Captain
Join Date: Jun 2012
Posts: 668
# 11
10-26-2012, 02:11 PM
Quote:
Originally Posted by lordmalak1 View Post
I think you misunderstand, they're gonna take away about 4 currencies and replace them with 2 but make you spend one that already exists to buy permission to spend the 2 new ones.

new and improved.
My say it is improved but is it really.If you played for as long as i have then you must at lest know what went on be for season 4 and 5.Not trying to complain too much but sure it is nice to have a new change but you your self has to admit that even now there are ton's of bug's that still have not been fixed and it has been all most 2 weeks or more for some of them.
Captain
Join Date: Jun 2012
Posts: 1,525
# 12
10-27-2012, 06:56 PM
Quote:
and this could quickly become, once again, overwhelming to players very quickly.
EDC, 2 types of salvage, 18 types of prototype tech and the vault chips, which all take up inventory space, vs. 2 new currencies in the currency tab?

Can't really figure out which one sounds simpler and less confusing...
Ensign
Join Date: Oct 2012
Posts: 7
# 13
10-27-2012, 11:10 PM
I have a bad feeling about the change - they are taking gambling and replacing it with grinding - and as much as people whine about gambling, the success of lockbox sales seems to argue otherwise.

Right now if you go on an STF, you are in a sense gambling for the "grand prize" of getting a MK XII piece, there's always suspense and excitement and hope. Heck, even if you have everything you could hit a "jackpot" and triple or quintuple the dilithium you get from the run.


Converting the vast majority of "endgame" to a grind with no chance and no suspense and people are just going to stop playing them in droves.

There is a reason that people head to Vegas to sit in front of slot machines slipping in coins and watching the numbers and the pretty lights even though it is *less* mentally engaging than the most menial task they get paid money for and it ain't the pretty lights.
Captain
Join Date: Aug 2012
Posts: 1,906
# 14
10-27-2012, 11:30 PM
If you stop and think about it every race
Would have there own currency

Gear food drink items of every sort would
Be the only universal currency
Jellico....Engineer.....Stargazer KDF Tac
Saphire.. Science.....Ko'el Rom Kdf Tac
Leva........Tactical.....Mailu KDF Sci

JJ-Verse will never be Canon or considered Lore...It will always be JJ-Verse
Career Officer
Join Date: Sep 2012
Posts: 170
# 15
10-29-2012, 06:45 AM
Quote:
Originally Posted by shinysalmon View Post
I have a bad feeling about the change - they are taking gambling and replacing it with grinding - and as much as people whine about gambling, the success of lockbox sales seems to argue otherwise.

Right now if you go on an STF, you are in a sense gambling for the "grand prize" of getting a MK XII piece, there's always suspense and excitement and hope. Heck, even if you have everything you could hit a "jackpot" and triple or quintuple the dilithium you get from the run.


Converting the vast majority of "endgame" to a grind with no chance and no suspense and people are just going to stop playing them in droves.

There is a reason that people head to Vegas to sit in front of slot machines slipping in coins and watching the numbers and the pretty lights even though it is *less* mentally engaging than the most menial task they get paid money for and it ain't the pretty lights.
THIS. Big time.

I know that i will have alot less fun and will be less willing to do STFs and other stuff when all i will get is always the same petty reward, day after day.

I don't care that i will get garanteed advancement toward something at a snail pace. The magic will be gone. No more excitement. Just the same boring paycheck you get for completing the same job again and again... I actually just can't believe that some players are actually wanting this...
Starfleet Veteran
Join Date: Jun 2012
Posts: 1,642
# 16
10-29-2012, 07:50 AM
Quote:
Originally Posted by shinysalmon View Post
I have a bad feeling about the change - they are taking gambling and replacing it with grinding - and as much as people whine about gambling, the success of lockbox sales seems to argue otherwise.
I think the current STFs are both gambling AND grinding. You grind and grind for proto salvage and if you're really lucky you get one. That's assuming you don't get a rubbish group who either don't know what they're doing and/or leave mid-match.

The new system removes luck from the equation and add new captain abilities. Combine that with a lot less overall currencies, how can that be anything but a win?
Career Officer
Join Date: Jun 2012
Posts: 453
# 17
10-29-2012, 08:03 AM
It looks like Season 7 is overall adding more the "item transfer currencies" meaning my inventory space is being further stressed now by water samples, rock samples, plant samples, aquatic plant samples, radiation samples etc...

