Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 21
10-21-2012, 11:38 AM
The rewards the embassy gives are really far more interesting than the Starbase's ones! At least something everyone can use. I like the new romulan doffs and the idea of new science consoles, but i've a minor concern: diplomacy only gives operational assets and consumables, with science consoles on top of that. I don't see how I could convince my fleetmates not to prioritize recruitement, since few players will care about the science consoles the scis badly need.

So, why wouldn't you swap kits and consoles? There's something usefull for everyone in every facility, recruitement and diplomacy, if you do that. Otherwise very few people will work on the latter since the science stuff is rarely prioritized and since consumables aren't popular at all (you saw that with the lockboxes too).

Something else I noticed: fleet embassy provisions doesn't give any fleet credits when used in the special project.

Last edited by diogene0; 10-21-2012 at 11:45 AM.
Captain
Join Date: Jun 2012
Posts: 1,128
# 22
10-21-2012, 11:47 AM
probably has to do with the fact that you buy them with fleet credits.
Captain
Join Date: Jun 2012
Posts: 5,635
# 23
10-21-2012, 03:43 PM
Quote:
Originally Posted by gwynh View Post
Nice discussion, but may anyone tell me HOW I can visit the embassy?

Where? How?
Embassy Tier 1 has transwarp teleporter to it. So ability that will teleport you to the Embassy map no matter where you are. Not sure if it works in space. There might be access through one of the Romulan Colony worlds, but those are not in yet.
Rihannsu
Join Date: Jun 2012
Posts: 324
# 24
10-21-2012, 04:52 PM
I don't have a Fleet on Tribble, but have they updated the controls for provisioning yet? They really need to be able to divy up provisions in a more controlled manner.
Rihannsu
Join Date: Jun 2012
Posts: 12,668
# 25
10-21-2012, 09:10 PM
Quote:
Originally Posted by superherofan View Post
I don't have a Fleet on Tribble, but have they updated the controls for provisioning yet? They really need to be able to divy up provisions in a more controlled manner.
In what way?
HAIL HYDRA!

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I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 26
10-28-2012, 09:03 AM
The npcs in the embassy are named "starbase crew". Shouldn't they be named "Embassy personnel"?

And the console seller in the shuttle bay is VERY confusing. There are dozens of consoles without any way to sort them.

The kits are... meh. And there are only 3 of them... Fire team is ok for tacs, but fabrication specialist and xenobiologist aren't useful at all. I see no use for them. I guess you've upgraded them because people don't like them but it won't make a useless power combination looking better...

I guess i could buy the tac one for solo gameplay purposes but in no way i'll spend dilithium on the eng and science kits.

Last edited by diogene0; 10-28-2012 at 09:16 AM.
Rihannsu
Join Date: Jun 2012
Posts: 12,668
# 27
10-28-2012, 10:55 AM
Quote:
Originally Posted by diogene0 View Post
The npcs in the embassy are named "starbase crew". Shouldn't they be named "Embassy personnel"?

And the console seller in the shuttle bay is VERY confusing. There are dozens of consoles without any way to sort them.

The kits are... meh. And there are only 3 of them... Fire team is ok for tacs, but fabrication specialist and xenobiologist aren't useful at all. I see no use for them. I guess you've upgraded them because people don't like them but it won't make a useless power combination looking better...

I guess i could buy the tac one for solo gameplay purposes but in no way i'll spend dilithium on the eng and science kits.
I like Fabrication specialist.....
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Captain
Join Date: Jun 2012
Posts: 1,128
# 28
10-28-2012, 11:09 AM
wait i use fabrication specialist
Empire Veteran
Join Date: Jun 2012
Posts: 2,202
# 29
10-28-2012, 11:30 AM
Quote:
Originally Posted by markhawkman View Post
I like Fabrication specialist.....
That's not a proper endgame kit. You won't have much success in STFs with that.
Captain
Join Date: Jun 2012
Posts: 5,635
# 30
10-28-2012, 04:28 PM
Quote:
Originally Posted by diogene0 View Post
The npcs in the embassy are named "starbase crew". Shouldn't they be named "Embassy personnel"?

And the console seller in the shuttle bay is VERY confusing. There are dozens of consoles without any way to sort them.

The kits are... meh. And there are only 3 of them... Fire team is ok for tacs, but fabrication specialist and xenobiologist aren't useful at all. I see no use for them. I guess you've upgraded them because people don't like them but it won't make a useless power combination looking better...

I guess i could buy the tac one for solo gameplay purposes but in no way i'll spend dilithium on the eng and science kits.
Did your tribble fleet complete Tier 1? I looked all over the Embassy and could only find the Consumable vendor console. Couldn't find consoles or kits to look through them.
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