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Survivor of Romulus
Join Date: Jun 2012
Posts: 1,315
# 21
08-31-2012, 04:58 AM
I would like the ability to have npcs continuously fire their weapons straight ahead. That way if you put two friendly groups opposite each other and have them do this animation, you could create a background battle that wouldn't end and that the player couldn't get involved with.

Oh and I'd like to be able to exit back to the mission select screen rather than have to log out every time.;
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Career Officer
Join Date: Jun 2012
Posts: 3,932
# 22
08-31-2012, 12:36 PM
My big things:

More costumes, including EV suits and STF gear.
Environmental damage.
Melee only volume effect.
Mandatory EV suit volume effect.
Lighting objects aside from Firelight FX.
Timid Creatue enemy behavior without wander.
Ability to change NPC behavior with triggers.
NPC pathing.
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Lieutenant
Join Date: Jul 2012
Posts: 48
# 23
08-31-2012, 02:19 PM
Is too much to ask a fully costumizable interior (starship, interior/exterior starbase.) using the foundry? <
Ensign
Join Date: Jul 2012
Posts: 3
# 24
08-31-2012, 06:49 PM
I had a great idea for a series of missions but they revolve around new fleet starbases so having the ability to add them in at different stages of completion would be great. I mean both internal and external maps.

Also, having as an option pre-populated ESD, DS9, Utopia Planitia, etc. maps. I don't know if it's possible but it would make it have an active feel in missions where you visit those locations for a meeting or something mid mission. I have one Utopia map in a mission I'm working on and it was a pain to populate it correctly.
Starfleet Veteran
Join Date: Jul 2012
Posts: 157
# 25
08-31-2012, 11:37 PM
Along with what I said previously, I would LOVE to have the ability to make optional objectives. Especially if they could be discovered, which would allow for bonus objectives. There would have to be some way to ensure that any authors don't abuse this to hide objectionable content, however. Perhaps via an ID that could be used by GMs to identify hidden content.

It would also be nice if some contact icons could be set to be hidden on the map window. This would allow for the creation of hidden bonus objectives that start with a contact, but it could be easily abused if combined with the above suggestion. Again, a unique ID signature for hidden objects and contacts could provide GMs with a way to find hidden content in Foundry missions.
Career Officer
Join Date: Jun 2012
Posts: 13
# 26
09-01-2012, 04:03 AM
Nothing fancy....just the ability to make Fed side missions that allow you to kill Fed ground and space NPCs for the kill accolade.
Lieutenant
Join Date: Oct 2012
Posts: 37
# 27
10-29-2012, 08:27 AM
I have two suggestions:

1. manage size of the away team
only the captain or captain and one other member

2. ability to start the mission from your bridge

the second suggestion is not as important as the first one, but it would be nice to start a mission from you ready room.
Career Officer
Join Date: Jun 2012
Posts: 665
# 28
10-29-2012, 08:30 AM
Problem with your first suggestion is sometimes people play foundry missions together. Maybe "only player characters" would work better.
Lt. Commander
Join Date: Jul 2012
Posts: 129
# 29
10-29-2012, 09:06 AM
I would want..

Map transitions without a popup dialog
Ability to set a timer for triggers.
Shuttle interiors.
Starbase interiors.

That is all for now
Rihannsu
Join Date: Jun 2012
Posts: 4,902
# 30
10-29-2012, 12:39 PM
I want the ability to make objective non-linear!

Yeah ok, everyone wants that, but still....

Maybe as a short term substitute we could have the ability to use dialog triggers from earlier maps?
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