Captain
Join Date: Jun 2012
Posts: 1,942
# 1 Phaser proc immunity
10-28-2012, 11:08 PM
Today I noticed that on tribble, immediately after a 1-5 second subsystem offline proc expires, the enemy gains a 10 second phaser proc immunity. Is this going to be a permanent change, or is this a test to gather data? I see how this will help eliminate the fighter proc spam in PvP. However, this will effectively give phasers a significant disadvantage compared to other energy types that do not have proc immunities.
Captain
Join Date: Jun 2012
Posts: 1,395
# 2
10-29-2012, 12:01 AM
Quote:
Originally Posted by majortiraomega View Post
However, this will effectively give phasers a significant disadvantage compared to other energy types that do not have proc immunities.
Are you for real?

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Captain
Join Date: Jun 2012
Posts: 1,942
# 3
10-29-2012, 10:28 AM
Quote:
Originally Posted by shimmerless View Post
Are you for real?
Yes, every other energy type can still proc back to back. A 10 second immunity with a 1 - 5 second possible uptime for a random disable effectively makes the proc useless.
Captain
Join Date: Jun 2012
Posts: 1,075
# 4
10-29-2012, 11:46 AM
I was under the impression that this timer was already live on Holodeck as of several patches ago, or it is increased resist time compared to Holodeck?
Commander
Join Date: Jun 2012
Posts: 318
# 5
10-29-2012, 11:59 AM
Its been talked about a while, this is basically a PvP please fix this request.
defiantly needed as a counter for the phaser rapid fire lets shoot till their shields fail groups.
Career Officer
Join Date: Jun 2012
Posts: 538
# 6
10-29-2012, 10:56 PM
This has been live for at least a couple months now, shortly after Phased Tetryons were released if memory serves.

That's about two lockboxes ago.
Captain
Join Date: Jun 2012
Posts: 1,764
# 7
10-29-2012, 10:57 PM
Lockboxes are a unit of time now?
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Career Officer
Join Date: Jun 2012
Posts: 152
# 8
10-29-2012, 11:39 PM
Quote:
Originally Posted by majortiraomega View Post
Yes, every other energy type can still proc back to back. A 10 second immunity with a 1 - 5 second possible uptime for a random disable effectively makes the proc useless.
You don't PvP, do you? Before this immunity, back-to-back phaser procs were a significant problem, especially with all the phaser-using pets people can bring to the party. Two back-to-back shield procs = death against competent escorts. You cannot usually survive ten entire seconds without shields in PvP.
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Commander
Join Date: Jun 2012
Posts: 318
# 9
10-30-2012, 12:25 AM
You usually don't survive past 2 seconds to a competent escort. Someone shields go down a weapon battery gets hit and hull goes away, even worse off if there is a BO3 on CD.

Also lockbox as unit of time golden.
Career Officer
Join Date: Jun 2012
Posts: 517
# 10
10-30-2012, 07:59 AM
Please read patch notes and you would have known this.
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