Go Back   Star Trek Online > Feedback > PvP Gameplay
Login

Reply
 
Thread Tools Display Modes
Starfleet Veteran
Join Date: Jun 2012
Posts: 597
ok so im sure by now that everyone has seen the passives on tribble. well 2 passives that stick out. the dem passive and the passive that will give you jams that cant be broken and can be speced. i was told you can get a free jam of 10 secs. even if this is not true even a 3-6 sec jam is way too op. non of this is even needed in pve. so i have to ask, why sub doffs, dem passive and jam passive? are they trying to make all the pvp'ers in this game leave? or is it to bring more pvp'er into it? if its to bring in new blood this is wrong way to do it. im sure you will make alot of people leave. if team a cant see team b and team b cant see team a then what is the point? the dem passive is a 2.5 chance with 100% sheild pen. the jam is a 20% chance that can be boosted.

"Putting points into the Neural Neutralizer Duty Officer power will now properly increase the duration of the Placate."

can the jam please be broken using damage? hate to see the kdf or the fed version of the kdf space set get placae plus the passive placae proc. then the dem passive comes in......we know every class will pick these 2 passives. but what about carrier pets? will these passives/procs apply to them as well?
Captain
Join Date: Jun 2012
Posts: 749
# 2
10-28-2012, 03:34 PM
Pretty sure Neutral Neutralizer is a ground ability.

What's the point, though?

Everything that has been added to the game in the past year or so has little to no impact on PvE (other than making things pretty or, for some reason, easier) but has a detrimental effect on PvP. Hasn't stopped them before, won't stop them now.
The first we heard of getting new PvP maps "soon" was in August of 2010. We're consistently told something will be coming with the "next" update. Absolutely nothing has come to PvP since launch.

I think it's finally time Cryptic stopped stringing us along, don't you?
Lieutenant
Join Date: Jun 2012
Posts: 95
# 3
10-28-2012, 03:38 PM
Why passives ? Why not uniforms ship skins and cosmetic fluff its 99% pvers right ? Oh ya those require actual work.
Captain
Join Date: Jul 2012
Posts: 1,938
# 4
10-28-2012, 03:43 PM
Assuming your using 7 weapons. Next we will assume a 15% crit chance just to be safe followed by that 5% chance to placate. So a .75 of a % chance to proc per volley with what I listed above shouldn't be a huge deal.

In fact, I would be much more concerned with them adding in 2 new ways to improve crit modifier first with the new passive and the lobi console. It has a huge risk of getting easily out of hand if the modifiers can get too high just look at ground.

And I"m assuming the kinetic proc is just a DEM like effect and adds damage, not that it coverts the attack into the proc.

And lastly I'd bet good money that new rom rep ability will result in a Sci Boff ability nerf at some point.
Starfleet Veteran
Join Date: Jun 2012
Posts: 597
# 5
10-28-2012, 03:48 PM
Quote:
Originally Posted by bareel View Post
Assuming your using 7 weapons. 20% chance to placate. .
fixed for you. oh and 2.5% chance for dem proc.

and phasers are a 2.5% chance as well.
so 20% chance on a crit for jam on a dhc.
2.5% chance for dem on a dhc
2.5% phaser proc on a dhc


and i assume this applys on pets.................
Career Officer
Join Date: Jun 2012
Posts: 217
# 6
10-28-2012, 04:07 PM
Quote:
Originally Posted by linkdown1 View Post
Why passives ? Why not uniforms ship skins and cosmetic fluff its 99% pvers right ? Oh ya those require actual work.
Lol! This is so true.

Need help with PVP? Check this thread out!
Captain
Join Date: Jun 2012
Posts: 853
# 7
10-28-2012, 04:57 PM
Sigh, just forget it. By the point of season 7 Cryptic might as well just remove the PvP from the game all together. Why they even bothered including it in the first place I don't know.

Having learned some extra tidbits about the Vesta thanks to the item information on tribble, it's pretty obvious that PvP isn't being remotely considered. I mean damn... A science ship that can mount dual heavy cannons, has sensor analysis and can use danubes.
Previously Alendiak
Daizen - Lvl 50 Engineer - Fleet Avenger
Selia - Lvl 50 Tactical - Fleet Avenger
Toval - Lvl 50 Tactical - Fleet Mogai
Career Officer
Join Date: Jun 2012
Posts: 735
# 8
10-28-2012, 05:52 PM
Nah, let's adapt! I'm sure if we try, we can find some broken ability that can is much more effective than any proc!
Commander
Join Date: Jun 2012
Posts: 438
# 9
10-28-2012, 11:43 PM
If the theory is top level pvp'ers is driving out newcomers, these changes will only hurt the newcomers even more. How many times have we talked about the changes to the game widening the gap between the vets and the newcomers? This will only further increase that. Ppl coming on and saying escorts are OP or claims that ppl are cheating will increase ten fold when some new guy gets vaporized right through his shields and has no idea why.

You think trics are a problem now? Give them a 5% chance to go straight to hull. I personally however will be shooting HY quantums as fast as my little sci ship can spit them out. Whats a HY quantum good for against a target with no shields? Why even use trannies anymore with a 5% chance to go straight through with even a normal quantum?
Captain
Join Date: Jul 2012
Posts: 2,192
# 10
10-28-2012, 11:45 PM
Actually I like the passives idea. But I would prefer if you had something like "Captain slots" and could only have 1 in each category. So you gather several of them in different reputations but can only slot few.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 12:19 PM.