> > > Hi Captains! The team continues to investigate an issue where some players may be stuck on a loading screen. We appreciate your continued patience! < < <
Jolan tru Captain!
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"Login failed for unknown reason" error
Missing additional character slot for current/ lapsed Gold Members
Slow patching in the launcher
A bug that involved Romulan Liberated Borg captains and their skills once they chose an ally
I would like the ability to have npcs continuously fire their weapons straight ahead. That way if you put two friendly groups opposite each other and have them do this animation, you could create a background battle that wouldn't end and that the player couldn't get involved with.
Oh and I'd like to be able to exit back to the mission select screen rather than have to log out every time.;
Check out the latest episode of The Foundry Roundtable at StarbaseUGC
More costumes, including EV suits and STF gear.
Melee only volume effect.
Mandatory EV suit volume effect.
Lighting objects aside from Firelight FX.
Timid Creatue enemy behavior without wander.
Ability to change NPC behavior with triggers.
R.I.P. Caspian Division.
An expensive lesson that one compromised account can undo the hours of work and hundreds of dollars spent in good faith by a fleet.
I had a great idea for a series of missions but they revolve around new fleet starbases so having the ability to add them in at different stages of completion would be great. I mean both internal and external maps.
Also, having as an option pre-populated ESD, DS9, Utopia Planitia, etc. maps. I don't know if it's possible but it would make it have an active feel in missions where you visit those locations for a meeting or something mid mission. I have one Utopia map in a mission I'm working on and it was a pain to populate it correctly.
Along with what I said previously, I would LOVE to have the ability to make optional objectives. Especially if they could be discovered, which would allow for bonus objectives. There would have to be some way to ensure that any authors don't abuse this to hide objectionable content, however. Perhaps via an ID that could be used by GMs to identify hidden content.
It would also be nice if some contact icons could be set to be hidden on the map window. This would allow for the creation of hidden bonus objectives that start with a contact, but it could be easily abused if combined with the above suggestion. Again, a unique ID signature for hidden objects and contacts could provide GMs with a way to find hidden content in Foundry missions.