII


BOFF
Tac: FAW1, Torp Spread 2
Engineering: EptW 1, EptS 2, Eject Warp Plasma 2, Aux to Struct 3
Engineering: EptW 1, EptS 2, Directed Energy Mod 2
Engineering: Engineering team 1 (* don't know what else )
Science: TSS1, Hazard 2

DOFF
2x CONN (evasive)
2x Energy Weapons (special Beam attacks)
Warp Core engineer

* At least this slot should become a universal one IMO.


Tactics:
Since i am mostly on my own i don't have to act as nanny for other ships, i can fully focus on keep myself alive and to do damage on my enemies.
I cycle 2x EptW1 and 2x EptS 2 so i almost have constant 125 Weapons and 125 shield energy. To be honest, for most enemies in PvE i don't need Tactical Team. So i can maximize the damage potential of that ship.
When a battle starts i fire "attack pattern Alpha", FAW, TS and of course EptW (in alteration with EptS, whichevers cooldown is finished).

I start Evasive maneuvers and Eject warp plasma to nail the enemy ship on one place , do a flyby and fire the Hargh Peng on it (i have set this one to auto fire, just as all beam arrays).
Once it is fired, i turn my ship and start fireing boardsides. As soon as the enemies shield collapse i fire the Quantums with Torp Spead and the enemiy is history.

When fighting a bigger number of enemies just look where the biggest concentration is, fire "Evasive Maneuvers" + "Attack Pattern Alpha" + "red Matter capacitor" (you can use a Aux battery in exchange too), Activate "eject warp Plasma" and do a flyby on them. After that, fire the Isometric charge and don't forget to show them your rear so the Hargh Peng can do it's work. After that, just start doing Boardsides and fire the Quantums when the situation allowes it.
BTW: i play on elite difficulty and it works very well. You won't even have to seperate the ship all the time.


I hope this was helpful.


I hope my english is understandable, since most of the time i find it difficult to find the right words in my native language.

-> -> -> STO players unite and say NO to ARC <- <- <-

The "TT and/or AtB less builds" - Thread

Last edited by yreodred; 10-25-2012 at 08:57 PM. Reason: translation issues
Starfleet Veteran
Join Date: Jun 2012
Posts: 581
# 13
10-18-2012, 07:33 AM
Quote:
Originally Posted by hereticknight085 View Post
Still say you shouldn't use this ship. Period.
Aha, this isn't a question of wanting a neccicarily good ship - Otherwise i would have definitely gone for something else.

It's a matter of principle, because it's the Enterprise!


But i thankyou for your advice in the above post, and i'll try out what you reccomend.


Also : It's not actually that bad when the saucer section is decoupled, it moves just as quickly as my Akira class
Starfleet Veteran
Join Date: Jun 2012
Posts: 581
# 14
10-18-2012, 07:34 AM
Quote:
Originally Posted by thesaxlad View Post
In my view as an engineer you should be running 8 beams, as we have the luxury of eps transfer, nadion inversion and batterys, whereas a tac flying this machine doesnt.

It also means you can load all of one dmg type into the tact consoles, rather than having to add a photon console in there too

Just my thoughts
Hmm, interesting. I'll give this ago to. I have lots of unspent EDC's, i'll pick up some more phaser arrays
Starfleet Veteran
Join Date: Aug 2012
Posts: 62
# 15
10-18-2012, 09:05 AM
I primarily play engineer and fly cruisers, but the Galaxy-X and Chimaera are my faves. This is my primary layout on a cruiser used for general PvE play:

Fore: 3x Beam Array (personally, the polarized tetryon are nice for the proc rate, but phasers are a classic), 1x Torpedo (I like quantum for the cooldown vs damage)

Aft: 3x Beam Array, 1x Mine (I like chroniton mines for the slowing effect)

Deflector: Aegis for Defense, or Breen for the EPS bonus

Engines: Aegis for Defense, or Breen for the EPS bonus

Shield: Aegis for Defense, or Jem'Hadar, or other shield with resistances

Devices: I use a shield battery, subspace field modulator, scorpion fighters, and a weapons battery

Eng Consoles: Saucer Sep, Neutronium Alloy x3

Sci Consoles: Field Generator x3

Tactical Console: Energy Type x2


Here is a possible skill build if you're wanting to go for a more attack based one:
http://www.stoacademy.com/tools/skil...ild=ortsimh2_0


The warp core improvements and performance skills are pretty nice, but you don't usually want to put the system performances up to rank nine because the benefit is minimal (I did for weapon performance for the EPtW 3).

