Go Back   Star Trek Online > Feedback > Duty Officer System and R&D
Login

Reply
 
Thread Tools Display Modes
Lieutenant
Join Date: Jun 2012
Posts: 78
# 21
10-29-2012, 08:57 PM
I have to agree with the vast majority of people on this, the prices are way too high. The dil price on the doff packs will hurt those that get the doff packs, sell them on the exchange, and buy contraband for the Fed contraband mission, something that I believe was intended to happen. The prices can go up some, that's fine, but leave the doff packs alone.
Empire Veteran
Join Date: Jun 2012
Posts: 1,140
# 22
10-30-2012, 12:07 AM
I guess if you have blue doffs now then exchange them with purple while you can.
PWE will change this but when they will realize it then it will be either too late and/or they recovered their investment + profit. Then their will be a vague note of apology followed by a system to grind even more
Grinding for MkIV epic gear?
Ain't Nobody Got Time for That


Lieutenant
Join Date: Oct 2012
Posts: 38
# 23
10-30-2012, 08:21 AM
These artificial dilithium barriers are perfect and brings the DOFF system in line with all the other less popular systems in the game. Too many people were doing nothing but DOFFing, now they will have to grind events like everyone else to make any progress in the game. I love it!
Lt. Commander
Join Date: Jun 2012
Posts: 128
# 24
10-30-2012, 09:54 AM
Quote:
Originally Posted by harryquinn View Post
And who in their right mind, after reading all this, would go out and BUY blue DOffs on the exchange after knowing that they would pay a double price to try and convert them up? Face it. After these changes come into play the only DOffs that will be worth anything on the market would be those that are A) used directly in Starbase production or B) already purple quality. Blue DOffs will only be really useful for players who are just starting out.
Blue doffs will still have value because thy can be downgraded. It won't be a lot, but it will contribute to the purchase of a purple doff.
Career Officer
Join Date: Jun 2012
Posts: 10
# 25
10-30-2012, 10:43 AM
Quote:
Originally Posted by izdubar6 View Post
These artificial dilithium barriers are perfect and brings the DOFF system in line with all the other less popular systems in the game. Too many people were doing nothing but DOFFing, now they will have to grind events like everyone else to make any progress in the game. I love it!
I love STO, I really do. However, I find thi statement difficult to reason with as I do a lot of doffing and less actual time-intensive playing because I simply don't have as much time as others might to do the grind events. I'm a LTS and I really wish I had more time to play, but that's why I enjoy doffing so much and the fact that I can use the upgrinder to improve my doffs makes me very happy. This business of making the process so much more expensive really hinders the time that I do have to enjoy the game. I hate it!
Rihannsu
Join Date: Jun 2012
Posts: 14,437
# 26
10-30-2012, 01:01 PM
Quote:
Originally Posted by violadan View Post
I love STO, I really do. However, I find thi statement difficult to reason with as I do a lot of doffing and less actual time-intensive playing because I simply don't have as much time as others might to do the grind events. I'm a LTS and I really wish I had more time to play, but that's why I enjoy doffing so much and the fact that I can use the upgrinder to improve my doffs makes me very happy. This business of making the process so much more expensive really hinders the time that I do have to enjoy the game. I hate it!
the good news is that unless you use the blue>purple compactor several times a week, it's not gonna have a huge impact.
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Super Moderator
Join Date: Jun 2012
Posts: 4,687
# 27
10-30-2012, 03:12 PM
I'm torn, really.

I'm very tempted to just turn in most of my greens before this goes live and get as many purples as I can... but then I'm afraid that I'll need them for Starbases or for the Embassy.

What I'm not going to do is pay that much Dilithium to use the doffgrinder. Not unless they markedly increase the number of ways Dilithium can be earned, along with modest increases in how much you can earn.

If they take the umph out of DOFFing, I might just go find something else to do. In STO, I mean.
Volunteer Community Moderator for the Star Trek Online forums -- My views may not represent those of Cryptic Studios or Perfect World Entertainment. If you wish to speak to someone on the community team, file a "forums and website" support ticket here, as we are not able to respond to PMs regarding moderation inquiries.
Link: How to PM - Twitter @STOMod_Bluegeek
Specialist
Join Date: Jun 2012
Posts: 2,052
# 28
10-30-2012, 03:17 PM
Funny, my most recent post in this thread was deleted entirely.


This ends doff conversion, from the ground up. Period. Not only was it hard to work your way up when you're solo-ing it, trying to just get yourself enough doffs to run basic missions, but now you can't do that OR help out your fleet projects. From lower ranks trying to equip themselves with good doffs (after a year I still don't even have a majority of purples!) to every already-established player trying to contribute to base projects that require thousands of doffs per tier.

If you need to break out microscopes and micrometers to measure the speed of something, it is effectively stopped.

This effectively stops gameplay in many key areas, not the least of which is diplo/marauder xp to unlock transwarp destinations, or to unlock emergency holographic doffs in replicator, etc.

This is a game killer, as currently modeled on tribble.
Lieutenant
Join Date: Jun 2012
Posts: 78
# 29
10-30-2012, 03:38 PM
Quote:
Originally Posted by rodentmaster View Post
Funny, my most recent post in this thread was deleted entirely.


This ends doff conversion, from the ground up. Period. Not only was it hard to work your way up when you're solo-ing it, trying to just get yourself enough doffs to run basic missions, but now you can't do that OR help out your fleet projects. From lower ranks trying to equip themselves with good doffs (after a year I still don't even have a majority of purples!) to every already-established player trying to contribute to base projects that require thousands of doffs per tier.

If you need to break out microscopes and micrometers to measure the speed of something, it is effectively stopped.

This effectively stops gameplay in many key areas, not the least of which is diplo/marauder xp to unlock transwarp destinations, or to unlock emergency holographic doffs in replicator, etc.

This is a game killer, as currently modeled on tribble.
You're absolutely right. As I've said, the dil 'tax' on the doffs will slow down so many things so much that they will all but completely stop moving at all. Knock a zero off the end of the prices and while it'd be unpleasant and unpopular, it'd at least be more managable.
Rihannsu
Join Date: Jun 2012
Posts: 14,437
# 30
10-31-2012, 07:33 AM
Quote:
Originally Posted by chakitty View Post
You're absolutely right. As I've said, the dil 'tax' on the doffs will slow down so many things so much that they will all but completely stop moving at all. Knock a zero off the end of the prices and while it'd be unpleasant and unpopular, it'd at least be more managable.
that would leave them where they already are....
HAIL HYDRA!

-=-=-=-=-=-=-=-=-=-
I can haz joystick!
MMOs aren't charities. Corporations are supposed to make a profit. It's what they do.
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is Off
HTML code is Off


All times are GMT -7. The time now is 06:31 PM.