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no the BoP is a VERY poor excuse for a ship for a science captain to use... lack of sci consoles for one and lack of subsystem targeting and any other sci buffs a "fed" sci ship gets, there is just simply NOT a ship on the KDF side that can take the place of a sci ship and I for one agree that there needs to be science ships available at all tiers on the KDF side.... and why not its not like the feds do not already have sci ships and approximately 70% of the cool KDF toys anyway, what could adding a few purpose built sci ships to the KDF hurt... nothing it would "gasp" give the KDF a Science ship... but wait only the feds have science ships right ??? to rebut that all I have to say is FED Carriers...
"I wish to have no connection with any ship that does not sail fast; for I intend to go in harms way."
Captain Zissen sh'Aniri (Commissioned 10FEB2409)
U.S.S. Wasp NCC-921869 (Commissioned 17NOV2411)
Multi-Mission Strategic Explorer (Fleet Light Carrier CVL)
Crew: 150
Turnrate: 15
Hull: 33,000
Shield mod: 1.0
Weapons 3/2
No Subsytem targeting
Sensor Analysis
Can use Cannons
Cloak
Consoles:
Engineering:3
Science:4
Tactical:2
Bonus Power:
+5 Engines
+10 Aux
My only solid input is that I think 3 Engineering console slots are too much and 2 Tactical console slots are not enough for a Klingon vessel. I'd swap them around. Scout ships are still basically tactical in nature, even if they might have a sensor/science focus.
Engineering consoles are needed on "Stand and Fight" ships, whereas this one would clearly be more in the "Hit and Run" category. 3 Engineering consoles along with a Lt Engineer makes this ship too tanky for what it should be.
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The 4F's: Friendship, Freedom, Fun, and Fair-Play
just goes to show that some of us actually do more than troll the more current posts
"I wish to have no connection with any ship that does not sail fast; for I intend to go in harms way."
Captain Zissen sh'Aniri (Commissioned 10FEB2409)
U.S.S. Wasp NCC-921869 (Commissioned 17NOV2411)
Multi-Mission Strategic Explorer (Fleet Light Carrier CVL)
My only solid input is that I think 3 Engineering console slots are too much and 2 Tactical console slots are not enough for a Klingon vessel. I'd swap them around. Scout ships are still basically tactical in nature, even if they might have a sensor/science focus.
Engineering consoles are needed on "Stand and Fight" ships, whereas this one would clearly be more in the "Hit and Run" category. 3 Engineering consoles along with a Lt Engineer makes this ship too tanky for what it should be.
MHH, maybe you're right.
However my thought on it were that this ship would be in operation on long distance operations away from the empire so it would have to last a long time to return home with its information.
Not sure there is a better way to adequately represent this in STO.
But you may be right since its science consoles at least allow it to pack decent shielding to run away before enemy fire can reach the hull.
Since there was a gap of more than 30 days between posts, this is indeed a necro thread and I have to close it.
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Live Long and Prosper,
Bluegeek
Volunteer Community Moderator for the Star Trek Online forums -- My views may not represent those of Cryptic Studios or Perfect World Entertainment. If you wish to speak to someone on the community team, file a "forums and website" support ticket here, as we are not able to respond to PMs regarding moderation inquiries.
The 4F's: Friendship, Freedom, Fun, and Fair-Play