Captain
Join Date: Jun 2012
Posts: 1,015
# 1 Reman set changes
10-30-2012, 07:48 AM
Thank you for giving attention to the Reman set.

One thing about the Tribble changes that bugs me is that the timer on the Capacitance Cel buff icon only applies to the most recent stack. So you will see stacks drop off while there is lots of time on the clock. This is irritating and reflects badly on the design. Sorry for being harsh.

Also, the Plasma HYT that generates so much of my warm fuzzies for this set is bugging out. On about 3 of the 15 that I fired last night it reached the target, then flew slowly in space without detonating.

With the death of 3 piece borg + Shield I'm excited that other sets will come into consideration. I love this set and I want to see it be competitive with other sets and worth its own event.

I. The stacks should refresh each other.

Currently the Capacitance Cel is fighting itself and still only marginally funtional. The bonus provided by the most recent stack is subtracted by the oldest stack. I aggro'd almost a dozen ships and the highest I got was 7 procs, most of the time I had 2 or 3. 2 is the same as none, 3 is the same as 1. If they refresh you would get the "real" sp on application and keep the increased capacity to be healed into.

II. Expiration should not cut into your normal shield points.


Like, imagine if it was a life bar in a 2d fighter. You have your normal green life bar, then the capacitance cel gives you like a yellow life bar on the end of it that gets eaten through first. If you heal back up into that yellow bar you should be penalized if it expires, but it shouldn't affect the green.

I understand that this would seem to be "free" healing and potentially overpowered, but not if the stacks refresh. If they do not refresh then yes, you get a free 5% heal with every proc with no downside. But if they refresh you would actually hit the max stacks and stop getting heals.

III. Overall set competitiveness.

A. Deflector: SubD is the only notable thing on there, and that's only because it was placed so high in the skill tree. ID is not needed, 6 points gets you what you need in the skill tree. Grav Gens is ok, but on most ships the skills that benefit from Graviton Generators and Subspace Decompilers will be competing with each other for a boff slot. This is bad.

Make the Deflector fit the theme of the set: Plasma Damage and Shields. Particle Generators, Weapons Training, Shield Systems, Shield Emitters.

B. Engines: Please see this thread for what is wrong with this engine. Basically, at end game you will not have less than 50 engine power even at the lowest setting so Combat Engines have no place in an end game set.

C. Shields: This is a Covariant Capx2 and nothing else. The KHG is the other Covariant and comes with a placate and debuff built in.

First, see I and II above to make the Capacitance Cel useful. Then, remove it from the 3 piece bonus and just make it part of the shield. Compared to shields that provide resists it might be competitive then. The MACO gets a 10% resist slapped on without needing to be shot or maintain stacks. The capacity of the Reman shield needs to be enormous to make up for the lack of innate resists and bleedthrough reduction.

IV. 3 piece bonus.

Something new. More plasma and more shields? Bonus to EWP, free EWP like ability? Chance for plasma fires to do something else (subsystem disable, movement debuff, etc.)?

Or, Plasma fires heal you. So you blow your Plasma HYT at close range and get caught in the explosion for the DoT which becomes a HoT.

Or, Bonus to something (power levels, damage, targeting) while Plasma HYT is loaded and for 5 seconds after firing.

Or, leave the Capacitance Cel but buff the shield. Buff it a lot.
Captain
Join Date: Jun 2012
Posts: 633
# 2
10-30-2012, 02:59 PM
TBH i think your missing the point, that 5% on top of the existing +2 cap means that every 3 proc's add's the equivelent of another cap modifier. With 10 charges it would have the equivelent of 5 and a half cap modiifers. Yes it's a set bonus, but it's significantlly more powerful than any other. Another point is that every proc is bassiclly a heal, (About 500 points per facing with the MkX on my current ship), thats a nice extra on it's own.

The Issue atm from descriptions seems to be that the proc isn't reliable enough to really stack up far enough to be worth it. Get it though and you've got the single highest capacity sheild in the game, that gives you more burst resistance than anything else out there. Might be an idea to detatch the sheild heal and the capacity boos from each other, though TBh i'm not sure a straight up proc rate improvement to 20 or even 25 percent would be especially IMBA.


Also like you say a really junky deflector, there's only one stat a non-PVP player cares about on thatm, and thats graviton generators which is vry build specific. Replacing ID with Sheild System and Decompiler with Sheild Emmitters would be far better.
Career Officer
Join Date: Jun 2012
Posts: 987
# 3
10-30-2012, 05:32 PM
I doubt Cryptic's engine is coded to handle temporary HP (DnD term that's equivalent to not losing base HP when the timer on an HP buff expires).

