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Commander
Join Date: Jul 2012
Posts: 363
# 61
10-28-2012, 12:49 PM
Quote:
Originally Posted by starcommando101 View Post
LMAOOOOO Dude you make me laugh. I never get embarrassed when I lose, hell I ask everyone who beat me how they do it, what they used and so fourth, but the fact of the matter is, you have to take in account other people. Also, I help people who ask for it. I rock a dread as a Tac officer and idc what people say. I PvP for fun, I love my ship, I love the high action, and difficulty level.

Have you been in a PvE queue with a newbie who has their first PvE Elite match and that 1 guy who insults their very life because he blew something too early??? Have you? Those people are everywhere, they are in our everyday lives and those people usually don't PvP, but if they do, they are the ones calling us hackers.

But sir I have never said I was the one that was embarrassed so please read what I have said.

No need to attack, just stay calm man... sheesh
Good.

Then queue up. Get others to queue up. Build a team.

Then ask for stuff. Otherwise you aren't going to even get a glimpse of what you want.

That's been the message, and has always been the message by the Devs. Don't forum pvp. Cryptic/PWE only responds to investments into areas of high density of players.

PvE has lots of players, they get the goodies
PvP has hardly any players, they get less attention.

It's how it's been and always will be, unless you get others to use this portion of the game (pvp) showing them a lucrative future to invest into.

I hope you understand.

-PaxOttomana of Turkish RP Heroes.
Commander
Join Date: Jun 2012
Posts: 369
# 62
10-28-2012, 01:37 PM
Quote:
Originally Posted by paxottoman View Post
Good.

Then queue up. Get others to queue up. Build a team.

Then ask for stuff. Otherwise you aren't going to even get a glimpse of what you want.

That's been the message, and has always been the message by the Devs. Don't forum pvp. Cryptic/PWE only responds to investments into areas of high density of players.

PvE has lots of players, they get the goodies
PvP has hardly any players, they get less attention.

It's how it's been and always will be, unless you get others to use this portion of the game (pvp) showing them a lucrative future to invest into.

I hope you understand.

-PaxOttomana of Turkish RP Heroes.
Good sir as I have stated before, how do you know I am not already queuing? I stay queued in between helping my fleet mates considering I am a fleet leader. But other than that, I stay in the queues.
The Average PvP player

1) Teamwork and timing is #1
2) You cannot "Kirk It" in every ship
3) You are going to die, just get back up
Career Officer
Join Date: Aug 2012
Posts: 46
# 63
10-28-2012, 08:12 PM
..., and this last page and a half of posts on this thread have been off topic, trolling and an attempt to sabotage what this thread is trying to accomplish. We all know who on this thread has been doing nothing but rehashing the same thing and trolling..., let him post, but ignore it so we can all get back to the topic of creative ideas for revitalizing PvP. Indulging the same repetive **** is only helping him accomplish his intent, which is to start an argument on every thread I post to get it shut down.

If you feel like you can't leave his comments alone..., report him. Actually, just report him if you can ignore him. Play it by the books. The more people that ignore this blatant sabotage and report abuse on this thread, the more likely the moderators will take notice and start removing his posts and start awarding him infractions for abusing our community. But otherwise ignore him and any others who are just attempting to divert our attention from the purpose set out in this thread.

Come on peeps..., bring the creativity and excitement back to this thread. I want to hear the things you all like about the idea..., improvements you might have for it..., or just plain old new creative things we want the devs to do to expand our PvP.
Captain
Join Date: Aug 2012
Posts: 14,473
# 64
10-28-2012, 08:31 PM
Quote:
Originally Posted by robuille View Post
or just plain old new creative things we want the devs to do to expand our PvP.
An event - one of those doohickeys that last an hour - where the outcome of the particular fights can change the face of the map. Areas can shift between Fed and KDF control depending on which side wins the most battles. The more battles that a side wins compared to the other, the more the map shifts.

The PvE folks can't complain about it - because they have to acknowledge that there are two sides that have historically been back and forth at war. It's a part of what's gone on in the Star Trek Universe off and on for centuries... they can participate or they can sit outside the zone and spam for DIRP to get to their mission areas.
Career Officer
Join Date: Aug 2012
Posts: 46
# 65
10-28-2012, 08:53 PM
Quote:
Originally Posted by virusdancer View Post
An event - one of those doohickeys that last an hour - where the outcome of the particular fights can change the face of the map. Areas can shift between Fed and KDF control depending on which side wins the most battles. The more battles that a side wins compared to the other, the more the map shifts.

The PvE folks can't complain about it - because they have to acknowledge that there are two sides that have historically been back and forth at war. It's a part of what's gone on in the Star Trek Universe off and on for centuries... they can participate or they can sit outside the zone and spam for DIRP to get to their mission areas.
Love that idea! I've been wanting that since I got on man. They used to have a system like that over on SW Galaxies before it shut down and I absolutely LOVED that particular aspect of their PvP system. The system was slightly different than the one you're suggesting, but basically warzones like Ker'rat and Otha were staging grounds for mass PvP battles that decided the fate of the system. Not sure if I remember it correctly since it has been years since I played that game, but I think it had an event timer that roamed from warzone to warzone in succession so that there was always a place at least one planet open for total all out war at all times. Not sure what the deciding factor was for a faction to claim the territory, but when it was over the winning side earned more marks than the losing side and the system being disputed would either change hands to another faction or remain held by the current controlling faction. The marks that players earned would then go towards getting the coolest gear in the game. Imagine if we had a few sector blocks set aside for that..., lets say the two neutral zones? Perhaps frontier space at the federation/cardassian border? That concept alone would expand PvP content in this game a hundred fold in new maps for battlegrounds alone! And good lord the possibilities that come with it for new scenarios and objectives. Thanks for that man. I sincerely appreciate the contribution.

Oh, and I really like the enter zone at your own risk concept..., something to remind us veteran players that the tone that is supposed to be set for the game is that the Federation is under impossible pressure and at war on EVERY border! In most other MMO's there are places that underskilled or lower level players DARE NOT GO! It adds so much more excitement when players are constantly confronted with the dangerous reality of the backstory and premise of those games. Dude, you got my vote for that!

Last edited by robuille; 10-29-2012 at 07:25 AM.
Career Officer
Join Date: Aug 2012
Posts: 46
# 66
10-29-2012, 07:29 AM
Oh, and good call on the diplomatic immunity/raiding party suggestion too. It add more significance than just a speed buff to being an ambassador/marauder. And seriously, how hilarious would it be when a Commander lvl player runs out of his hour in a warzone sector block. Hell, I'd purposely make the mistake just for the fun of being digitally self destructive!
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