Ensign
Join Date: Oct 2012
Posts: 1
# 41
10-27-2012, 01:59 PM
The upcoming changes to the Borg set seem like a bad idea to me. There are several reasons:

1.) It does remove creativity by removing choice.
While it has been pointed out that we'll just have to become more "creative" it is hard to do this when they are forcing players to effectively choose certain "sets". ( Which are in hindsight, massively overpowered; how many people actually consider using non-set shields, engine, deflectors? I know I don't since so many sets can be obtained through missions, etc and they are just superior stat-wise and because of set-bonuses )

2.) Regarding the Borg set not being used as it was supposed to...
This is, to be blunt, either a massive lie or an incredible oversight on the Developers part. Considering how abilities come into effect as you have more of the set and it becomes obvious to see that a 4-piece anomaly set would lead to mix-and-matching. ( As mentioned earlier though, this may be more oversight arising from them not playing their own game and hence not knowing its' uses )

3.) Proper balancing should never require the sledgehammer approach
What I mean by this is that balancing is normally a delicate process that requires time and lots of small changes before you get things right. Unless I've been missing out on months of them tampering with the stats of the Borg set, then this choice seems rather uncalled for.

As a PvE player, this is how I see things.

Even though I don't normally use the Omega set either, their completely removal of it as an option is also rather sad tbh.

As a side note, anybody hear about whats going to happen to Terradome? ( Only tried it once honestly, but it seems to be quite far left-behind in all the updates :'( )


Way off topic: If they slowed character leveling but introduced more pre-endgame content would that make the grinding feel less like grinding? ie: Takes 40 hours of gameplay roughly to get from lieutenant to lt.cmdr but there are over 5 different dailies/special zones that can be run/explored with more added in at each rank. Unrealistic to achieve ( programming constraints/server sizes/etc ) but it could help alleviate endgame boredom by providing more to do. All supposing that the zones level with you.
Career Officer
Join Date: Jun 2012
Posts: 1,652
# 42
10-27-2012, 03:08 PM
Quote:
Originally Posted by rodentmaster View Post
They don't play this game. They don't even acknowledge the PROBLEMS we are facing. My fleet battlecruier, with cruiser shields and hull, with field generators and KHG mk XII shields, still is 1-shotted instantly through full shields and hull multiple times a day. It's bullcrap. The devs are so disassociated with this game they shouldn't be programming for it anymore.
I too feel the Devs are totally divorced of how the game is actually played. Perhaps we're wrong, but Dstahl's recent comments that the upcoming changes are completely the dev team's doing leaves me no choice but to conclude this.

TBH, I'd rather Brandon (the community rep) was involved in the game design process, I hear he actually PLAYS... and quite a bit too. I'd miss his unfailingly professional and cheerful demeanor in the forums but I really think we'd all benefit more from someone that knows what players face every time they log in being involved in the design process.
Captain
Join Date: Jun 2012
Posts: 891
# 43
10-27-2012, 08:17 PM
Quote:
Originally Posted by teckorite View Post
The upcoming changes to the Borg set seem like a bad idea to me. There are several reasons:

1.) It does remove creativity by removing choice.
While it has been pointed out that we'll just have to become more "creative" it is hard to do this when they are forcing players to effectively choose certain "sets". ( Which are in hindsight, massively overpowered; how many people actually consider using non-set shields, engine, deflectors? I know I don't since so many sets can be obtained through missions, etc and they are just superior stat-wise and because of set-bonuses )
You mean the choice removed by everyone using 2/3pc borg + a high cap shield because it's comparatively overpowered?

Quote:
2.) Regarding the Borg set not being used as it was supposed to...
This is, to be blunt, either a massive lie or an incredible oversight on the Developers part. Considering how abilities come into effect as you have more of the set and it becomes obvious to see that a 4-piece anomaly set would lead to mix-and-matching. ( As mentioned earlier though, this may be more oversight arising from them not playing their own game and hence not knowing its' uses )
The Borg set (and it's bonuses) predated the high cap shields which were later released that caused the problem. This isn't even a relevant complaint anyway, it's basically "well, you made the mistake of letting us be OP... so we should continue being OP despite game balance". That's just nonsense logic.