Ship power:

Weapons: Secondary (the performance skill will boost this, as will EPtW, so set it fairly high)

Shield: Priority (set it high enough that EPtS will set your power to 125)

Engines: Minimum (combat engines and performance skills should make it barely noticable since cruisers broadside)

Aux: Everything else (to boost abilities)
Captain
Join Date: Jun 2012
Posts: 1,333
# 16
10-18-2012, 12:02 PM
Quote:
Originally Posted by latiasracer View Post
Hello, finally got around to getting a t6 ship. Picked this one because i''m an engineer and - It's the Enterprise!

Here's my current build: http://i.imgur.com/WWZVa.png


However, i was hoping for some advice. Genrally the ship preforms ok, but doesn't really do that much damage and is absolutely hopeless against the borg (Once any shield is down, the entire ships going down).


Although an engineer, this is my first cruiser O.o so i would apreciate some advice on how to make it...die less and kill more!


-Thanks
My first question is, what is the main concept that you want your ship to do?

PvP? PvE? DPS ship? Tank?

Are you spending most time in saucer sep'? If so, I wouldn't use so many RCS consoles and then the DBB makes sense.

I would keep with one energy type and use tac consoles to buff that particular energy.

I would also use one torp' type (on in front, one in rear)

I'm not sure what the mine is really going to do for you

I'd make sure that I had the shield capacity science console, not the shield regen' console (I mix the looks of them up).

For consoles, once you found what you are happy with, be sure and get the highest level and rarity you can afford.

Im not sure what that console in the middle of science is, so I can't comment on its effectiveness. But you do have a bunch of the "gimmick" consoles, maybe too many, maybe not.


My 'R is with a Tac Joined Trill that I use for Tanking, moderate DPS, (with the saucer separated). I'm running around 18' turn rate (w/o saucer) , I have a 5 BA broadside. One 180 torp in front, one 90 in the rear. It does pretty well. I especially works well in Starbase Blockade and other Fleet Mark missions.
Survivor of Romulus
Join Date: Aug 2012
Posts: 1,067
# 17
10-25-2012, 08:46 PM
Quote:
Originally Posted by whamhammer1 View Post
My 'R is with a Tac Joined Trill that I use for Tanking, moderate DPS, (with the saucer separated). I'm running around 18' turn rate (w/o saucer) , I have a 5 BA broadside. One 180 torp in front, one 90 in the rear. It does pretty well. I especially works well in Starbase Blockade and other Fleet Mark missions.
Can you provide more details on your build? I am giving serious thought into making a tac character with the Galaxy-R as my endgame ship.
Captain
Join Date: Jun 2012
Posts: 1,333
# 18
10-26-2012, 01:18 PM
Quote:
Originally Posted by stofsk View Post
Can you provide more details on your build? I am giving serious thought into making a tac character with the Galaxy-R as my endgame ship.
Sure can, mind you that I spend most of my time saucer sep'd.

Weapons:
Front
2x MK XII Anti-Proton Beam Arrays [Borg]
1x Mk XII Anti-Proton Dual Beam Bank [Borg]
1x 180' Q' Torp Launcher (from the Regent)

Rear
3x Mk XII Anti-Proton Beam Arrays [Borg]
1x Mk XII Q'Topr' launcer [Borg]

Running All Borg equip , except for Maco MK XII Shields

Consoles:
Engineer
2x Neutronium Mk XII (blue)
1x Saucer Seperation Console
1x Graviton Pulse Generator

Science
2x Field Generator Mk XI (blue)
1x Borg Console

Tactical
2x Antiproton Mag Reuglator Mk XI (blue)

Power levels:

Weapons: 125
Shields: 73
Engines 58
Aux' 51

Boffs
Tacical Lt: HTY1, BO2
Eng Cmdr: EPTS1, Aux ID1, ET3, DEM3
Eng lt Cmdr, : ET1, EPTS2, AB1
Eng Ensign : EPTE1
Science LT: HE1, TSS2

DOFFS
2x Blue Conn (EM time reduction)
1x Grenn Technicia (reduced time for boff abilities)
1xPurple Exocomp (battery buffs)
1x Green Maintenance Engineer (Reduced time for ET buffs )
Empire Veteran
Join Date: Jun 2012
Posts: 6,427
# 19
10-27-2012, 03:26 PM
a VERY advanced galaxy R build.

http://sto-forum.perfectworld.com/sh...&postcount=171

so far the best, most damage dealing galaxy R i think is possible to make in game, because thats probably what you all want to use it for right?
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jun 2012
Posts: 1,333
# 20
10-28-2012, 01:51 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
a VERY advanced galaxy R build.

http://sto-forum.perfectworld.com/sh...&postcount=171

so far the best, most damage dealing galaxy R i think is possible to make in game, because thats probably what you all want to use it for right?
Do you spend most time with the the saucer on? With no RCS and saucer sep'd I have an 18.X turn rate, which is pretty good.

The only problem I have with the 4 single cannon/ 4 turret combo is it doesn't have a killing blow to it, otherwise its one of my favorite set-ups for a fire support cruiser.
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