Commander
Join Date: Jun 2012
Posts: 273
# 291
10-26-2012, 05:19 PM
Remove chain-critting.

Remove splash from Tric Mines.

Increase homing distance by .5-1 KM (since this will affect their unmask distance).

Reduce Stealth value.
Captain
Join Date: Aug 2012
Posts: 865
# 292
10-26-2012, 06:07 PM
Quote:
Originally Posted by corsair114 View Post
Remove chain-critting.

Remove splash from Tric Mines.

Increase homing distance by .5-1 KM (since this will affect their unmask distance).

Reduce Stealth value.
I think that's a bit extreme. In all honesty (not a tric user) any 1 of those things could fix the issue with trics. I would like to see the crit bug (if the 1st mine crits they all do) fixed more than anything though. Decoupling DPB would make it useless, as would removing their MES effect.
Quote:
ヽ༼ຈل͜ຈ༽ノ RIYOTT ヽ༼ຈل͜ຈ༽ノ: Have you wondered that maybe all the things they've added to the gaem lately is to literally make PvP unbearable? Because everything they've added has no use in PvE at all; we know the big boss hates 14 yo min maxers
Lt. Commander
Join Date: Oct 2012
Posts: 38
# 293
10-27-2012, 10:47 AM
Quote:
Originally Posted by dassemsto View Post
I'll agree Tric mines are OP the day they pin my Tactical Officed to the hull plating!



poor ****... he's STILL banned from the forums it seems
He's gone forever. Cryptic broke their own forum policy and not only skipped the point system but went straight for the perma ban.
Captain
Join Date: Jun 2012
Posts: 1,021
# 294
10-30-2012, 01:49 PM
Tric mines are so easily countered it's not funny. I do run them on one of my toons, but I also carry alternate boffs and weapons for that toon in case the other team is countering them well, which happens over half the time, whether deliberate or by mere chance. Honestly, I can't believe people complain about something that has over a dozen counters to it:

-cannon scatter volley
-torpedo spread
-any type of carrier pet
-eject warp plasma
-gravity well
-other mines
-moving out of their range
-fire at will
-theta radiation
-tractor beam repulsors
-aceton assimilator
-brace for impact
-transfer shield strength
-point defense turret
-point defense torpedo

I'm sure I'm missing some, but the point is if you'd actually try to counter them instead of whining that you got blown up by them, well then, you might not get blown up! The reason they have such high damage is because they are so easily countered, and also have a very long cooldown for a regular-style weapon. It's not imbalanced. It's players being lazy and not wanting to change their build so they whine about it in hopes the devs will change the game so that they don't have to adapt even when there are countless avenues of adaptation available.

However, I do think the 1-crit-they-all-crit bug should be fixed.

Last edited by skurf; 10-30-2012 at 01:53 PM.
Empire Veteran
Join Date: Jun 2012
Posts: 7,166
# 295
10-30-2012, 02:38 PM
Quote:
Originally Posted by skurf View Post
However, I do think the 1-crit-they-all-crit bug should be fixed.
its especially hilarious when i plasma some one and my tac buffed EWP3 does over 1000 damage a tic
gateway links-->Norvo Tigan, Telis Latto Ruwon, Sochie Heim, Solana Soleus
Career Officer
Join Date: Jun 2012
Posts: 341
# 296
10-30-2012, 07:44 PM
Really, the only people complaining about Tric Mines are Tankscorts because a powerful, random element threatens their perfect, cookie-cutter build and complete control in a combat engagement. Rather than adapt, it's just easier to campaign to get it nerfed.

I also would agree to fix the chain crits, though.

