Rihannsu
Join Date: Jun 2012
Posts: 17,379
# 101
10-30-2012, 10:31 AM
Quote:
Originally Posted by borticuscryptic View Post
Just as Tacofangs said previously, this is caused by not matching the pattern quickly enough.

Each pattern is set to remain for x seconds, or until matched if that x seconds is exceeded. If you match the pattern in (x-5) seconds, then you will receive 5 seconds' worth of score before the pattern changes and must be re-matched. If you match the pattern in (x+5) seconds, it will change immediately upon being matched, without rewarding you any points.*

Speed is of the essence here, if you want to earn a high score. And I'd highly recommend using the arrow keys instead of the on-screen controls.

(* Using x because I don't know the actual timer length and don't want to give misinformation. Not trying to be sooper-sekrit.)
I've come to the conclusion that the timer is random. Not sure of the amounts but probably varies from 5 to 10.

Maybe adjust the turn in of the radiation reports to give marks and Dil?
HAIL HYDRA!

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I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Career Officer
Join Date: Jun 2012
Posts: 561
# 102
10-30-2012, 10:32 AM
Quote:
Originally Posted by carl103 View Post
I'll have to give it a try with arrows, see how she fares. Then feedback more. TYhough i suspect the whole, "move just as you get it lined up" issue won;t go away. I understand why it's there on the mining, (it was put in for a dil reward event), but here it's just aggrevating .

Always use the keys and after about 5 minutes you'll be scoring between 700 and 900. The idea is that if your not fast enough you lose out on that chance to up your score. If you match quickly, it's all the more time to up your score. It takes literally a few minutes to become comfortable with it.

I do find that it is easier to get disoriented with the radiation minigame, I forget which line is mine to move and move it in the opposite direction. It is something I will adjust to.

Why are we even talking about this, is it behaving differently than the others? It is exactly the same as the DL, and Nukara mining minigame, just rehashed graphics and it seemed to work the same way when I tried it, but that was only for a second. I was disappointed that it is just a rehashed minigame instead of a new type of puzzle, though this type of puzzle does fit in well for matching radiation patterns so I can't fault that. Just looking for a new new minigame that is different without a new skin.
1hr of work @NYS Min Wage 7.25 = 725 Zen
725 x 102 (or current exchange rate) DL = 73950 DL <- can you earn that per hour in game?

Join Date: Sep 2009 - I want my changeling lava lamp!

Last edited by phantomeight; 10-30-2012 at 10:37 AM.
Commander
Join Date: Jun 2012
Posts: 314
# 103
10-30-2012, 12:13 PM
Quote:
Originally Posted by borticuscryptic View Post
Just as Tacofangs said previously, this is caused by not matching the pattern quickly enough.

Each pattern is set to remain for x seconds, or until matched if that x seconds is exceeded. If you match the pattern in (x-5) seconds, then you will receive 5 seconds' worth of score before the pattern changes and must be re-matched. If you match the pattern in (x+5) seconds, it will change immediately upon being matched, without rewarding you any points.*

Speed is of the essence here, if you want to earn a high score. And I'd highly recommend using the arrow keys instead of the on-screen controls.

(* Using x because I don't know the actual timer length and don't want to give misinformation. Not trying to be sooper-sekrit.)
Is X different on certain patters? It takes me from .5 - 1 second to line up each pattern but sometimes I notice that the pattern will remain for a few seconds sometimes closer to 5 while other times it only remains for closer to 1 second before it changes again. I know its all anecdotal evidence but its at least enough to warrant the question.
Captain
Join Date: Jun 2012
Posts: 632
# 104
10-30-2012, 01:56 PM
@Bort: The issue is there's plenty of times where even if you match it in less than 2 seconds, (good day for me), it switches after another half a second or so and you get maybe one increment of score. gete several of those in a row and it renders the whole minigame null and void.
Career Officer
Join Date: Jun 2012
Posts: 109
# 105
10-31-2012, 08:50 AM
Loading (when beaming from orbit or moving from the embassy) is slow or hangs up. This is worse than DS9 or ESD.
Rihannsu
Join Date: Jun 2012
Posts: 3,977
# 106
10-31-2012, 12:05 PM
I personally had no real issue with the mini game. it seemed no different to the mining on . once you get a feel for it. its dead easy.

