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One of my Characters (tac) still flys a Galaxy -R too.
Before you just copy any build think about what you expect to do with your ship.
I use this ship mainly for soloplay or STFs (normal).
It is not intended to heal others, or provide huge amount of support. This ship is not an escort nanny.
* At least this slot should become a universal one IMO.
Tactics:
Since i am mostly on my own i don't have to act as nanny for other ships, i can fully focus on keep myself alive and to do damage on my enemies.
I cycle 2x EptW1 and 2x EptS 2 so i almost have constant 125 Weapons and 125 shield energy. To be honest, for most enemies in PvE i don't need Tactical Team. So i can maximize the damage potential of that ship.
When a battle starts i fire "attack pattern Alpha", FAW, TS and of course EptW (in alteration with EptS, whichevers cooldown is finished).
I start Evasive maneuvers and Eject warp plasma to nail the enemy ship on one place , do a flyby and fire the Hargh Peng on it (i have set this one to auto fire, just as all beam arrays).
Once it is fired, i turn my ship and start fireing boardsides. As soon as the enemies shield collapse i fire the Quantums with Torp Spead and the enemiy is history.
When fighting a bigger number of enemies just look where the biggest concentration is, fire "Evasive Maneuvers" + "Attack Pattern Alpha" + "red Matter capacitor" (you can use a Aux battery in exchange too), Activate "eject warp Plasma" and do a flyby on them. After that, fire the Isometric charge and don't forget to show them your rear so the Hargh Peng can do it's work. After that, just start doing Boardsides and fire the Quantums when the situation allowes it.
BTW: i play on elite difficulty and it works very well. You won't even have to seperate the ship all the time.
I hope this was helpful.
I hope my english is understandable, since most of the time i find it difficult to find the right words in my native language.
CRYPTIC, please give us Cruisers that do not feel like a punishment, starting with the Galaxy Class: enhanced exploration cruiser retrofit 3 pack very little work for you + 50$ from me = a huge leap in our friendship!
Last edited by yreodred; 10-25-2012 at 07:57 PM.
Reason: translation issues
In my view as an engineer you should be running 8 beams, as we have the luxury of eps transfer, nadion inversion and batterys, whereas a tac flying this machine doesnt.
It also means you can load all of one dmg type into the tact consoles, rather than having to add a photon console in there too
Just my thoughts
Hmm, interesting. I'll give this ago to. I have lots of unspent EDC's, i'll pick up some more phaser arrays
I primarily play engineer and fly cruisers, but the Galaxy-X and Chimaera are my faves. This is my primary layout on a cruiser used for general PvE play:
Fore: 3x Beam Array (personally, the polarized tetryon are nice for the proc rate, but phasers are a classic), 1x Torpedo (I like quantum for the cooldown vs damage)
Aft: 3x Beam Array, 1x Mine (I like chroniton mines for the slowing effect)
Deflector: Aegis for Defense, or Breen for the EPS bonus
Engines: Aegis for Defense, or Breen for the EPS bonus
Shield: Aegis for Defense, or Jem'Hadar, or other shield with resistances
Devices: I use a shield battery, subspace field modulator, scorpion fighters, and a weapons battery
The warp core improvements and performance skills are pretty nice, but you don't usually want to put the system performances up to rank nine because the benefit is minimal (I did for weapon performance for the EPtW 3).
Ship power:
Weapons: Secondary (the performance skill will boost this, as will EPtW, so set it fairly high)
Shield: Priority (set it high enough that EPtS will set your power to 125)
Engines: Minimum (combat engines and performance skills should make it barely noticable since cruisers broadside)
However, i was hoping for some advice. Genrally the ship preforms ok, but doesn't really do that much damage and is absolutely hopeless against the borg (Once any shield is down, the entire ships going down).
Although an engineer, this is my first cruiser O.o so i would apreciate some advice on how to make it...die less and kill more!
-Thanks
My first question is, what is the main concept that you want your ship to do?
PvP? PvE? DPS ship? Tank?
Are you spending most time in saucer sep'? If so, I wouldn't use so many RCS consoles and then the DBB makes sense.
I would keep with one energy type and use tac consoles to buff that particular energy.
I would also use one torp' type (on in front, one in rear)
I'm not sure what the mine is really going to do for you
I'd make sure that I had the shield capacity science console, not the shield regen' console (I mix the looks of them up).
For consoles, once you found what you are happy with, be sure and get the highest level and rarity you can afford.
Im not sure what that console in the middle of science is, so I can't comment on its effectiveness. But you do have a bunch of the "gimmick" consoles, maybe too many, maybe not.
My 'R is with a Tac Joined Trill that I use for Tanking, moderate DPS, (with the saucer separated). I'm running around 18' turn rate (w/o saucer) , I have a 5 BA broadside. One 180 torp in front, one 90 in the rear. It does pretty well. I especially works well in Starbase Blockade and other Fleet Mark missions.
My 'R is with a Tac Joined Trill that I use for Tanking, moderate DPS, (with the saucer separated). I'm running around 18' turn rate (w/o saucer) , I have a 5 BA broadside. One 180 torp in front, one 90 in the rear. It does pretty well. I especially works well in Starbase Blockade and other Fleet Mark missions.
Can you provide more details on your build? I am giving serious thought into making a tac character with the Galaxy-R as my endgame ship.
Science
2x Field Generator Mk XI (blue)
1x Borg Console
Tactical
2x Antiproton Mag Reuglator Mk XI (blue)
Power levels:
Weapons: 125
Shields: 73
Engines 58
Aux' 51
Boffs
Tacical Lt: HTY1, BO2
Eng Cmdr: EPTS1, Aux ID1, ET3, DEM3
Eng lt Cmdr, : ET1, EPTS2, AB1
Eng Ensign : EPTE1
Science LT: HE1, TSS2
DOFFS
2x Blue Conn (EM time reduction)
1x Grenn Technicia (reduced time for boff abilities)
1xPurple Exocomp (battery buffs)
1x Green Maintenance Engineer (Reduced time for ET buffs )
so far the best, most damage dealing galaxy R i think is possible to make in game, because thats probably what you all want to use it for right?
Do you spend most time with the the saucer on? With no RCS and saucer sep'd I have an 18.X turn rate, which is pretty good.
The only problem I have with the 4 single cannon/ 4 turret combo is it doesn't have a killing blow to it, otherwise its one of my favorite set-ups for a fire support cruiser.