In universe, think of the capacitance proc as your computer systems dynamically transferring more power to the shields. When the timer is up (that is, your computers no longer think you're in dire straights) and transfers that power back to where it came from; this lose of power could cause the shields to drop.
Captain
Join Date: Jun 2012
Posts: 1,015
# 4
10-30-2012, 05:45 PM
Quote:
Originally Posted by carl103 View Post
TBH i think your missing the point, that 5% on top of the existing +2 cap means that every 3 proc's add's the equivelent of another cap modifier. With 10 charges it would have the equivelent of 5 and a half cap modiifers. Yes it's a set bonus, but it's significantlly more powerful than any other. Another point is that every proc is bassiclly a heal, (About 500 points per facing with the MkX on my current ship), thats a nice extra on it's own.

The Issue atm from descriptions seems to be that the proc isn't reliable enough to really stack up far enough to be worth it. Get it though and you've got the single highest capacity sheild in the game, that gives you more burst resistance than anything else out there. Might be an idea to detatch the sheild heal and the capacity boos from each other, though TBh i'm not sure a straight up proc rate improvement to 20 or even 25 percent would be especially IMBA.


Also like you say a really junky deflector, there's only one stat a non-PVP player cares about on thatm, and thats graviton generators which is vry build specific. Replacing ID with Sheild System and Decompiler with Sheild Emmitters would be far better.
A Covariant Capx2 is garbage compared to the other sets. A Covariant Capx7, which is what it would be with 10 stacks, is still not great if the uptime is not dependable. If it could reach 10 stacks it would be as powerful as the MACO shield innate or the KHG shield innate.

I think you're missing the point that you can't get full stacks because they don't refresh, and no, it's not a heal, it's temporary. It will be subtracted later. There is absolutely no equivalent set bonus with a function like this. There is no other set bonus with a penalty. "...significantly more powerful than any other"? No. Because it is still non-functional.
Captain
Join Date: Jun 2012
Posts: 633
# 5
10-30-2012, 06:14 PM
Quote:
The Issue atm from descriptions seems to be that the proc isn't reliable enough to really stack up far enough to be worth it.
That was from the very section you just quoted. L2Read.
Captain
Join Date: Jun 2012
Posts: 1,015
# 6
10-30-2012, 09:25 PM
Quote:
Originally Posted by carl103 View Post
That was from the very section you just quoted. L2Read.
Derp.

/10 char.
Captain
Join Date: Jun 2012
Posts: 1,395
# 7
10-30-2012, 09:50 PM
Quote:
Originally Posted by atatassault View Post
I doubt Cryptic's engine is coded to handle temporary HP (DnD term that's equivalent to not losing base HP when the timer on an HP buff expires).

In universe, think of the capacitance proc as your computer systems dynamically transferring more power to the shields. When the timer is up (that is, your computers no longer think you're in dire straights) and transfers that power back to where it came from; this lose of power could cause the shields to drop.
But it handles temporary power just fine. In fact the MACO shield proc works and refreshes perfectly, you can stack multiple buffs and they only time out in accordance to when they started.

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Captain
Join Date: Jun 2012
Posts: 1,395
# 8
10-30-2012, 09:52 PM
And sorry but if I have the potential (I might not want to... but it's there) to grind 250+ logs to get a full Mk XII purple Reman set, Cryptic's typical excuse that, "Oh, it isn't an endgame set" won't fly.

The set is an endgame set (arguably it's the most difficult to acquire). It requires the level of care and competitiveness you'd give to any of the others.

Quote:
Or, Plasma fires heal you. So you blow your Plasma HYT at close range and get caught in the explosion for the DoT which becomes a HoT.
Also this sounds metal as **** and I don't care what you have to do please make this happen devs.

vids and guides and stuff

[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Career Officer
Join Date: Jun 2012
Posts: 987
# 9
10-30-2012, 10:17 PM
Quote:
Originally Posted by shimmerless View Post
But it handles temporary power just fine. In fact the MACO shield proc works and refreshes perfectly, you can stack multiple buffs and they only time out in accordance to when they started.
I don't see how temporary power is working differently from Temporary HP. You gain it, and when the timer is up, it subtracts from your current total. You just don't notice it working that way since its rare to see Power Drains outside of PvP. But I'll bet that if you're drained down to 5 power the moment before your MACO stacks wear off, you'll sink to 0 when they do expire.
Career Officer
Join Date: Jun 2012
Posts: 987
# 10
10-30-2012, 10:19 PM
Quote:
Originally Posted by shimmerless View Post
And sorry but if I have the potential (I might not want to... but it's there) to grind 250+ logs to get a full Mk XII purple Reman set, Cryptic's typical excuse that, "Oh, it isn't an endgame set" won't fly.

The set is an endgame set (arguably it's the most difficult to acquire). It requires the level of care and competitiveness you'd give to any of the others.



Also this sounds metal as **** and I don't care what you have to do please make this happen devs.
You can get the set by doing content of trivial difficulty. STFs do require some amount of skill to get through. Elites More So.

If this were WoW, The Reman and Romulan sets would be like Justice Gear, and the STF gear is like Valor Gear (read Lower and Higher tier if unfamiliar with WoW).
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