Empire Veteran
Join Date: Jun 2012
Posts: 7,166
# 21
10-28-2012, 03:26 PM
Quote:
Originally Posted by whamhammer1 View Post
Do you spend most time with the the saucer on? With no RCS and saucer sep'd I have an 18.X turn rate, which is pretty good.

The only problem I have with the 4 single cannon/ 4 turret combo is it doesn't have a killing blow to it, otherwise its one of my favorite set-ups for a fire support cruiser.
if im facing guys that can reliably kill me, i don't bother separating usually. usually thats in C&H that has groups of escort stomp gangs, instead of being splt up trying to cap.

don't bother with turn consoles at all, even when separated they add their % extra based on the base 6 turn rate. i get 18-19 wile separated, with considerably better inertia is pretty nice for a single cannons setup.

DEM functions when using CRF and the like now, im positive it didn't used too, and thats a large portain of this ships firepower, thanks to AtB giveing DEM3 at global up time. theres a limit to how many times DEM will deal damage a second it seems, its not quite every shot wile rapid fireing. STUPID.

when i alpha something squishy like an escort, ive been know to just pepper them down to nothing, if they have no support they cant deal with the heavy 3 console buffed glider damage, or tac buffed dem, EWP dot, and the cannons themselves, even with just 2 crummy tac consoles. but yes, the problem is there is no burst to speak of, its just extreamly heavy pressure damage that can be undone in an instant with any support around. there is 0 way to burst in this ship
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jun 2012
Posts: 1,351
# 22
10-28-2012, 04:52 PM
Quote:
Originally Posted by dontdrunkimshoot View Post
if im facing guys that can reliably kill me, i don't bother separating usually. usually thats in C&H that has groups of escort stomp gangs, instead of being splt up trying to cap.

don't bother with turn consoles at all, even when separated they add their % extra based on the base 6 turn rate. i get 18-19 wile separated, with considerably better inertia is pretty nice for a single cannons setup.

DEM functions when using CRF and the like now, im positive it didn't used too, and thats a large portain of this ships firepower, thanks to AtB giveing DEM3 at global up time. theres a limit to how many times DEM will deal damage a second it seems, its not quite every shot wile rapid fireing. STUPID.

when i alpha something squishy like an escort, ive been know to just pepper them down to nothing, if they have no support they cant deal with the heavy 3 console buffed glider damage, or tac buffed dem, EWP dot, and the cannons themselves, even with just 2 crummy tac consoles. but yes, the problem is there is no burst to speak of, its just extreamly heavy pressure damage that can be undone in an instant with any support around. there is 0 way to burst in this ship
I am a little confused then, what are the two "turn consoles" you have listed for your build in that link? Are they not RCS's?

As far as DEM3 and damage per shot vs damage per second, I will still take the increase in damage, especially for low tac boff cruiser. I rotate between AB1 and DEM3 as much as I can.

I have been playing a lot with the 180' Q Torp from the Regent. Between its same arc as the single cannons and its damage per shot, it is giving be a boost in damage, albeit with a little loss in my "sandblasting" capabality, but it is worth trying.
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Join Date: Jun 2012
Posts: 7,166
# 23
10-28-2012, 05:19 PM
Quote:
Originally Posted by whamhammer1 View Post
I am a little confused then, what are the two "turn consoles" you have listed for your build in that link? Are they not RCS's?

As far as DEM3 and damage per shot vs damage per second, I will still take the increase in damage, especially for low tac boff cruiser. I rotate between AB1 and DEM3 as much as I can.

I have been playing a lot with the 180' Q Torp from the Regent. Between its same arc as the single cannons and its damage per shot, it is giving be a boost in damage, albeit with a little loss in my "sandblasting" capabality, but it is worth trying.
is there? that must have been an error, proboly meant borg, sep console, and 2 nutronium. that galaxy build on a fleet heavy cruiser or assault cruiser with the wind angle might be pretty ok, with glider ruining shields a HY1 with the tac ensign might be good
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Captain
Join Date: Jun 2012
Posts: 1,351
# 24
10-29-2012, 11:24 AM
Quote:
Originally Posted by dontdrunkimshoot View Post
is there? that must have been an error, proboly meant borg, sep console, and 2 nutronium. that galaxy build on a fleet heavy cruiser or assault cruiser with the wind angle might be pretty ok, with glider ruining shields a HY1 with the tac ensign might be good
I could see that working too. I think it has more to do with playstyle and tailoring it. SOme people ore willing to give up a bit of direct tankiness for turning, or overall distributed power etc....
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