Lieutenant
Join Date: Jun 2012
Posts: 92
# 11
10-29-2012, 07:54 PM
In the planner, I've taken points out of ground, i've done 6 ranks into Power Insulators, and now i have 10,500 skill points remaining. Shall i max out Power insulators, or put more points into weapon performance? (so i can then alter my power settings to accomadate more shield/engine/aux power)

Current power settings are: (No equipment bonuses)
Weapons: 118/90 (+5 from assimilated console not inc.)
Shields: 59/40
Engines: 63/45 (+5 from Assimilated Sub transwarp engines normally not inc.)
Aux: 39/25

Also, this is helping so far, thanks a lot!

On the DOFF front, the conns are allowing me to run tac team constantly, plus i've got the boost to my attack patterns skill, I can cut it down to two conns without compromising recharge time/ buffs. However, i can ditch them all together for something else. I've got a shields ditribution officer in their and a damage control engineer, not sure which to go with 2 or 3 of.
Captain
Join Date: Jun 2012
Posts: 1,123
# 12
10-29-2012, 08:42 PM
You can also consider putting some points into Threat Control.

While it gets you more aggro (for an escort, you should be getting aggro anyways), it also gives you points into energy and kinetic resistance. Not as much as the Hull and Armor plating, but it's pretty cost effective for the amount of resistance you get.

I don't think it's necessary to max Power Insulators. Perhaps add some more points into Weapon or Shield power (probably the former).

I would say get 3x Shield Distribution Officers and get rid of the Conn Officers. Cover your TT cooldown with using two TTs.

Having two Hazard doffs isn't a bad idea either, as it works with Brace for Impact and Ramming Speed.
Lieutenant
Join Date: Jun 2012
Posts: 92
# 13
10-30-2012, 05:10 AM
When I get my next Respec i'll take points out of ground, put 6 ranks into PI and fill up wepaon performance, thus I can then accomadate my power settings to allow more into engines/shields.

I'm going to go 3x Shield Distribution Officers, 1 x Hazard System, and 1 Energy Weapons (Buff stripping one)

I'm still experimenting with the torpedoes and their placement, boff skills etc etc.

Thank you so much for all this help!
Career Officer
Join Date: Jun 2012
Posts: 217
# 14
10-30-2012, 06:51 AM
Bridge officer layout: Tac - TT1, TT1, TSS:E1, TSS:E2, APD1, CRF2, CRF2, APO3. Eng - EPtS1, EPtS2 or AtS1 or RSP1. Sci - HE1, TSS2.

Duty officers: run 2x Conn Officers (the ones which reduce the cooldown of Attack Patterns), 3x Shield Distribution Officers.

Weapons: if possible, try to upgrade to Acc x3 weapons. 4x Tetryon DHCs, 2x Tetryon Turret, 1x Tetryon BA (for subsystem targeting).

Equipment: offensive - Omega Deflector, Omega Engine, MACO Shield. Defensive - Borg Deflector, Borg Engine, MACO Shield.

Consoles: Eng - EPS (if you adjust power levels, which, really, everybody should be doing), Neutronium, Cloak (optional - personally, I don't like using up a console slot for cloak since it only helps your initial attack for several seconds and won't be useful again until you die and re-enter the area) or RCS. Sci - Borg Module, Field Generator. Tac - 5x Tetryon Pulse Generator.

Devices: Auxiliary Battery and Subspace Field Modulator (or Red Matter Capacitor if you have it which will last 28.5 seconds with 6 points in batteries). Pop the aux battery before using aux-based heals (such as TSS, HE and BFI shield heal proc). If your aux batt is unavailable, this is where the EPS console comes in handy and you can quickly switch to a full-aux preset.

EDIT: @age03 who first replied to this thread. Sorry if I sound rude, but that is an absolutely horrible spec and BOff layout... I hope nobody uses that for advice.

Need help with PVP? Check this thread out!

Last edited by tick0; 10-30-2012 at 07:19 AM.
Captain
Join Date: Jun 2012
Posts: 1,123
# 15
10-30-2012, 09:37 AM
Quote:
Originally Posted by blockbusters View Post
I'm going to go 3x Shield Distribution Officers, 1 x Hazard System, and 1 Energy Weapons (Buff stripping one)
This is what I currently have as my setup as well. Though, I do have a second subnuke doff that I will replace the Hazard officer with....depending on the upcoming changes this doff will get.

Quote:
Originally Posted by tick0 View Post
Cloak (optional - personally, I don't like using up a console slot for cloak since it only helps your initial attack for several seconds and won't be useful again until you die and re-enter the area)
There are times when my team will clear the area of all enemy players, giving me time to recloak.
Starfleet Veteran
Join Date: Jul 2012
Posts: 6
# 16
08-24-2014, 03:42 PM
I think thats a nice build
Career Officer
Join Date: Jun 2012
Posts: 3,462
# 17
08-25-2014, 06:44 AM
Why would you Necro a thread about a build from 2 years ago???
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