Oh god I hope not, there is no reason it should be in a 3 pack...the 3 pack for the Oddy and Bort were special...the Vesta is just another ship on the line compared to them and I hope they keep it that way.
Besides we have the Armitage that is a Heavy Escort Carrier that by itself is already special enough (a Escort with a Hangar) and still manages to get a unique universal console, even the Regent comes with a unique weapon and a special console.
The Vesta ability to mount dual cannons is not that special, the Vo'quv can do it as well and its Carrier, the whole "cannons are OP" is because people fail to understand reason why the high damage is they are mounted on ships with +15 to Weapon Power as well having Commander Tactical Stations that allow then to use the higher end of Cannon Abilities, it comes from being ON those ships and not by the weapon itself as there is a DPS equality on all weapons, the differences come in abilities.
Also cannons are a liability on Science ships because cannons DONT work with Subsystem Target meaning all those 4 free abilities are pointless and also Science ships naturally lack the +15 to Weapon Power, even if they are run with 100 Weapon Power they will be not as effective as a ship with a bonus to Weapon Power.
I'll be running the vesta with a weapons setup exactly the same as the orb weaver i use atm , 4 beam arrays , tholian torp up front and a tric launcher aft , since thats all centered around the cc abilities
a cannon build could be done with the vesta , but you'd need at least one dual beam bank or a beam array on the rear for subsystem targeting and it'd never be as strong as an escort ,
i suppose a tactical captain could make use of the raid fire abilities if it has a universal or tactical Lt Cmdr slot though
yeah , it all depends on its stats , its not something ill be trying myself , but if the turn rate is at least as good as the sovereigns , which it should be since its pretty much the same size and mass , it could work , especially with rcs/ the temporal console
Nah , if the base turn rate is less than 8 you really cant keep the cannons on faster moving targets and you turn around from strafing takes forever. In an excelsior with single cannons you can just barely keep escorts in the field of fire by using all sorts of tricks reverse turn aux to dampeners and attack pattern alphas. Also RCS consoles really fall off on how much they boost turn rate at lower base numbers, the difference between 7 and 8 at end game is about a degree. So most fed cruisers have to mount 2 RCS to get the same boost as 1 on an Excelsior same'ish between excelsior and negh'var.
personally 9 is the lowest turn rate I would put heavy cannons on and expect to keep a bead on anyone.