Last edited by doomicile; 10-30-2012 at 07:47 PM.
Commander
Join Date: Jun 2012
Posts: 438
# 297
10-30-2012, 08:51 PM
Quote:
Originally Posted by doomicile View Post
Really, the only people complaining about Tric Mines are Tankscorts because a powerful, random element threatens their perfect, cookie-cutter build and complete control in a combat engagement. Rather than adapt, it's just easier to campaign to get it nerfed.
You apparently don't really understand the problem. Since scorts are the only ones that can use the biggest offender of dispersal patterned trics (beta3), its kind of funny to say that its ONLY them complaining about it when they're the ones that can boost tric devastation more than anyone.
Commander
Join Date: Jun 2012
Posts: 438
# 298
10-30-2012, 08:59 PM
Quote:
Originally Posted by skurf View Post
Tric mines are so easily countered it's not funny. (I dont get it. So if they were a little less easy to counter, THEN it would be funny?) I do run them on one of my toons, but I also carry alternate boffs and weapons for that toon in case the other team is countering them well, which happens over half the time, whether deliberate or by mere chance. Honestly, I can't believe people complain about something that has over a dozen counters to it:

-cannon scatter volley
-torpedo spread
-any type of carrier pet
-eject warp plasma
-gravity well
-other mines
-moving out of their range
-fire at will
-theta radiation
-tractor beam repulsors
-aceton assimilator
-brace for impact
-transfer shield strength
-point defense turret
-point defense torpedo

I'm sure I'm missing some, but the point is if you'd actually try to counter them instead of whining that you got blown up by them, well then, you might not get blown up! (This is actually a very good point. If you counter tric's, they won't kill you!) The reason they have such high damage is because they are so easily countered, and also have a very long cooldown for a regular-style weapon. It's not imbalanced. It's players being lazy and not wanting to change their build so they whine about it in hopes the devs will change the game so that they don't have to adapt even when there are countless avenues of adaptation available.
Aren't all of these counters to danubes and siphon drones as well? Nothing wrong with them either then I suppose. Lets all load up on these as well as tric mines, then change all of our layouts to AOE damage to deal with each others garbage, then queue up for PvsDSTP (Danubes,SiphonDrones,tricobalts,and the occasional player) and enjoy our 2 hour matches since we've gimped our ability to do spike damage.

Edit: also worthy of mention is something you said in your first paragraph. The fact you can easily just change out your weapons and doffs if a team commits to bringing a bunch of aoe to deal with those trics also illuminates the issue of forcing ppl to have to run builds just to deal with one weapon type. Now you simply throw on more spike and the other teams aoe is wasted without the spam to deal with.

I also don't like the idea of buying P2W consoles to have to "balance" a weapon type

Last edited by falloutx23; 10-30-2012 at 09:04 PM.
Career Officer
Join Date: Jun 2012
Posts: 341
# 299
10-30-2012, 09:05 PM
Quote:
Originally Posted by falloutx23 View Post
You apparently don't really understand the problem. Since scorts are the only ones that can use the biggest offender of dispersal patterned trics (beta3), its kind of funny to say that its ONLY them complaining about it when they're the ones that can boost tric devastation more than anyone.
That doesn't change anything. It's still Escort players who are complaining because anything else is going to be carrying Beams and FAW, Pet spam or at least TBR thus making mines non-issue.

Some of the Lockbox cruisers/carriers have a Cmdr or at least LtCmr Universal Boff slot that could build for mines, so it's not Escorts only but that's neither here nor there.


I got an idea! Just remove consoles and weapon types altogether and let Doff Passives determine everything, like they pretty much do now.

Last edited by doomicile; 10-30-2012 at 09:09 PM.
Commander
Join Date: Jun 2012
Posts: 438
# 300
10-30-2012, 09:24 PM
Quote:
Originally Posted by doomicile View Post
That doesn't change anything. It's still Escort players who are complaining because anything else is going to be carrying Beams and FAW, Pet spam or at least TBR thus making mines non-issue.

Some of the Lockbox cruisers/carriers have a Cmdr or at least LtCmr Universal Boff slot that could build for mines, so it's not Escorts only but that's neither here nor there.


I got an idea! Just remove consoles and weapon types altogether and let Doff Passives determine everything, like they pretty much do now.
I'm complaining...

I'm not an escort player...

Truth is, you're probably one of the many voices who say escorts are OP aren't you? It's usually easy to tell who has it out for escorts.
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