Now i just played tier 1 unlock the romulan warehouse.

1) nice voice over for the ferengi. really nice.

2) the scan 6 crates was a bit much. probably could have reduced to 4 and got the same idea. its just a bit dull with so many.

3) at the end the romulan shuttle is flying around and even though its life gets to 0 it never stops flying around. and its crashing into walls and looks kind of silly.

4) the hirogen body guards were shooting the shuttle and did pretty much all of the damage. i guess that was not working as intended

5) after i completed it, i could replay it straight away. there was no cool down, which seems unusual.

6) as its a longer mission can we get some dilithium added as a reward?

House of Cards - Lvl 46 Fed mission
Lieutenant
Join Date: Nov 2012
Posts: 70
I have one suggestion... The map is lacking in three things I remember from cannon. One, they stated in an adventure on New Vulcan that the Romulans were "emotional" Vulcans.... so it stands to reason that the same area the Vulcans were pilgrimaging to would be for the Romulans as well... Simple answer is the unexplored space borders near the I think it is the Riza sector of space.... where Vulcan stands now... It would make sense that the romulans would go back to their ancestrial people on Vulcan to find our what they did different and then leave it up to the character to go in the three natural progressions..... one.... stay as a romulan with traditions and teachings, two..... go back to the vulcan way and see if they can become more, or three.... strike out on a new plan to have a new mixed way of life.... one with a little more balance and acceptance. Taking the characters through their ancestory and what happened to them on their old homeworld and having them meet a prime or q would help the storyline issues... also ... a trip into the mirror universe where they never lost their home planet would be a good opportunity to do the cannon of what the trek nations know of Romulus.... in a mirror event they could travel to Mirror Romulus to their own archives and find answers as to what went different. This would then give the offer of Does the whole of the race want to go back to the homeworld on Romulus in the Mirror plane? It would be up to the writers... but remember in STAR TREK the Romulans always wanted to go back to the problem and relive the answer..... SO I leave that for you, the programmers to decide.. thank you for letting me post.
Career Officer
Join Date: Jun 2012
Posts: 71
# 108
11-01-2012, 11:49 AM
I'm liking the new events and the fact that you can do different things to complete the mission
and it shows up as a percentage.

I would like to request a confirmation dialogue after clicking on the "Beam to ship" button
though, I've misclicked that a few times and found myself suddenly on the ship

Also, I couldn't start the doff mission from the Romulan historian. After pressing start assignment, nothing happens. No error message or anything.
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Joined in March, 2011. Lifer since December, 2011.
Ensign
Join Date: Nov 2012
Posts: 22
# 109 Weapons fire in staging area
11-01-2012, 10:34 PM
I had a quick skim through this thread and dont recall seeing this already mentioned, but when during the staging area mission to repair items and collect reports etc, when I work on the shuttle my gun (still strapped to back) fires for the duration... amusing but not right...

Screen shot at http://i.imgur.com/N53Bg.jpg

Last edited by splatty; 11-01-2012 at 10:38 PM.
Ensign
Join Date: Nov 2012
Posts: 22
Other bugs / issues on New Romulus;

Logged in as Klingon char and went to the 1st Romulan NPC (and got the intro tour cutscene, which is something that did not activate on my Fed char automatically) and then spoke to the klingon General K'vera who gave me the Federation text...

As mentioned above the historian npc gives doff missions that do not work.

The red alert is on a random timer? It triggered a couple of seconds after one had just finished then nothing for a few minutes then two in short succession again?

The purple things when your returning them to their mother get stuck in the rocks, design or bug? Only appears to be the rocks near the entrance where the mission completes.

Slightly off topic for this thread but finally got to test out The Hive, where the Queen mocked us with "Taunt text two here". Scary stuff.
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