Quote:
3.) Proper balancing should never require the sledgehammer approach
What I mean by this is that balancing is normally a delicate process that requires time and lots of small changes before you get things right. Unless I've been missing out on months of them tampering with the stats of the Borg set, then this choice seems rather uncalled for.
It's not that big of a deal. Use a different set. This game isn't hard enough for it to matter, plus it effects everyone equally.

Last edited by xantris; 10-27-2012 at 08:26 PM.
Captain
Join Date: Jun 2012
Posts: 891
# 44
10-27-2012, 08:24 PM
Quote:
Originally Posted by rodentmaster View Post
Closed a loophole? Brother, please!

They don't play this game. They don't even acknowledge the PROBLEMS we are facing. My fleet battlecruier, with cruiser shields and hull, with field generators and KHG mk XII shields, still is 1-shotted instantly through full shields and hull multiple times a day. It's bullcrap. The devs are so disassociated with this game they shouldn't be programming for it anymore.

Dare I say they all ought to be canned and people that care ought to be hired instead?

No, it's not. My Fleet Vorcha (I'm a TAC captain) w/ the same setup doesn't drop below half-hull (from full) even when eating a High yield Plasma torp. If you managed to get dropped in a single shot, it was because your shields were down, or you don't have any resistance skills/talents/consoles running. That's your fault, you should always have atleast a EPtS running, along w/ atleast one Neutronium.

Last edited by xantris; 10-27-2012 at 08:27 PM.
Ensign
Join Date: Jun 2012
Posts: 28
# 45
10-28-2012, 08:17 PM
Quote:
No, it's not. My Fleet Vorcha (I'm a TAC captain) w/ the same setup doesn't drop below half-hull (from full) even when eating a High yield Plasma torp. If you managed to get dropped in a single shot, it was because your shields were down, or you don't have any resistance skills/talents/consoles running. That's your fault, you should always have atleast a EPtS running, along w/ atleast one Neutronium.
+1

9 out of 10 complains about being "one shotted" is simply wrong setup or playwise (EPTS not active all time, shield power Level not above 100, being stationary target etc.)
My tac in Fleetscourge (Escort!) usually survives Isocharge, if being hit as first or second target. Only when I am the third in the row or getting "multicharged" by the last wave negs in CSE I die.

But the solution there is quite simple: get behind the negs when they spawn. Isocharge is 90? Front only, so no big deal for escorts to stay out of range.

In general the downgrade of the Borgset is a good decision. It is possible in KSE to tank donatras scimitar with an Escort - not by avoiding her frontal arc (as it is intented) but by simply showing her you Front, firing DHCS and flying backwards. This issomething that should not be.

But the mechanism to do it isn't the most elegant way. IMO the "tankiness" of Escorts does not come from the specific set(s). The matter is that escorts can easily avoid most incoming fire. So the passive "evasive" boni should be a bit smaller for escorts.
Empire Veteran
Join Date: Jun 2012
Posts: 395
# 46
10-28-2012, 11:44 PM
Quote:
Originally Posted by teckorite View Post
2.) Regarding the Borg set not being used as it was supposed to...
This is, to be blunt, either a massive lie or an incredible oversight on the Developers part. Considering how abilities come into effect as you have more of the set and it becomes obvious to see that a 4-piece anomaly set would lead to mix-and-matching. ( As mentioned earlier though, this may be more oversight arising from them not playing their own game and hence not knowing its' uses )
The real problem is that the borg set "used as it was supposed to" is completely useless.
Yesterday I tested it on my wells. usually I use the omega shield and the 3 pieces borg set (deflector, engine and console).

well using the borg set "as it was supposed to" (shield, engine, deflector and console) my ship had more than 2000 shield hp less for each face, the shiedl regeneration rate was nearly the same and (of course) I had 5% lless resistance to plasma damage.
yes, I gained the assimilated tractor beam and a +5 power to shields, but it was absolutelly nothing compared to 2000 hp more for each shield's face... since I use TT having 2000 hp more for face is like having a second shield.

If pw will only remove the console from the set without seriously improving the borg shield (a better cap or a much better regeneration rate) I think no one will use the shield or the "engine + deflector" set.

Last edited by eurialo; 10-28-2012 at 11:48 PM.
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