Look guys these are all fun and good but they SHOULD NOT be taking up valuable space in my personal inventory. Cryptic - You guys need to so something to address this as soon as possible. I am happy you reduced all the STF "item transfer currencies" but there still needs to be a separate place where all these other ones go that does not penalize a player's inventory space. They need to go into an automatic "Cargo Hold" as only a numeric we can see, choose to withdraw from, and the system automatically recognizes and draws from.
Captain
Join Date: Jul 2012
Posts: 1,500
# 18
10-29-2012, 04:26 PM
I think this is the begining of the end for STO. You now have to pretty much grind every thing and it's loosing the joy it once had. You is every making these decisions someone tell him or her to SHUT UP!
Career Officer
Join Date: Jun 2012
Posts: 440
# 19
10-29-2012, 05:30 PM
Quote:
Originally Posted by commodoreshrvk View Post
It looks like Season 7 is overall adding more the "item transfer currencies" meaning my inventory space is being further stressed now by water samples, rock samples, plant samples, aquatic plant samples, radiation samples etc...

Look guys these are all fun and good but they SHOULD NOT be taking up valuable space in my personal inventory. Cryptic - You guys need to so something to address this as soon as possible. I am happy you reduced all the STF "item transfer currencies" but there still needs to be a separate place where all these other ones go that does not penalize a player's inventory space. They need to go into an automatic "Cargo Hold" as only a numeric we can see, choose to withdraw from, and the system automatically recognizes and draws from.
This needs to be done, my proposal is this:

  • Main inventory - Weapons, Kits, Gear Sets (Space/Ground), Regens/Components (seein as they can be accesed via the bank they are not that much of a space issue), Hypo's, Batteries, etc.
  • Secondary Inventory - Lock boxes and Unopened Requisition Crates
  • Cargo Hold - Commodities and other resources for the Rep/Omega/fleet systems
  • Pets - once opened and used for the first time the are removed from the inventory space and added to the ability list (P key) to let you add them to the tray at anytime.
  • Currencies - Leave them to the Asset's tab its already there and consolidate tracking of saved amount's as it does atm with EC, Fleet Credit's, Flark's, Dilith ore/refined and GPL; just add the Rep/Omega, Lobi and the Borg Neural Processors to there.

This imo is the most logical and simplified quality of life solution for all players.
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Career Officer
Join Date: Jun 2012
Posts: 688
# 20
10-29-2012, 06:41 PM
Quote:
Originally Posted by tali9999 View Post
THIS. Big time.

I know that i will have alot less fun and will be less willing to do STFs and other stuff when all i will get is always the same petty reward, day after day.

I don't care that i will get garanteed advancement toward something at a snail pace. The magic will be gone. No more excitement. Just the same boring paycheck you get for completing the same job again and again... I actually just can't believe that some players are actually wanting this...
You make a good point. There is some truth to that, but the fact remains that grind or chance, it's always been supremely badly handled in STO for a number of reasons. One complete random chance of the personal loot drop. Second is the personal loot drop itself. These are not things that exist in many of the more traditional and successful MMOs. And it exists here because of the whole need vs. greed nonsense paired along with the fact that there is no career specific gear at all in this game.

In other MMOs there's drops that not everyone can use. And some of this unique gear drops all the time. People know there's a loot table, and there's some things in there they need, but there's no hard feelings when someone else gets something, least of all when it's class specific. It's a lot more good-natured and far less an anonymous experience than a STO pickup group is. It's also less grindy, as all too often, these instances have a 24 hour lockout. And in a fleet context, it is particularly wry when you get a mk XII tech drop when you've already completed all the sets, and you just don't get that standard MMO option of passing it up and letting someone else have it.

I tried to come up with some random drops that maybe one of which could drop every STF, class-specific that only the ones who could actually use it got to roll Need on, but 54 items in (18 kits with a borg-specific 5th power (borg grenade, assimilation antidote, (group?) plasma PSG buff), 9 class-specific weapons, both times two for mk XI and mk XII) I realized that while adding some of these might work for the ground STFs, there's just no way to fit it into space STFs. (Not that ground STFs don't need the love more than the space ones do. Except of course for that hussy, Khitty Accord.) So I'm not sure that's even an option.

Still, the STFs could well end up suffering, as people reach T5 in Omega Force reputation (if they hold out that long) and realize with some measure of relief they never have to play another STF again. I don't know if it will, but I suppose it could happen.
Reave
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